import msvcrt import os import sys from abc import abstractmethod from asyncio import get_event_loop from contextlib import contextmanager from ctypes import pointer, windll from ctypes.wintypes import DWORD, HANDLE from typing import Callable, ContextManager, Dict, Iterable, Optional, TextIO from prompt_toolkit.eventloop import run_in_executor_with_context from prompt_toolkit.eventloop.win32 import create_win32_event, wait_for_handles from prompt_toolkit.key_binding.key_processor import KeyPress from prompt_toolkit.keys import Keys from prompt_toolkit.mouse_events import MouseEventType from prompt_toolkit.win32_types import ( INPUT_RECORD, KEY_EVENT_RECORD, MOUSE_EVENT_RECORD, STD_INPUT_HANDLE, EventTypes, ) from .ansi_escape_sequences import REVERSE_ANSI_SEQUENCES from .base import Input __all__ = [ "Win32Input", "ConsoleInputReader", "raw_mode", "cooked_mode", "attach_win32_input", "detach_win32_input", ] class _Win32InputBase(Input): """ Base class for `Win32Input` and `Win32PipeInput`. """ def __init__(self) -> None: self.win32_handles = _Win32Handles() @property @abstractmethod def handle(self) -> HANDLE: pass class Win32Input(_Win32InputBase): """ `Input` class that reads from the Windows console. """ def __init__(self, stdin: Optional[TextIO] = None) -> None: super().__init__() self.console_input_reader = ConsoleInputReader() def attach(self, input_ready_callback: Callable[[], None]) -> ContextManager[None]: """ Return a context manager that makes this input active in the current event loop. """ return attach_win32_input(self, input_ready_callback) def detach(self) -> ContextManager[None]: """ Return a context manager that makes sure that this input is not active in the current event loop. """ return detach_win32_input(self) def read_keys(self): return list(self.console_input_reader.read()) def flush(self) -> None: pass @property def closed(self) -> bool: return False def raw_mode(self) -> ContextManager[None]: return raw_mode() def cooked_mode(self) -> ContextManager[None]: return cooked_mode() def fileno(self) -> int: # The windows console doesn't depend on the file handle, so # this is not used for the event loop (which uses the # handle instead). But it's used in `Application.run_system_command` # which opens a subprocess with a given stdin/stdout. return sys.stdin.fileno() def typeahead_hash(self) -> str: return "win32-input" def close(self) -> None: self.console_input_reader.close() @property def handle(self) -> HANDLE: return self.console_input_reader.handle class ConsoleInputReader: """ :param recognize_paste: When True, try to discover paste actions and turn the event into a BracketedPaste. """ # Keys with character data. mappings = { b"\x1b": Keys.Escape, b"\x00": Keys.ControlSpace, # Control-Space (Also for Ctrl-@) b"\x01": Keys.ControlA, # Control-A (home) b"\x02": Keys.ControlB, # Control-B (emacs cursor left) b"\x03": Keys.ControlC, # Control-C (interrupt) b"\x04": Keys.ControlD, # Control-D (exit) b"\x05": Keys.ControlE, # Control-E (end) b"\x06": Keys.ControlF, # Control-F (cursor forward) b"\x07": Keys.ControlG, # Control-G b"\x08": Keys.ControlH, # Control-H (8) (Identical to '\b') b"\x09": Keys.ControlI, # Control-I (9) (Identical to '\t') b"\x0a": Keys.ControlJ, # Control-J (10) (Identical to '\n') b"\x0b": Keys.ControlK, # Control-K (delete until end of line; vertical tab) b"\x0c": Keys.ControlL, # Control-L (clear; form feed) b"\x0d": Keys.ControlM, # Control-M (enter) b"\x0e": Keys.ControlN, # Control-N (14) (history forward) b"\x0f": Keys.ControlO, # Control-O (15) b"\x10": Keys.ControlP, # Control-P (16) (history back) b"\x11": Keys.ControlQ, # Control-Q b"\x12": Keys.ControlR, # Control-R (18) (reverse search) b"\x13": Keys.ControlS, # Control-S (19) (forward search) b"\x14": Keys.ControlT, # Control-T b"\x15": Keys.ControlU, # Control-U b"\x16": Keys.ControlV, # Control-V b"\x17": Keys.ControlW, # Control-W b"\x18": Keys.ControlX, # Control-X b"\x19": Keys.ControlY, # Control-Y (25) b"\x1a": Keys.ControlZ, # Control-Z b"\x1c": Keys.ControlBackslash, # Both Control-\ and Ctrl-| b"\x1d": Keys.ControlSquareClose, # Control-] b"\x1e": Keys.ControlCircumflex, # Control-^ b"\x1f": Keys.ControlUnderscore, # Control-underscore (Also for Ctrl-hyphen.) b"\x7f": Keys.Backspace, # (127) Backspace (ASCII Delete.) } # Keys that don't carry character data. keycodes = { # Home/End 33: Keys.PageUp, 34: Keys.PageDown, 35: Keys.End, 36: Keys.Home, # Arrows 37: Keys.Left, 38: Keys.Up, 39: Keys.Right, 40: Keys.Down, 45: Keys.Insert, 46: Keys.Delete, # F-keys. 112: Keys.F1, 113: Keys.F2, 114: Keys.F3, 115: Keys.F4, 116: Keys.F5, 117: Keys.F6, 118: Keys.F7, 119: Keys.F8, 120: Keys.F9, 121: Keys.F10, 122: Keys.F11, 123: Keys.F12, } LEFT_ALT_PRESSED = 0x0002 RIGHT_ALT_PRESSED = 0x0001 SHIFT_PRESSED = 0x0010 LEFT_CTRL_PRESSED = 0x0008 RIGHT_CTRL_PRESSED = 0x0004 def __init__(self, recognize_paste: bool = True) -> None: self._fdcon = None self.recognize_paste = recognize_paste # When stdin is a tty, use that handle, otherwise, create a handle from # CONIN$. self.handle: HANDLE if sys.stdin.isatty(): self.handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE)) else: self._fdcon = os.open("CONIN$", os.O_RDWR | os.O_BINARY) self.handle = HANDLE(msvcrt.get_osfhandle(self._fdcon)) def close(self) -> None: " Close fdcon. " if self._fdcon is not None: os.close(self._fdcon) def read(self) -> Iterable[KeyPress]: """ Return a list of `KeyPress` instances. It won't return anything when there was nothing to read. (This function doesn't block.) http://msdn.microsoft.com/en-us/library/windows/desktop/ms684961(v=vs.85).aspx """ max_count = 2048 # Max events to read at the same time. read = DWORD(0) arrtype = INPUT_RECORD * max_count input_records = arrtype() # Check whether there is some input to read. `ReadConsoleInputW` would # block otherwise. # (Actually, the event loop is responsible to make sure that this # function is only called when there is something to read, but for some # reason this happened in the asyncio_win32 loop, and it's better to be # safe anyway.) if not wait_for_handles([self.handle], timeout=0): return # Get next batch of input event. windll.kernel32.ReadConsoleInputW( self.handle, pointer(input_records), max_count, pointer(read) ) # First, get all the keys from the input buffer, in order to determine # whether we should consider this a paste event or not. all_keys = list(self._get_keys(read, input_records)) # Fill in 'data' for key presses. all_keys = [self._insert_key_data(key) for key in all_keys] if self.recognize_paste and self._is_paste(all_keys): gen = iter(all_keys) k: Optional[KeyPress] for k in gen: # Pasting: if the current key consists of text or \n, turn it # into a BracketedPaste. data = [] while k and (isinstance(k.key, str) or k.key == Keys.ControlJ): data.append(k.data) try: k = next(gen) except StopIteration: k = None if data: yield KeyPress(Keys.BracketedPaste, "".join(data)) if k is not None: yield k else: for k2 in all_keys: yield k2 def _insert_key_data(self, key_press: KeyPress) -> KeyPress: """ Insert KeyPress data, for vt100 compatibility. """ if key_press.data: return key_press if isinstance(key_press.key, Keys): data = REVERSE_ANSI_SEQUENCES.get(key_press.key, "") else: data = "" return KeyPress(key_press.key, data) def _get_keys(self, read, input_records): """ Generator that yields `KeyPress` objects from the input records. """ for i in range(read.value): ir = input_records[i] # Get the right EventType from the EVENT_RECORD. # (For some reason the Windows console application 'cmder' # [http://gooseberrycreative.com/cmder/] can return '0' for # ir.EventType. -- Just ignore that.) if ir.EventType in EventTypes: ev = getattr(ir.Event, EventTypes[ir.EventType]) # Process if this is a key event. (We also have mouse, menu and # focus events.) if type(ev) == KEY_EVENT_RECORD and ev.KeyDown: for key_press in self._event_to_key_presses(ev): yield key_press elif type(ev) == MOUSE_EVENT_RECORD: for key_press in self._handle_mouse(ev): yield key_press @staticmethod def _is_paste(keys) -> bool: """ Return `True` when we should consider this list of keys as a paste event. Pasted text on windows will be turned into a `Keys.BracketedPaste` event. (It's not 100% correct, but it is probably the best possible way to detect pasting of text and handle that correctly.) """ # Consider paste when it contains at least one newline and at least one # other character. text_count = 0 newline_count = 0 for k in keys: if isinstance(k.key, str): text_count += 1 if k.key == Keys.ControlM: newline_count += 1 return newline_count >= 1 and text_count > 1 def _event_to_key_presses(self, ev): """ For this `KEY_EVENT_RECORD`, return a list of `KeyPress` instances. """ assert type(ev) == KEY_EVENT_RECORD and ev.KeyDown result = None u_char = ev.uChar.UnicodeChar ascii_char = u_char.encode("utf-8") # NOTE: We don't use `ev.uChar.AsciiChar`. That appears to be latin-1 # encoded. See also: # https://github.com/ipython/ipython/issues/10004 # https://github.com/jonathanslenders/python-prompt-toolkit/issues/389 if u_char == "\x00": if ev.VirtualKeyCode in self.keycodes: result = KeyPress(self.keycodes[ev.VirtualKeyCode], "") else: if ascii_char in self.mappings: if self.mappings[ascii_char] == Keys.ControlJ: u_char = ( "\n" # Windows sends \n, turn into \r for unix compatibility. ) result = KeyPress(self.mappings[ascii_char], u_char) else: result = KeyPress(u_char, u_char) # First we handle Shift-Control-Arrow/Home/End (need to do this first) if ( ( ev.ControlKeyState & self.LEFT_CTRL_PRESSED or ev.ControlKeyState & self.RIGHT_CTRL_PRESSED ) and ev.ControlKeyState & self.SHIFT_PRESSED and result ): result.key = { Keys.Left: Keys.ControlShiftLeft, Keys.Right: Keys.ControlShiftRight, Keys.Up: Keys.ControlShiftUp, Keys.Down: Keys.ControlShiftDown, Keys.Home: Keys.ControlShiftHome, Keys.End: Keys.ControlShiftEnd, Keys.Insert: Keys.ControlShiftInsert, Keys.PageUp: Keys.ControlShiftPageUp, Keys.PageDown: Keys.ControlShiftPageDown, }.get(result.key, result.key) # Correctly handle Control-Arrow/Home/End and Control-Insert keys. if ( ev.ControlKeyState & self.LEFT_CTRL_PRESSED or ev.ControlKeyState & self.RIGHT_CTRL_PRESSED ) and result: result.key = { Keys.Left: Keys.ControlLeft, Keys.Right: Keys.ControlRight, Keys.Up: Keys.ControlUp, Keys.Down: Keys.ControlDown, Keys.Home: Keys.ControlHome, Keys.End: Keys.ControlEnd, Keys.Insert: Keys.ControlInsert, Keys.PageUp: Keys.ControlPageUp, Keys.PageDown: Keys.ControlPageDown, }.get(result.key, result.key) # Turn 'Tab' into 'BackTab' when shift was pressed. # Also handle other shift-key combination if ev.ControlKeyState & self.SHIFT_PRESSED and result: result.key = { Keys.Tab: Keys.BackTab, Keys.Left: Keys.ShiftLeft, Keys.Right: Keys.ShiftRight, Keys.Up: Keys.ShiftUp, Keys.Down: Keys.ShiftDown, Keys.Home: Keys.ShiftHome, Keys.End: Keys.ShiftEnd, Keys.Insert: Keys.ShiftInsert, Keys.PageUp: Keys.ShiftPageUp, Keys.PageDown: Keys.ShiftPageDown, }.get(result.key, result.key) # Turn 'Space' into 'ControlSpace' when control was pressed. if ( ( ev.ControlKeyState & self.LEFT_CTRL_PRESSED or ev.ControlKeyState & self.RIGHT_CTRL_PRESSED ) and result and result.data == " " ): result = KeyPress(Keys.ControlSpace, " ") # Turn Control-Enter into META-Enter. (On a vt100 terminal, we cannot # detect this combination. But it's really practical on Windows.) if ( ( ev.ControlKeyState & self.LEFT_CTRL_PRESSED or ev.ControlKeyState & self.RIGHT_CTRL_PRESSED ) and result and result.key == Keys.ControlJ ): return [KeyPress(Keys.Escape, ""), result] # Return result. If alt was pressed, prefix the result with an # 'Escape' key, just like unix VT100 terminals do. # NOTE: Only replace the left alt with escape. The right alt key often # acts as altgr and is used in many non US keyboard layouts for # typing some special characters, like a backslash. We don't want # all backslashes to be prefixed with escape. (Esc-\ has a # meaning in E-macs, for instance.) if result: meta_pressed = ev.ControlKeyState & self.LEFT_ALT_PRESSED if meta_pressed: return [KeyPress(Keys.Escape, ""), result] else: return [result] else: return [] def _handle_mouse(self, ev): """ Handle mouse events. Return a list of KeyPress instances. """ FROM_LEFT_1ST_BUTTON_PRESSED = 0x1 result = [] # Check event type. if ev.ButtonState == FROM_LEFT_1ST_BUTTON_PRESSED: # On a key press, generate both the mouse down and up event. for event_type in [MouseEventType.MOUSE_DOWN, MouseEventType.MOUSE_UP]: data = ";".join( [event_type.value, str(ev.MousePosition.X), str(ev.MousePosition.Y)] ) result.append(KeyPress(Keys.WindowsMouseEvent, data)) return result class _Win32Handles: """ Utility to keep track of which handles are connectod to which callbacks. `add_win32_handle` starts a tiny event loop in another thread which waits for the Win32 handle to become ready. When this happens, the callback will be called in the current asyncio event loop using `call_soon_threadsafe`. `remove_win32_handle` will stop this tiny event loop. NOTE: We use this technique, so that we don't have to use the `ProactorEventLoop` on Windows and we can wait for things like stdin in a `SelectorEventLoop`. This is important, because our inputhook mechanism (used by IPython), only works with the `SelectorEventLoop`. """ def __init__(self) -> None: self._handle_callbacks: Dict[int, Callable[[], None]] = {} # Windows Events that are triggered when we have to stop watching this # handle. self._remove_events: Dict[int, HANDLE] = {} def add_win32_handle(self, handle: HANDLE, callback: Callable[[], None]) -> None: """ Add a Win32 handle to the event loop. """ handle_value = handle.value if handle_value is None: raise ValueError("Invalid handle.") # Make sure to remove a previous registered handler first. self.remove_win32_handle(handle) loop = get_event_loop() self._handle_callbacks[handle_value] = callback # Create remove event. remove_event = create_win32_event() self._remove_events[handle_value] = remove_event # Add reader. def ready() -> None: # Tell the callback that input's ready. try: callback() finally: run_in_executor_with_context(wait, loop=loop) # Wait for the input to become ready. # (Use an executor for this, the Windows asyncio event loop doesn't # allow us to wait for handles like stdin.) def wait() -> None: # Wait until either the handle becomes ready, or the remove event # has been set. result = wait_for_handles([remove_event, handle]) if result is remove_event: windll.kernel32.CloseHandle(remove_event) return else: loop.call_soon_threadsafe(ready) run_in_executor_with_context(wait, loop=loop) def remove_win32_handle(self, handle: HANDLE) -> Optional[Callable[[], None]]: """ Remove a Win32 handle from the event loop. Return either the registered handler or `None`. """ if handle.value is None: return None # Ignore. # Trigger remove events, so that the reader knows to stop. try: event = self._remove_events.pop(handle.value) except KeyError: pass else: windll.kernel32.SetEvent(event) try: return self._handle_callbacks.pop(handle.value) except KeyError: return None @contextmanager def attach_win32_input(input: _Win32InputBase, callback: Callable[[], None]): """ Context manager that makes this input active in the current event loop. :param input: :class:`~prompt_toolkit.input.Input` object. :param input_ready_callback: Called when the input is ready to read. """ win32_handles = input.win32_handles handle = input.handle if handle.value is None: raise ValueError("Invalid handle.") # Add reader. previous_callback = win32_handles.remove_win32_handle(handle) win32_handles.add_win32_handle(handle, callback) try: yield finally: win32_handles.remove_win32_handle(handle) if previous_callback: win32_handles.add_win32_handle(handle, previous_callback) @contextmanager def detach_win32_input(input: _Win32InputBase): win32_handles = input.win32_handles handle = input.handle if handle.value is None: raise ValueError("Invalid handle.") previous_callback = win32_handles.remove_win32_handle(handle) try: yield finally: if previous_callback: win32_handles.add_win32_handle(handle, previous_callback) class raw_mode: """ :: with raw_mode(stdin): ''' the windows terminal is now in 'raw' mode. ''' The ``fileno`` attribute is ignored. This is to be compatible with the `raw_input` method of `.vt100_input`. """ def __init__(self, fileno=None): self.handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE)) def __enter__(self): # Remember original mode. original_mode = DWORD() windll.kernel32.GetConsoleMode(self.handle, pointer(original_mode)) self.original_mode = original_mode self._patch() def _patch(self) -> None: # Set raw ENABLE_ECHO_INPUT = 0x0004 ENABLE_LINE_INPUT = 0x0002 ENABLE_PROCESSED_INPUT = 0x0001 windll.kernel32.SetConsoleMode( self.handle, self.original_mode.value & ~(ENABLE_ECHO_INPUT | ENABLE_LINE_INPUT | ENABLE_PROCESSED_INPUT), ) def __exit__(self, *a: object) -> None: # Restore original mode windll.kernel32.SetConsoleMode(self.handle, self.original_mode) class cooked_mode(raw_mode): """ :: with cooked_mode(stdin): ''' The pseudo-terminal stdin is now used in cooked mode. ''' """ def _patch(self) -> None: # Set cooked. ENABLE_ECHO_INPUT = 0x0004 ENABLE_LINE_INPUT = 0x0002 ENABLE_PROCESSED_INPUT = 0x0001 windll.kernel32.SetConsoleMode( self.handle, self.original_mode.value | (ENABLE_ECHO_INPUT | ENABLE_LINE_INPUT | ENABLE_PROCESSED_INPUT), )