189 lines
5.7 KiB
Python
189 lines
5.7 KiB
Python
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"""
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remesh.py
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-------------
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Deal with re- triangulation of existing meshes.
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"""
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import numpy as np
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from . import util
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from . import grouping
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from .geometry import faces_to_edges
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def subdivide(vertices,
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faces,
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face_index=None,
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vertex_attributes=None):
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"""
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Subdivide a mesh into smaller triangles.
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Note that if `face_index` is passed, only those
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faces will be subdivided and their neighbors won't
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be modified making the mesh no longer "watertight."
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Parameters
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------------
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vertices : (n, 3) float
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Vertices in space
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faces : (m, 3) int
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Indexes of vertices which make up triangular faces
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face_index : faces to subdivide.
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if None: all faces of mesh will be subdivided
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if (n,) int array of indices: only specified faces
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vertex_attributes : dict
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Contains (n, d) attribute data
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Returns
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----------
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new_vertices : (q, 3) float
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Vertices in space
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new_faces : (p, 3) int
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Remeshed faces
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"""
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if face_index is None:
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face_index = np.arange(len(faces))
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else:
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face_index = np.asanyarray(face_index)
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# the (c, 3) int array of vertex indices
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faces_subset = faces[face_index]
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# find the unique edges of our faces subset
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edges = np.sort(faces_to_edges(faces_subset), axis=1)
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unique, inverse = grouping.unique_rows(edges)
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# then only produce one midpoint per unique edge
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mid = vertices[edges[unique]].mean(axis=1)
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mid_idx = inverse.reshape((-1, 3)) + len(vertices)
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# the new faces_subset with correct winding
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f = np.column_stack([faces_subset[:, 0],
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mid_idx[:, 0],
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mid_idx[:, 2],
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mid_idx[:, 0],
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faces_subset[:, 1],
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mid_idx[:, 1],
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mid_idx[:, 2],
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mid_idx[:, 1],
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faces_subset[:, 2],
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mid_idx[:, 0],
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mid_idx[:, 1],
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mid_idx[:, 2]]).reshape((-1, 3))
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# add the 3 new faces_subset per old face
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new_faces = np.vstack((faces, f[len(face_index):]))
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# replace the old face with a smaller face
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new_faces[face_index] = f[:len(face_index)]
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new_vertices = np.vstack((vertices, mid))
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if vertex_attributes is not None:
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new_attributes = {}
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for key, values in vertex_attributes.items():
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attr_tris = values[faces_subset]
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attr_mid = np.vstack([
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attr_tris[:, g, :].mean(axis=1)
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for g in [[0, 1],
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[1, 2],
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[2, 0]]])
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attr_mid = attr_mid[unique]
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new_attributes[key] = np.vstack((
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values, attr_mid))
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return new_vertices, new_faces, new_attributes
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return new_vertices, new_faces
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def subdivide_to_size(vertices,
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faces,
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max_edge,
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max_iter=10,
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return_index=False):
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"""
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Subdivide a mesh until every edge is shorter than a
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specified length.
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Will return a triangle soup, not a nicely structured mesh.
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Parameters
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------------
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vertices : (n, 3) float
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Vertices in space
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faces : (m, 3) int
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Indices of vertices which make up triangles
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max_edge : float
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Maximum length of any edge in the result
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max_iter : int
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The maximum number of times to run subdivision
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return_index : bool
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If True, return index of original face for new faces
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Returns
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------------
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vertices : (j, 3) float
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Vertices in space
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faces : (q, 3) int
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Indices of vertices
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index : (q, 3) int
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Only returned if `return_index`, index of
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original face for each new face.
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"""
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# store completed
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done_face = []
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done_vert = []
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done_idx = []
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# copy inputs and make sure dtype is correct
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current_faces = np.array(
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faces, dtype=np.int64, copy=True)
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current_vertices = np.array(
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vertices, dtype=np.float64, copy=True)
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current_index = np.arange(len(faces))
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# loop through iteration cap
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for i in range(max_iter + 1):
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# compute the length of every triangle edge
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edge_length = (np.diff(
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current_vertices[current_faces[:, [0, 1, 2, 0]]],
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axis=1) ** 2).sum(axis=2) ** .5
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# check edge length against maximum
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too_long = (edge_length > max_edge).any(axis=1)
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# faces that are OK
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face_ok = ~too_long
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# clean up the faces a little bit so we don't
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# store a ton of unused vertices
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unique, inverse = grouping.unique_bincount(
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current_faces[face_ok].flatten(),
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return_inverse=True)
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# store vertices and faces meeting criteria
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done_vert.append(current_vertices[unique])
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done_face.append(inverse.reshape((-1, 3)))
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done_idx.append(current_index[face_ok])
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# met our goals so exit
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if not too_long.any():
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break
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current_index = np.tile(current_index[too_long], (4, 1)).T.ravel()
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# run subdivision again
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(current_vertices,
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current_faces) = subdivide(current_vertices,
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current_faces[too_long])
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if i >= max_iter:
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util.log.warning(
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'subdivide_to_size reached maximum iterations before exit criteria!')
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# stack sequence into nice (n, 3) arrays
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final_vertices, final_faces = util.append_faces(
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done_vert, done_face)
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if return_index:
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final_index = np.concatenate(done_idx)
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assert len(final_index) == len(final_faces)
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return final_vertices, final_faces, final_index
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return final_vertices, final_faces
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