304 lines
9.9 KiB
Python
304 lines
9.9 KiB
Python
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"""
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poses.py
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-----------
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Find stable orientations of meshes.
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"""
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import numpy as np
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from .triangles import points_to_barycentric
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try:
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import networkx as nx
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except BaseException as E:
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# create a dummy module which will raise the ImportError
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# or other exception only when someone tries to use networkx
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from .exceptions import ExceptionModule
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nx = ExceptionModule(E)
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def compute_stable_poses(mesh,
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center_mass=None,
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sigma=0.0,
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n_samples=1,
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threshold=0.0):
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"""
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Computes stable orientations of a mesh and their quasi-static probabilites.
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This method samples the location of the center of mass from a multivariate
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gaussian with the mean at the center of mass, and a covariance
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equal to and identity matrix times sigma, over n_samples.
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For each sample, it computes the stable resting poses of the mesh on a
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a planar workspace and evaluates the probabilities of landing in
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each pose if the object is dropped onto the table randomly.
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This method returns the 4x4 homogeneous transform matrices that place
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the shape against the planar surface with the z-axis pointing upwards
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and a list of the probabilities for each pose.
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The transforms and probabilties that are returned are sorted, with the
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most probable pose first.
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Parameters
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----------
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mesh : trimesh.Trimesh
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The target mesh
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com : (3,) float
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Rhe object center of mass. If None, this method
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assumes uniform density and watertightness and
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computes a center of mass explicitly
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sigma : float
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Rhe covariance for the multivariate gaussian used
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to sample center of mass locations
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n_samples : int
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The number of samples of the center of mass location
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threshold : float
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The probability value at which to threshold
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returned stable poses
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Returns
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-------
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transforms : (n, 4, 4) float
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The homogeneous matrices that transform the
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object to rest in a stable pose, with the
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new z-axis pointing upwards from the table
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and the object just touching the table.
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probs : (n,) float
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Probability in (0, 1) for each pose
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"""
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# save convex hull mesh to avoid a cache check
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cvh = mesh.convex_hull
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if center_mass is None:
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center_mass = mesh.center_mass
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# Sample center of mass, rejecting points outside of conv hull
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sample_coms = []
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while len(sample_coms) < n_samples:
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remaining = n_samples - len(sample_coms)
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coms = np.random.multivariate_normal(center_mass,
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sigma * np.eye(3),
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remaining)
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for c in coms:
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dots = np.einsum('ij,ij->i',
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c - cvh.triangles_center,
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cvh.face_normals)
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if np.all(dots < 0):
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sample_coms.append(c)
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norms_to_probs = {} # Map from normal to probabilities
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# For each sample, compute the stable poses
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for sample_com in sample_coms:
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# Create toppling digraph
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dg = _create_topple_graph(cvh, sample_com)
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# Propagate probabilites to sink nodes with a breadth-first traversal
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nodes = [n for n in dg.nodes() if dg.in_degree(n) == 0]
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n_iters = 0
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while len(nodes) > 0 and n_iters <= len(mesh.faces):
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new_nodes = []
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for node in nodes:
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if dg.out_degree(node) == 0:
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continue
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successor = next(iter(dg.successors(node)))
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dg.nodes[successor]['prob'] += dg.nodes[node]['prob']
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dg.nodes[node]['prob'] = 0.0
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new_nodes.append(successor)
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nodes = new_nodes
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n_iters += 1
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# Collect stable poses
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for node in dg.nodes():
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if dg.nodes[node]['prob'] > 0.0:
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normal = cvh.face_normals[node]
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prob = dg.nodes[node]['prob']
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key = tuple(np.around(normal, decimals=3))
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if key in norms_to_probs:
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norms_to_probs[key]['prob'] += 1.0 / n_samples * prob
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else:
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norms_to_probs[key] = {
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'prob': 1.0 / n_samples * prob,
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'normal': normal
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}
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transforms = []
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probs = []
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# Filter stable poses
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for key in norms_to_probs:
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prob = norms_to_probs[key]['prob']
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if prob > threshold:
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tf = np.eye(4)
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# Compute a rotation matrix for this stable pose
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z = -1.0 * norms_to_probs[key]['normal']
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x = np.array([-z[1], z[0], 0])
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if np.linalg.norm(x) == 0.0:
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x = np.array([1, 0, 0])
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else:
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x = x / np.linalg.norm(x)
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y = np.cross(z, x)
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y = y / np.linalg.norm(y)
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tf[:3, :3] = np.array([x, y, z])
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# Compute the necessary translation for this stable pose
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m = cvh.copy()
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m.apply_transform(tf)
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z = -m.bounds[0][2]
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tf[:3, 3] = np.array([0, 0, z])
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transforms.append(tf)
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probs.append(prob)
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# Sort the results
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transforms = np.array(transforms)
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probs = np.array(probs)
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inds = np.argsort(-probs)
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return transforms[inds], probs[inds]
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def _orient3dfast(plane, pd):
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"""
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Performs a fast 3D orientation test.
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Parameters
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----------
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plane: (3,3) float, three points in space that define a plane
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pd: (3,) float, a single point
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Returns
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-------
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result: float, if greater than zero then pd is above the plane through
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the given three points, if less than zero then pd is below
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the given plane, and if equal to zero then pd is on the
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given plane.
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"""
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pa, pb, pc = plane
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adx = pa[0] - pd[0]
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bdx = pb[0] - pd[0]
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cdx = pc[0] - pd[0]
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ady = pa[1] - pd[1]
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bdy = pb[1] - pd[1]
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cdy = pc[1] - pd[1]
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adz = pa[2] - pd[2]
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bdz = pb[2] - pd[2]
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cdz = pc[2] - pd[2]
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return (adx * (bdy * cdz - bdz * cdy)
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+ bdx * (cdy * adz - cdz * ady)
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+ cdx * (ady * bdz - adz * bdy))
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def _compute_static_prob(tri, com):
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"""
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For an object with the given center of mass, compute
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the probability that the given tri would be the first to hit the
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ground if the object were dropped with a pose chosen uniformly at random.
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Parameters
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----------
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tri: (3,3) float, the vertices of a triangle
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cm: (3,) float, the center of mass of the object
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Returns
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-------
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prob: float, the probability in [0,1] for the given triangle
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"""
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sv = [(v - com) / np.linalg.norm(v - com) for v in tri]
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# Use L'Huilier's Formula to compute spherical area
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a = np.arccos(min(1, max(-1, np.dot(sv[0], sv[1]))))
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b = np.arccos(min(1, max(-1, np.dot(sv[1], sv[2]))))
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c = np.arccos(min(1, max(-1, np.dot(sv[2], sv[0]))))
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s = (a + b + c) / 2.0
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# Prevents weirdness with arctan
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try:
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return 1.0 / np.pi * np.arctan(np.sqrt(np.tan(s / 2) * np.tan(
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(s - a) / 2) * np.tan((s - b) / 2) * np.tan((s - c) / 2)))
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except BaseException:
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s = s + 1e-8
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return 1.0 / np.pi * np.arctan(np.sqrt(np.tan(s / 2) * np.tan(
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(s - a) / 2) * np.tan((s - b) / 2) * np.tan((s - c) / 2)))
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def _create_topple_graph(cvh_mesh, com):
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"""
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Constructs a toppling digraph for the given convex hull mesh and
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center of mass.
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Each node n_i in the digraph corresponds to a face f_i of the mesh and is
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labelled with the probability that the mesh will land on f_i if dropped
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randomly. Not all faces are stable, and node n_i has a directed edge to
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node n_j if the object will quasi-statically topple from f_i to f_j if it
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lands on f_i initially.
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This computation is described in detail in
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http://goldberg.berkeley.edu/pubs/eps.pdf.
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Parameters
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----------
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cvh_mesh : trimesh.Trimesh
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Rhe convex hull of the target shape
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com : (3,) float
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The 3D location of the target shape's center of mass
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Returns
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-------
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graph : networkx.DiGraph
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Graph representing static probabilities and toppling
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order for the convex hull
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"""
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adj_graph = nx.Graph()
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topple_graph = nx.DiGraph()
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# Create face adjacency graph
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face_pairs = cvh_mesh.face_adjacency
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edges = cvh_mesh.face_adjacency_edges
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graph_edges = []
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for fp, e in zip(face_pairs, edges):
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verts = cvh_mesh.vertices[e]
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graph_edges.append([fp[0], fp[1], {'verts': verts}])
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adj_graph.add_edges_from(graph_edges)
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# Compute static probabilities of landing on each face
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for i, tri in enumerate(cvh_mesh.triangles):
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prob = _compute_static_prob(tri, com)
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topple_graph.add_node(i, prob=prob)
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# Compute COM projections onto planes of each triangle in cvh_mesh
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proj_dists = np.einsum('ij,ij->i', cvh_mesh.face_normals,
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com - cvh_mesh.triangles[:, 0])
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proj_coms = com - np.einsum('i,ij->ij', proj_dists, cvh_mesh.face_normals)
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barys = points_to_barycentric(cvh_mesh.triangles, proj_coms)
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unstable_face_indices = np.where(np.any(barys < 0, axis=1))[0]
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# For each unstable face, compute the face it topples to
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for fi in unstable_face_indices:
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proj_com = proj_coms[fi]
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centroid = cvh_mesh.triangles_center[fi]
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norm = cvh_mesh.face_normals[fi]
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for tfi in adj_graph[fi]:
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v1, v2 = adj_graph[fi][tfi]['verts']
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if np.dot(np.cross(v1 - centroid, v2 - centroid), norm) < 0:
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tmp = v2
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v2 = v1
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v1 = tmp
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plane1 = [centroid, v1, v1 + norm]
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plane2 = [centroid, v2 + norm, v2]
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if _orient3dfast(plane1, proj_com) >= 0 and _orient3dfast(
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plane2, proj_com) >= 0:
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break
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topple_graph.add_edge(fi, tfi)
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return topple_graph
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