242 lines
7.9 KiB
Python
242 lines
7.9 KiB
Python
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# Copied from
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# https://github.com/mmatl/pyrender/blob/master/pyrender/trackball.py
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# MIT License
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#
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# Copyright (c) 2019 Matthew Matl
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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"""Trackball class for 3D manipulation of viewpoints.
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"""
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import numpy as np
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from .. import transformations
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class Trackball(object):
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"""A trackball class for creating camera transforms from mouse movements.
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"""
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STATE_ROTATE = 0
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STATE_PAN = 1
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STATE_ROLL = 2
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STATE_ZOOM = 3
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def __init__(self, pose, size, scale,
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target=np.array([0.0, 0.0, 0.0])):
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"""Initialize a trackball with an initial camera-to-world pose
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and the given parameters.
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Parameters
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----------
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pose : [4,4]
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An initial camera-to-world pose for the trackball.
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size : (float, float)
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The width and height of the camera image in pixels.
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scale : float
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The diagonal of the scene's bounding box --
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used for ensuring translation motions are sufficiently
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fast for differently-sized scenes.
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target : (3,) float
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The center of the scene in world coordinates.
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The trackball will revolve around this point.
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"""
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self._size = np.array(size)
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self._scale = float(scale)
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self._pose = pose
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self._n_pose = pose
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self._target = target
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self._n_target = target
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self._state = Trackball.STATE_ROTATE
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@property
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def pose(self):
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"""autolab_core.RigidTransform : The current camera-to-world pose.
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"""
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return self._n_pose
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def set_state(self, state):
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"""Set the state of the trackball in order to change the effect of
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dragging motions.
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Parameters
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----------
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state : int
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One of Trackball.STATE_ROTATE, Trackball.STATE_PAN,
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Trackball.STATE_ROLL, and Trackball.STATE_ZOOM.
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"""
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self._state = state
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def resize(self, size):
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"""Resize the window.
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Parameters
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----------
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size : (float, float)
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The new width and height of the camera image in pixels.
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"""
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self._size = np.array(size)
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def down(self, point):
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"""Record an initial mouse press at a given point.
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Parameters
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----------
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point : (2,) int
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The x and y pixel coordinates of the mouse press.
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"""
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self._pdown = np.array(point, dtype=np.float32)
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self._pose = self._n_pose
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self._target = self._n_target
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def drag(self, point):
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"""Update the tracball during a drag.
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Parameters
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----------
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point : (2,) int
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The current x and y pixel coordinates of the mouse during a drag.
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This will compute a movement for the trackball with the relative
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motion between this point and the one marked by down().
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"""
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point = np.array(point, dtype=np.float32)
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dx, dy = point - self._pdown
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mindim = 0.3 * np.min(self._size)
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target = self._target
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x_axis = self._pose[:3, 0].flatten()
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y_axis = self._pose[:3, 1].flatten()
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z_axis = self._pose[:3, 2].flatten()
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eye = self._pose[:3, 3].flatten()
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# Interpret drag as a rotation
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if self._state == Trackball.STATE_ROTATE:
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x_angle = -dx / mindim
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x_rot_mat = transformations.rotation_matrix(
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x_angle, y_axis, target
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)
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y_angle = dy / mindim
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y_rot_mat = transformations.rotation_matrix(
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y_angle, x_axis, target
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)
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self._n_pose = y_rot_mat.dot(x_rot_mat.dot(self._pose))
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# Interpret drag as a roll about the camera axis
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elif self._state == Trackball.STATE_ROLL:
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center = self._size / 2.0
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v_init = self._pdown - center
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v_curr = point - center
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v_init = v_init / np.linalg.norm(v_init)
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v_curr = v_curr / np.linalg.norm(v_curr)
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theta = (-np.arctan2(v_curr[1], v_curr[0]) +
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np.arctan2(v_init[1], v_init[0]))
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rot_mat = transformations.rotation_matrix(theta, z_axis, target)
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self._n_pose = rot_mat.dot(self._pose)
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# Interpret drag as a camera pan in view plane
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elif self._state == Trackball.STATE_PAN:
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dx = -dx / (5.0 * mindim) * self._scale
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dy = -dy / (5.0 * mindim) * self._scale
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translation = dx * x_axis + dy * y_axis
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self._n_target = self._target + translation
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t_tf = np.eye(4)
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t_tf[:3, 3] = translation
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self._n_pose = t_tf.dot(self._pose)
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# Interpret drag as a zoom motion
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elif self._state == Trackball.STATE_ZOOM:
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radius = np.linalg.norm(eye - target)
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ratio = 0.0
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if dy > 0:
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ratio = np.exp(abs(dy) / (0.5 * self._size[1])) - 1.0
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elif dy < 0:
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ratio = 1.0 - np.exp(dy / (0.5 * (self._size[1])))
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translation = -np.sign(dy) * ratio * radius * z_axis
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t_tf = np.eye(4)
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t_tf[:3, 3] = translation
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self._n_pose = t_tf.dot(self._pose)
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def scroll(self, clicks):
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"""Zoom using a mouse scroll wheel motion.
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Parameters
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----------
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clicks : int
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The number of clicks. Positive numbers indicate forward wheel
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movement.
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"""
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target = self._target
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ratio = 0.90
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mult = 1.0
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if clicks > 0:
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mult = ratio**clicks
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elif clicks < 0:
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mult = (1.0 / ratio)**abs(clicks)
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z_axis = self._n_pose[:3, 2].flatten()
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eye = self._n_pose[:3, 3].flatten()
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radius = np.linalg.norm(eye - target)
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translation = (mult * radius - radius) * z_axis
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t_tf = np.eye(4)
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t_tf[:3, 3] = translation
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self._n_pose = t_tf.dot(self._n_pose)
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z_axis = self._pose[:3, 2].flatten()
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eye = self._pose[:3, 3].flatten()
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radius = np.linalg.norm(eye - target)
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translation = (mult * radius - radius) * z_axis
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t_tf = np.eye(4)
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t_tf[:3, 3] = translation
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self._pose = t_tf.dot(self._pose)
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def rotate(self, azimuth, axis=None):
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"""Rotate the trackball about the "Up" axis by azimuth radians.
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Parameters
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----------
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azimuth : float
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The number of radians to rotate.
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"""
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target = self._target
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y_axis = self._n_pose[:3, 1].flatten()
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if axis is not None:
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y_axis = axis
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x_rot_mat = transformations.rotation_matrix(azimuth, y_axis, target)
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self._n_pose = x_rot_mat.dot(self._n_pose)
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y_axis = self._pose[:3, 1].flatten()
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if axis is not None:
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y_axis = axis
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x_rot_mat = transformations.rotation_matrix(azimuth, y_axis, target)
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self._pose = x_rot_mat.dot(self._pose)
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