""" Container for the layout. (Containers can contain other containers or user interface controls.) """ from abc import ABCMeta, abstractmethod from enum import Enum from functools import partial from typing import ( TYPE_CHECKING, Callable, Dict, List, Optional, Sequence, Tuple, Union, cast, ) from prompt_toolkit.application.current import get_app from prompt_toolkit.cache import SimpleCache from prompt_toolkit.data_structures import Point from prompt_toolkit.filters import ( FilterOrBool, emacs_insert_mode, to_filter, vi_insert_mode, ) from prompt_toolkit.formatted_text import ( AnyFormattedText, StyleAndTextTuples, to_formatted_text, ) from prompt_toolkit.formatted_text.utils import ( fragment_list_to_text, fragment_list_width, ) from prompt_toolkit.key_binding import KeyBindingsBase from prompt_toolkit.mouse_events import MouseEvent, MouseEventType from prompt_toolkit.utils import get_cwidth, take_using_weights, to_int, to_str from .controls import ( DummyControl, FormattedTextControl, GetLinePrefixCallable, UIContent, UIControl, ) from .dimension import ( AnyDimension, Dimension, max_layout_dimensions, sum_layout_dimensions, to_dimension, ) from .margins import Margin from .mouse_handlers import MouseHandlers from .screen import _CHAR_CACHE, Screen, WritePosition from .utils import explode_text_fragments if TYPE_CHECKING: from typing_extensions import Protocol NotImplementedOrNone = object __all__ = [ "Container", "HorizontalAlign", "VerticalAlign", "HSplit", "VSplit", "FloatContainer", "Float", "WindowAlign", "Window", "WindowRenderInfo", "ConditionalContainer", "ScrollOffsets", "ColorColumn", "to_container", "to_window", "is_container", "DynamicContainer", ] class Container(metaclass=ABCMeta): """ Base class for user interface layout. """ @abstractmethod def reset(self) -> None: """ Reset the state of this container and all the children. (E.g. reset scroll offsets, etc...) """ @abstractmethod def preferred_width(self, max_available_width: int) -> Dimension: """ Return a :class:`~prompt_toolkit.layout.Dimension` that represents the desired width for this container. """ @abstractmethod def preferred_height(self, width: int, max_available_height: int) -> Dimension: """ Return a :class:`~prompt_toolkit.layout.Dimension` that represents the desired height for this container. """ @abstractmethod def write_to_screen( self, screen: Screen, mouse_handlers: MouseHandlers, write_position: WritePosition, parent_style: str, erase_bg: bool, z_index: Optional[int], ) -> None: """ Write the actual content to the screen. :param screen: :class:`~prompt_toolkit.layout.screen.Screen` :param mouse_handlers: :class:`~prompt_toolkit.layout.mouse_handlers.MouseHandlers`. :param parent_style: Style string to pass to the :class:`.Window` object. This will be applied to all content of the windows. :class:`.VSplit` and :class:`.HSplit` can use it to pass their style down to the windows that they contain. :param z_index: Used for propagating z_index from parent to child. """ def is_modal(self) -> bool: """ When this container is modal, key bindings from parent containers are not taken into account if a user control in this container is focused. """ return False def get_key_bindings(self) -> Optional[KeyBindingsBase]: """ Returns a :class:`.KeyBindings` object. These bindings become active when any user control in this container has the focus, except if any containers between this container and the focused user control is modal. """ return None @abstractmethod def get_children(self) -> List["Container"]: """ Return the list of child :class:`.Container` objects. """ return [] if TYPE_CHECKING: class MagicContainer(Protocol): """ Any object that implements ``__pt_container__`` represents a container. """ def __pt_container__(self) -> "AnyContainer": ... AnyContainer = Union[Container, "MagicContainer"] def _window_too_small() -> "Window": " Create a `Window` that displays the 'Window too small' text. " return Window( FormattedTextControl(text=[("class:window-too-small", " Window too small... ")]) ) class VerticalAlign(Enum): " Alignment for `HSplit`. " TOP = "TOP" CENTER = "CENTER" BOTTOM = "BOTTOM" JUSTIFY = "JUSTIFY" class HorizontalAlign(Enum): " Alignment for `VSplit`. " LEFT = "LEFT" CENTER = "CENTER" RIGHT = "RIGHT" JUSTIFY = "JUSTIFY" class _Split(Container): """ The common parts of `VSplit` and `HSplit`. """ def __init__( self, children: Sequence[AnyContainer], window_too_small: Optional[Container] = None, padding: AnyDimension = Dimension.exact(0), padding_char: Optional[str] = None, padding_style: str = "", width: AnyDimension = None, height: AnyDimension = None, z_index: Optional[int] = None, modal: bool = False, key_bindings: Optional[KeyBindingsBase] = None, style: Union[str, Callable[[], str]] = "", ) -> None: self.children = [to_container(c) for c in children] self.window_too_small = window_too_small or _window_too_small() self.padding = padding self.padding_char = padding_char self.padding_style = padding_style self.width = width self.height = height self.z_index = z_index self.modal = modal self.key_bindings = key_bindings self.style = style def is_modal(self) -> bool: return self.modal def get_key_bindings(self) -> Optional[KeyBindingsBase]: return self.key_bindings def get_children(self) -> List[Container]: return self.children class HSplit(_Split): """ Several layouts, one stacked above/under the other. :: +--------------------+ | | +--------------------+ | | +--------------------+ By default, this doesn't display a horizontal line between the children, but if this is something you need, then create a HSplit as follows:: HSplit(children=[ ... ], padding_char='-', padding=1, padding_style='#ffff00') :param children: List of child :class:`.Container` objects. :param window_too_small: A :class:`.Container` object that is displayed if there is not enough space for all the children. By default, this is a "Window too small" message. :param align: `VerticalAlign` value. :param width: When given, use this width instead of looking at the children. :param height: When given, use this height instead of looking at the children. :param z_index: (int or None) When specified, this can be used to bring element in front of floating elements. `None` means: inherit from parent. :param style: A style string. :param modal: ``True`` or ``False``. :param key_bindings: ``None`` or a :class:`.KeyBindings` object. :param padding: (`Dimension` or int), size to be used for the padding. :param padding_char: Character to be used for filling in the padding. :param padding_style: Style to applied to the padding. """ def __init__( self, children: Sequence[AnyContainer], window_too_small: Optional[Container] = None, align: VerticalAlign = VerticalAlign.JUSTIFY, padding: AnyDimension = 0, padding_char: Optional[str] = None, padding_style: str = "", width: AnyDimension = None, height: AnyDimension = None, z_index: Optional[int] = None, modal: bool = False, key_bindings: Optional[KeyBindingsBase] = None, style: Union[str, Callable[[], str]] = "", ) -> None: super().__init__( children=children, window_too_small=window_too_small, padding=padding, padding_char=padding_char, padding_style=padding_style, width=width, height=height, z_index=z_index, modal=modal, key_bindings=key_bindings, style=style, ) self.align = align self._children_cache: SimpleCache[ Tuple[Container, ...], List[Container] ] = SimpleCache(maxsize=1) self._remaining_space_window = Window() # Dummy window. def preferred_width(self, max_available_width: int) -> Dimension: if self.width is not None: return to_dimension(self.width) if self.children: dimensions = [c.preferred_width(max_available_width) for c in self.children] return max_layout_dimensions(dimensions) else: return Dimension() def preferred_height(self, width: int, max_available_height: int) -> Dimension: if self.height is not None: return to_dimension(self.height) dimensions = [ c.preferred_height(width, max_available_height) for c in self._all_children ] return sum_layout_dimensions(dimensions) def reset(self) -> None: for c in self.children: c.reset() @property def _all_children(self) -> List[Container]: """ List of child objects, including padding. """ def get() -> List[Container]: result: List[Container] = [] # Padding Top. if self.align in (VerticalAlign.CENTER, VerticalAlign.BOTTOM): result.append(Window(width=Dimension(preferred=0))) # The children with padding. for child in self.children: result.append(child) result.append( Window( height=self.padding, char=self.padding_char, style=self.padding_style, ) ) result.pop() # Padding right. if self.align in (VerticalAlign.CENTER, VerticalAlign.TOP): result.append(Window(width=Dimension(preferred=0))) return result return self._children_cache.get(tuple(self.children), get) def write_to_screen( self, screen: Screen, mouse_handlers: MouseHandlers, write_position: WritePosition, parent_style: str, erase_bg: bool, z_index: Optional[int], ) -> None: """ Render the prompt to a `Screen` instance. :param screen: The :class:`~prompt_toolkit.layout.screen.Screen` class to which the output has to be written. """ sizes = self._divide_heights(write_position) style = parent_style + " " + to_str(self.style) z_index = z_index if self.z_index is None else self.z_index if sizes is None: self.window_too_small.write_to_screen( screen, mouse_handlers, write_position, style, erase_bg, z_index ) else: # ypos = write_position.ypos xpos = write_position.xpos width = write_position.width # Draw child panes. for s, c in zip(sizes, self._all_children): c.write_to_screen( screen, mouse_handlers, WritePosition(xpos, ypos, width, s), style, erase_bg, z_index, ) ypos += s # Fill in the remaining space. This happens when a child control # refuses to take more space and we don't have any padding. Adding a # dummy child control for this (in `self._all_children`) is not # desired, because in some situations, it would take more space, even # when it's not required. This is required to apply the styling. remaining_height = write_position.ypos + write_position.height - ypos if remaining_height > 0: self._remaining_space_window.write_to_screen( screen, mouse_handlers, WritePosition(xpos, ypos, width, remaining_height), style, erase_bg, z_index, ) def _divide_heights(self, write_position: WritePosition) -> Optional[List[int]]: """ Return the heights for all rows. Or None when there is not enough space. """ if not self.children: return [] width = write_position.width height = write_position.height # Calculate heights. dimensions = [c.preferred_height(width, height) for c in self._all_children] # Sum dimensions sum_dimensions = sum_layout_dimensions(dimensions) # If there is not enough space for both. # Don't do anything. if sum_dimensions.min > height: return None # Find optimal sizes. (Start with minimal size, increase until we cover # the whole height.) sizes = [d.min for d in dimensions] child_generator = take_using_weights( items=list(range(len(dimensions))), weights=[d.weight for d in dimensions] ) i = next(child_generator) # Increase until we meet at least the 'preferred' size. preferred_stop = min(height, sum_dimensions.preferred) preferred_dimensions = [d.preferred for d in dimensions] while sum(sizes) < preferred_stop: if sizes[i] < preferred_dimensions[i]: sizes[i] += 1 i = next(child_generator) # Increase until we use all the available space. (or until "max") if not get_app().is_done: max_stop = min(height, sum_dimensions.max) max_dimensions = [d.max for d in dimensions] while sum(sizes) < max_stop: if sizes[i] < max_dimensions[i]: sizes[i] += 1 i = next(child_generator) return sizes class VSplit(_Split): """ Several layouts, one stacked left/right of the other. :: +---------+----------+ | | | | | | +---------+----------+ By default, this doesn't display a vertical line between the children, but if this is something you need, then create a HSplit as follows:: VSplit(children=[ ... ], padding_char='|', padding=1, padding_style='#ffff00') :param children: List of child :class:`.Container` objects. :param window_too_small: A :class:`.Container` object that is displayed if there is not enough space for all the children. By default, this is a "Window too small" message. :param align: `HorizontalAlign` value. :param width: When given, use this width instead of looking at the children. :param height: When given, use this height instead of looking at the children. :param z_index: (int or None) When specified, this can be used to bring element in front of floating elements. `None` means: inherit from parent. :param style: A style string. :param modal: ``True`` or ``False``. :param key_bindings: ``None`` or a :class:`.KeyBindings` object. :param padding: (`Dimension` or int), size to be used for the padding. :param padding_char: Character to be used for filling in the padding. :param padding_style: Style to applied to the padding. """ def __init__( self, children: Sequence[AnyContainer], window_too_small: Optional[Container] = None, align: HorizontalAlign = HorizontalAlign.JUSTIFY, padding: AnyDimension = 0, padding_char: Optional[str] = None, padding_style: str = "", width: AnyDimension = None, height: AnyDimension = None, z_index: Optional[int] = None, modal: bool = False, key_bindings: Optional[KeyBindingsBase] = None, style: Union[str, Callable[[], str]] = "", ) -> None: super().__init__( children=children, window_too_small=window_too_small, padding=padding, padding_char=padding_char, padding_style=padding_style, width=width, height=height, z_index=z_index, modal=modal, key_bindings=key_bindings, style=style, ) self.align = align self._children_cache: SimpleCache[ Tuple[Container, ...], List[Container] ] = SimpleCache(maxsize=1) self._remaining_space_window = Window() # Dummy window. def preferred_width(self, max_available_width: int) -> Dimension: if self.width is not None: return to_dimension(self.width) dimensions = [ c.preferred_width(max_available_width) for c in self._all_children ] return sum_layout_dimensions(dimensions) def preferred_height(self, width: int, max_available_height: int) -> Dimension: if self.height is not None: return to_dimension(self.height) # At the point where we want to calculate the heights, the widths have # already been decided. So we can trust `width` to be the actual # `width` that's going to be used for the rendering. So, # `divide_widths` is supposed to use all of the available width. # Using only the `preferred` width caused a bug where the reported # height was more than required. (we had a `BufferControl` which did # wrap lines because of the smaller width returned by `_divide_widths`. sizes = self._divide_widths(width) children = self._all_children if sizes is None: return Dimension() else: dimensions = [ c.preferred_height(s, max_available_height) for s, c in zip(sizes, children) ] return max_layout_dimensions(dimensions) def reset(self) -> None: for c in self.children: c.reset() @property def _all_children(self) -> List[Container]: """ List of child objects, including padding. """ def get() -> List[Container]: result: List[Container] = [] # Padding left. if self.align in (HorizontalAlign.CENTER, HorizontalAlign.RIGHT): result.append(Window(width=Dimension(preferred=0))) # The children with padding. for child in self.children: result.append(child) result.append( Window( width=self.padding, char=self.padding_char, style=self.padding_style, ) ) result.pop() # Padding right. if self.align in (HorizontalAlign.CENTER, HorizontalAlign.LEFT): result.append(Window(width=Dimension(preferred=0))) return result return self._children_cache.get(tuple(self.children), get) def _divide_widths(self, width: int) -> Optional[List[int]]: """ Return the widths for all columns. Or None when there is not enough space. """ children = self._all_children if not children: return [] # Calculate widths. dimensions = [c.preferred_width(width) for c in children] preferred_dimensions = [d.preferred for d in dimensions] # Sum dimensions sum_dimensions = sum_layout_dimensions(dimensions) # If there is not enough space for both. # Don't do anything. if sum_dimensions.min > width: return None # Find optimal sizes. (Start with minimal size, increase until we cover # the whole width.) sizes = [d.min for d in dimensions] child_generator = take_using_weights( items=list(range(len(dimensions))), weights=[d.weight for d in dimensions] ) i = next(child_generator) # Increase until we meet at least the 'preferred' size. preferred_stop = min(width, sum_dimensions.preferred) while sum(sizes) < preferred_stop: if sizes[i] < preferred_dimensions[i]: sizes[i] += 1 i = next(child_generator) # Increase until we use all the available space. max_dimensions = [d.max for d in dimensions] max_stop = min(width, sum_dimensions.max) while sum(sizes) < max_stop: if sizes[i] < max_dimensions[i]: sizes[i] += 1 i = next(child_generator) return sizes def write_to_screen( self, screen: Screen, mouse_handlers: MouseHandlers, write_position: WritePosition, parent_style: str, erase_bg: bool, z_index: Optional[int], ) -> None: """ Render the prompt to a `Screen` instance. :param screen: The :class:`~prompt_toolkit.layout.screen.Screen` class to which the output has to be written. """ if not self.children: return children = self._all_children sizes = self._divide_widths(write_position.width) style = parent_style + " " + to_str(self.style) z_index = z_index if self.z_index is None else self.z_index # If there is not enough space. if sizes is None: self.window_too_small.write_to_screen( screen, mouse_handlers, write_position, style, erase_bg, z_index ) return # Calculate heights, take the largest possible, but not larger than # write_position.height. heights = [ child.preferred_height(width, write_position.height).preferred for width, child in zip(sizes, children) ] height = max(write_position.height, min(write_position.height, max(heights))) # ypos = write_position.ypos xpos = write_position.xpos # Draw all child panes. for s, c in zip(sizes, children): c.write_to_screen( screen, mouse_handlers, WritePosition(xpos, ypos, s, height), style, erase_bg, z_index, ) xpos += s # Fill in the remaining space. This happens when a child control # refuses to take more space and we don't have any padding. Adding a # dummy child control for this (in `self._all_children`) is not # desired, because in some situations, it would take more space, even # when it's not required. This is required to apply the styling. remaining_width = write_position.xpos + write_position.width - xpos if remaining_width > 0: self._remaining_space_window.write_to_screen( screen, mouse_handlers, WritePosition(xpos, ypos, remaining_width, height), style, erase_bg, z_index, ) class FloatContainer(Container): """ Container which can contain another container for the background, as well as a list of floating containers on top of it. Example Usage:: FloatContainer(content=Window(...), floats=[ Float(xcursor=True, ycursor=True, layout=CompletionMenu(...)) ]) :param z_index: (int or None) When specified, this can be used to bring element in front of floating elements. `None` means: inherit from parent. This is the z_index for the whole `Float` container as a whole. """ def __init__( self, content: AnyContainer, floats: List["Float"], modal: bool = False, key_bindings: Optional[KeyBindingsBase] = None, style: Union[str, Callable[[], str]] = "", z_index: Optional[int] = None, ) -> None: self.content = to_container(content) self.floats = floats self.modal = modal self.key_bindings = key_bindings self.style = style self.z_index = z_index def reset(self) -> None: self.content.reset() for f in self.floats: f.content.reset() def preferred_width(self, max_available_width: int) -> Dimension: return self.content.preferred_width(max_available_width) def preferred_height(self, width: int, max_available_height: int) -> Dimension: """ Return the preferred height of the float container. (We don't care about the height of the floats, they should always fit into the dimensions provided by the container.) """ return self.content.preferred_height(width, max_available_height) def write_to_screen( self, screen: Screen, mouse_handlers: MouseHandlers, write_position: WritePosition, parent_style: str, erase_bg: bool, z_index: Optional[int], ) -> None: style = parent_style + " " + to_str(self.style) z_index = z_index if self.z_index is None else self.z_index self.content.write_to_screen( screen, mouse_handlers, write_position, style, erase_bg, z_index ) for number, fl in enumerate(self.floats): # z_index of a Float is computed by summing the z_index of the # container and the `Float`. new_z_index = (z_index or 0) + fl.z_index style = parent_style + " " + to_str(self.style) # If the float that we have here, is positioned relative to the # cursor position, but the Window that specifies the cursor # position is not drawn yet, because it's a Float itself, we have # to postpone this calculation. (This is a work-around, but good # enough for now.) postpone = fl.xcursor is not None or fl.ycursor is not None if postpone: new_z_index = ( number + 10 ** 8 ) # Draw as late as possible, but keep the order. screen.draw_with_z_index( z_index=new_z_index, draw_func=partial( self._draw_float, fl, screen, mouse_handlers, write_position, style, erase_bg, new_z_index, ), ) else: self._draw_float( fl, screen, mouse_handlers, write_position, style, erase_bg, new_z_index, ) def _draw_float( self, fl: "Float", screen: Screen, mouse_handlers: MouseHandlers, write_position: WritePosition, style: str, erase_bg: bool, z_index: Optional[int], ) -> None: " Draw a single Float. " # When a menu_position was given, use this instead of the cursor # position. (These cursor positions are absolute, translate again # relative to the write_position.) # Note: This should be inside the for-loop, because one float could # set the cursor position to be used for the next one. cpos = screen.get_menu_position( fl.attach_to_window or get_app().layout.current_window ) cursor_position = Point( x=cpos.x - write_position.xpos, y=cpos.y - write_position.ypos ) fl_width = fl.get_width() fl_height = fl.get_height() width: int height: int xpos: int ypos: int # Left & width given. if fl.left is not None and fl_width is not None: xpos = fl.left width = fl_width # Left & right given -> calculate width. elif fl.left is not None and fl.right is not None: xpos = fl.left width = write_position.width - fl.left - fl.right # Width & right given -> calculate left. elif fl_width is not None and fl.right is not None: xpos = write_position.width - fl.right - fl_width width = fl_width # Near x position of cursor. elif fl.xcursor: if fl_width is None: width = fl.content.preferred_width(write_position.width).preferred width = min(write_position.width, width) else: width = fl_width xpos = cursor_position.x if xpos + width > write_position.width: xpos = max(0, write_position.width - width) # Only width given -> center horizontally. elif fl_width: xpos = int((write_position.width - fl_width) / 2) width = fl_width # Otherwise, take preferred width from float content. else: width = fl.content.preferred_width(write_position.width).preferred if fl.left is not None: xpos = fl.left elif fl.right is not None: xpos = max(0, write_position.width - width - fl.right) else: # Center horizontally. xpos = max(0, int((write_position.width - width) / 2)) # Trim. width = min(width, write_position.width - xpos) # Top & height given. if fl.top is not None and fl_height is not None: ypos = fl.top height = fl_height # Top & bottom given -> calculate height. elif fl.top is not None and fl.bottom is not None: ypos = fl.top height = write_position.height - fl.top - fl.bottom # Height & bottom given -> calculate top. elif fl_height is not None and fl.bottom is not None: ypos = write_position.height - fl_height - fl.bottom height = fl_height # Near cursor. elif fl.ycursor: ypos = cursor_position.y + (0 if fl.allow_cover_cursor else 1) if fl_height is None: height = fl.content.preferred_height( width, write_position.height ).preferred else: height = fl_height # Reduce height if not enough space. (We can use the height # when the content requires it.) if height > write_position.height - ypos: if write_position.height - ypos + 1 >= ypos: # When the space below the cursor is more than # the space above, just reduce the height. height = write_position.height - ypos else: # Otherwise, fit the float above the cursor. height = min(height, cursor_position.y) ypos = cursor_position.y - height # Only height given -> center vertically. elif fl_height: ypos = int((write_position.height - fl_height) / 2) height = fl_height # Otherwise, take preferred height from content. else: height = fl.content.preferred_height(width, write_position.height).preferred if fl.top is not None: ypos = fl.top elif fl.bottom is not None: ypos = max(0, write_position.height - height - fl.bottom) else: # Center vertically. ypos = max(0, int((write_position.height - height) / 2)) # Trim. height = min(height, write_position.height - ypos) # Write float. # (xpos and ypos can be negative: a float can be partially visible.) if height > 0 and width > 0: wp = WritePosition( xpos=xpos + write_position.xpos, ypos=ypos + write_position.ypos, width=width, height=height, ) if not fl.hide_when_covering_content or self._area_is_empty(screen, wp): fl.content.write_to_screen( screen, mouse_handlers, wp, style, erase_bg=not fl.transparent(), z_index=z_index, ) def _area_is_empty(self, screen: Screen, write_position: WritePosition) -> bool: """ Return True when the area below the write position is still empty. (For floats that should not hide content underneath.) """ wp = write_position for y in range(wp.ypos, wp.ypos + wp.height): if y in screen.data_buffer: row = screen.data_buffer[y] for x in range(wp.xpos, wp.xpos + wp.width): c = row[x] if c.char != " ": return False return True def is_modal(self) -> bool: return self.modal def get_key_bindings(self) -> Optional[KeyBindingsBase]: return self.key_bindings def get_children(self) -> List[Container]: children = [self.content] children.extend(f.content for f in self.floats) return children class Float: """ Float for use in a :class:`.FloatContainer`. Except for the `content` parameter, all other options are optional. :param content: :class:`.Container` instance. :param width: :class:`.Dimension` or callable which returns a :class:`.Dimension`. :param height: :class:`.Dimension` or callable which returns a :class:`.Dimension`. :param left: Distance to the left edge of the :class:`.FloatContainer`. :param right: Distance to the right edge of the :class:`.FloatContainer`. :param top: Distance to the top of the :class:`.FloatContainer`. :param bottom: Distance to the bottom of the :class:`.FloatContainer`. :param attach_to_window: Attach to the cursor from this window, instead of the current window. :param hide_when_covering_content: Hide the float when it covers content underneath. :param allow_cover_cursor: When `False`, make sure to display the float below the cursor. Not on top of the indicated position. :param z_index: Z-index position. For a Float, this needs to be at least one. It is relative to the z_index of the parent container. :param transparent: :class:`.Filter` indicating whether this float needs to be drawn transparently. """ def __init__( self, content: AnyContainer, top: Optional[int] = None, right: Optional[int] = None, bottom: Optional[int] = None, left: Optional[int] = None, width: Optional[Union[int, Callable[[], int]]] = None, height: Optional[Union[int, Callable[[], int]]] = None, xcursor: bool = False, ycursor: bool = False, attach_to_window: Optional[AnyContainer] = None, hide_when_covering_content: bool = False, allow_cover_cursor: bool = False, z_index: int = 1, transparent: bool = False, ): assert z_index >= 1 self.left = left self.right = right self.top = top self.bottom = bottom self.width = width self.height = height self.xcursor = xcursor self.ycursor = ycursor self.attach_to_window = ( to_window(attach_to_window) if attach_to_window else None ) self.content = to_container(content) self.hide_when_covering_content = hide_when_covering_content self.allow_cover_cursor = allow_cover_cursor self.z_index = z_index self.transparent = to_filter(transparent) def get_width(self) -> Optional[int]: if callable(self.width): return self.width() return self.width def get_height(self) -> Optional[int]: if callable(self.height): return self.height() return self.height def __repr__(self) -> str: return "Float(content=%r)" % self.content class WindowRenderInfo: """ Render information, for the last render time of this control. It stores mapping information between the input buffers (in case of a :class:`~prompt_toolkit.layout.controls.BufferControl`) and the actual render position on the output screen. (Could be used for implementation of the Vi 'H' and 'L' key bindings as well as implementing mouse support.) :param ui_content: The original :class:`.UIContent` instance that contains the whole input, without clipping. (ui_content) :param horizontal_scroll: The horizontal scroll of the :class:`.Window` instance. :param vertical_scroll: The vertical scroll of the :class:`.Window` instance. :param window_width: The width of the window that displays the content, without the margins. :param window_height: The height of the window that displays the content. :param configured_scroll_offsets: The scroll offsets as configured for the :class:`Window` instance. :param visible_line_to_row_col: Mapping that maps the row numbers on the displayed screen (starting from zero for the first visible line) to (row, col) tuples pointing to the row and column of the :class:`.UIContent`. :param rowcol_to_yx: Mapping that maps (row, column) tuples representing coordinates of the :class:`UIContent` to (y, x) absolute coordinates at the rendered screen. """ def __init__( self, window: "Window", ui_content: UIContent, horizontal_scroll: int, vertical_scroll: int, window_width: int, window_height: int, configured_scroll_offsets: "ScrollOffsets", visible_line_to_row_col: Dict[int, Tuple[int, int]], rowcol_to_yx: Dict[Tuple[int, int], Tuple[int, int]], x_offset: int, y_offset: int, wrap_lines: bool, ) -> None: self.window = window self.ui_content = ui_content self.vertical_scroll = vertical_scroll self.window_width = window_width # Width without margins. self.window_height = window_height self.configured_scroll_offsets = configured_scroll_offsets self.visible_line_to_row_col = visible_line_to_row_col self.wrap_lines = wrap_lines self._rowcol_to_yx = rowcol_to_yx # row/col from input to absolute y/x # screen coordinates. self._x_offset = x_offset self._y_offset = y_offset @property def visible_line_to_input_line(self) -> Dict[int, int]: return { visible_line: rowcol[0] for visible_line, rowcol in self.visible_line_to_row_col.items() } @property def cursor_position(self) -> Point: """ Return the cursor position coordinates, relative to the left/top corner of the rendered screen. """ cpos = self.ui_content.cursor_position try: y, x = self._rowcol_to_yx[cpos.y, cpos.x] except KeyError: # For `DummyControl` for instance, the content can be empty, and so # will `_rowcol_to_yx` be. Return 0/0 by default. return Point(x=0, y=0) else: return Point(x=x - self._x_offset, y=y - self._y_offset) @property def applied_scroll_offsets(self) -> "ScrollOffsets": """ Return a :class:`.ScrollOffsets` instance that indicates the actual offset. This can be less than or equal to what's configured. E.g, when the cursor is completely at the top, the top offset will be zero rather than what's configured. """ if self.displayed_lines[0] == 0: top = 0 else: # Get row where the cursor is displayed. y = self.input_line_to_visible_line[self.ui_content.cursor_position.y] top = min(y, self.configured_scroll_offsets.top) return ScrollOffsets( top=top, bottom=min( self.ui_content.line_count - self.displayed_lines[-1] - 1, self.configured_scroll_offsets.bottom, ), # For left/right, it probably doesn't make sense to return something. # (We would have to calculate the widths of all the lines and keep # double width characters in mind.) left=0, right=0, ) @property def displayed_lines(self) -> List[int]: """ List of all the visible rows. (Line numbers of the input buffer.) The last line may not be entirely visible. """ return sorted(row for row, col in self.visible_line_to_row_col.values()) @property def input_line_to_visible_line(self) -> Dict[int, int]: """ Return the dictionary mapping the line numbers of the input buffer to the lines of the screen. When a line spans several rows at the screen, the first row appears in the dictionary. """ result: Dict[int, int] = {} for k, v in self.visible_line_to_input_line.items(): if v in result: result[v] = min(result[v], k) else: result[v] = k return result def first_visible_line(self, after_scroll_offset: bool = False) -> int: """ Return the line number (0 based) of the input document that corresponds with the first visible line. """ if after_scroll_offset: return self.displayed_lines[self.applied_scroll_offsets.top] else: return self.displayed_lines[0] def last_visible_line(self, before_scroll_offset: bool = False) -> int: """ Like `first_visible_line`, but for the last visible line. """ if before_scroll_offset: return self.displayed_lines[-1 - self.applied_scroll_offsets.bottom] else: return self.displayed_lines[-1] def center_visible_line( self, before_scroll_offset: bool = False, after_scroll_offset: bool = False ) -> int: """ Like `first_visible_line`, but for the center visible line. """ return ( self.first_visible_line(after_scroll_offset) + ( self.last_visible_line(before_scroll_offset) - self.first_visible_line(after_scroll_offset) ) // 2 ) @property def content_height(self) -> int: """ The full height of the user control. """ return self.ui_content.line_count @property def full_height_visible(self) -> bool: """ True when the full height is visible (There is no vertical scroll.) """ return ( self.vertical_scroll == 0 and self.last_visible_line() == self.content_height ) @property def top_visible(self) -> bool: """ True when the top of the buffer is visible. """ return self.vertical_scroll == 0 @property def bottom_visible(self) -> bool: """ True when the bottom of the buffer is visible. """ return self.last_visible_line() == self.content_height - 1 @property def vertical_scroll_percentage(self) -> int: """ Vertical scroll as a percentage. (0 means: the top is visible, 100 means: the bottom is visible.) """ if self.bottom_visible: return 100 else: return 100 * self.vertical_scroll // self.content_height def get_height_for_line(self, lineno: int) -> int: """ Return the height of the given line. (The height that it would take, if this line became visible.) """ if self.wrap_lines: return self.ui_content.get_height_for_line( lineno, self.window_width, self.window.get_line_prefix ) else: return 1 class ScrollOffsets: """ Scroll offsets for the :class:`.Window` class. Note that left/right offsets only make sense if line wrapping is disabled. """ def __init__( self, top: Union[int, Callable[[], int]] = 0, bottom: Union[int, Callable[[], int]] = 0, left: Union[int, Callable[[], int]] = 0, right: Union[int, Callable[[], int]] = 0, ) -> None: self._top = top self._bottom = bottom self._left = left self._right = right @property def top(self) -> int: return to_int(self._top) @property def bottom(self) -> int: return to_int(self._bottom) @property def left(self) -> int: return to_int(self._left) @property def right(self) -> int: return to_int(self._right) def __repr__(self) -> str: return "ScrollOffsets(top=%r, bottom=%r, left=%r, right=%r)" % ( self._top, self._bottom, self._left, self._right, ) class ColorColumn: """ Column for a :class:`.Window` to be colored. """ def __init__(self, position: int, style: str = "class:color-column") -> None: self.position = position self.style = style _in_insert_mode = vi_insert_mode | emacs_insert_mode class WindowAlign(Enum): """ Alignment of the Window content. Note that this is different from `HorizontalAlign` and `VerticalAlign`, which are used for the alignment of the child containers in respectively `VSplit` and `HSplit`. """ LEFT = "LEFT" RIGHT = "RIGHT" CENTER = "CENTER" class Window(Container): """ Container that holds a control. :param content: :class:`.UIControl` instance. :param width: :class:`.Dimension` instance or callable. :param height: :class:`.Dimension` instance or callable. :param z_index: When specified, this can be used to bring element in front of floating elements. :param dont_extend_width: When `True`, don't take up more width then the preferred width reported by the control. :param dont_extend_height: When `True`, don't take up more width then the preferred height reported by the control. :param ignore_content_width: A `bool` or :class:`.Filter` instance. Ignore the :class:`.UIContent` width when calculating the dimensions. :param ignore_content_height: A `bool` or :class:`.Filter` instance. Ignore the :class:`.UIContent` height when calculating the dimensions. :param left_margins: A list of :class:`.Margin` instance to be displayed on the left. For instance: :class:`~prompt_toolkit.layout.NumberedMargin` can be one of them in order to show line numbers. :param right_margins: Like `left_margins`, but on the other side. :param scroll_offsets: :class:`.ScrollOffsets` instance, representing the preferred amount of lines/columns to be always visible before/after the cursor. When both top and bottom are a very high number, the cursor will be centered vertically most of the time. :param allow_scroll_beyond_bottom: A `bool` or :class:`.Filter` instance. When True, allow scrolling so far, that the top part of the content is not visible anymore, while there is still empty space available at the bottom of the window. In the Vi editor for instance, this is possible. You will see tildes while the top part of the body is hidden. :param wrap_lines: A `bool` or :class:`.Filter` instance. When True, don't scroll horizontally, but wrap lines instead. :param get_vertical_scroll: Callable that takes this window instance as input and returns a preferred vertical scroll. (When this is `None`, the scroll is only determined by the last and current cursor position.) :param get_horizontal_scroll: Callable that takes this window instance as input and returns a preferred vertical scroll. :param always_hide_cursor: A `bool` or :class:`.Filter` instance. When True, never display the cursor, even when the user control specifies a cursor position. :param cursorline: A `bool` or :class:`.Filter` instance. When True, display a cursorline. :param cursorcolumn: A `bool` or :class:`.Filter` instance. When True, display a cursorcolumn. :param colorcolumns: A list of :class:`.ColorColumn` instances that describe the columns to be highlighted, or a callable that returns such a list. :param align: :class:`.WindowAlign` value or callable that returns an :class:`.WindowAlign` value. alignment of content. :param style: A style string. Style to be applied to all the cells in this window. (This can be a callable that returns a string.) :param char: (string) Character to be used for filling the background. This can also be a callable that returns a character. :param get_line_prefix: None or a callable that returns formatted text to be inserted before a line. It takes a line number (int) and a wrap_count and returns formatted text. This can be used for implementation of line continuations, things like Vim "breakindent" and so on. """ def __init__( self, content: Optional[UIControl] = None, width: AnyDimension = None, height: AnyDimension = None, z_index: Optional[int] = None, dont_extend_width: FilterOrBool = False, dont_extend_height: FilterOrBool = False, ignore_content_width: FilterOrBool = False, ignore_content_height: FilterOrBool = False, left_margins: Optional[Sequence[Margin]] = None, right_margins: Optional[Sequence[Margin]] = None, scroll_offsets: Optional[ScrollOffsets] = None, allow_scroll_beyond_bottom: FilterOrBool = False, wrap_lines: FilterOrBool = False, get_vertical_scroll: Optional[Callable[["Window"], int]] = None, get_horizontal_scroll: Optional[Callable[["Window"], int]] = None, always_hide_cursor: FilterOrBool = False, cursorline: FilterOrBool = False, cursorcolumn: FilterOrBool = False, colorcolumns: Union[ None, List[ColorColumn], Callable[[], List[ColorColumn]] ] = None, align: Union[WindowAlign, Callable[[], WindowAlign]] = WindowAlign.LEFT, style: Union[str, Callable[[], str]] = "", char: Union[None, str, Callable[[], str]] = None, get_line_prefix: Optional[GetLinePrefixCallable] = None, ) -> None: self.allow_scroll_beyond_bottom = to_filter(allow_scroll_beyond_bottom) self.always_hide_cursor = to_filter(always_hide_cursor) self.wrap_lines = to_filter(wrap_lines) self.cursorline = to_filter(cursorline) self.cursorcolumn = to_filter(cursorcolumn) self.content = content or DummyControl() self.dont_extend_width = to_filter(dont_extend_width) self.dont_extend_height = to_filter(dont_extend_height) self.ignore_content_width = to_filter(ignore_content_width) self.ignore_content_height = to_filter(ignore_content_height) self.left_margins = left_margins or [] self.right_margins = right_margins or [] self.scroll_offsets = scroll_offsets or ScrollOffsets() self.get_vertical_scroll = get_vertical_scroll self.get_horizontal_scroll = get_horizontal_scroll self.colorcolumns = colorcolumns or [] self.align = align self.style = style self.char = char self.get_line_prefix = get_line_prefix self.width = width self.height = height self.z_index = z_index # Cache for the screens generated by the margin. self._ui_content_cache: SimpleCache[ Tuple[int, int, int], UIContent ] = SimpleCache(maxsize=8) self._margin_width_cache: SimpleCache[Tuple[Margin, int], int] = SimpleCache( maxsize=1 ) self.reset() def __repr__(self) -> str: return "Window(content=%r)" % self.content def reset(self) -> None: self.content.reset() #: Scrolling position of the main content. self.vertical_scroll = 0 self.horizontal_scroll = 0 # Vertical scroll 2: this is the vertical offset that a line is # scrolled if a single line (the one that contains the cursor) consumes # all of the vertical space. self.vertical_scroll_2 = 0 #: Keep render information (mappings between buffer input and render #: output.) self.render_info: Optional[WindowRenderInfo] = None def _get_margin_width(self, margin: Margin) -> int: """ Return the width for this margin. (Calculate only once per render time.) """ # Margin.get_width, needs to have a UIContent instance. def get_ui_content() -> UIContent: return self._get_ui_content(width=0, height=0) def get_width() -> int: return margin.get_width(get_ui_content) key = (margin, get_app().render_counter) return self._margin_width_cache.get(key, get_width) def _get_total_margin_width(self) -> int: """ Calculate and return the width of the margin (left + right). """ return sum(self._get_margin_width(m) for m in self.left_margins) + sum( self._get_margin_width(m) for m in self.right_margins ) def preferred_width(self, max_available_width: int) -> Dimension: """ Calculate the preferred width for this window. """ def preferred_content_width() -> Optional[int]: """ Content width: is only calculated if no exact width for the window was given. """ if self.ignore_content_width(): return None # Calculate the width of the margin. total_margin_width = self._get_total_margin_width() # Window of the content. (Can be `None`.) preferred_width = self.content.preferred_width( max_available_width - total_margin_width ) if preferred_width is not None: # Include width of the margins. preferred_width += total_margin_width return preferred_width # Merge. return self._merge_dimensions( dimension=to_dimension(self.width), get_preferred=preferred_content_width, dont_extend=self.dont_extend_width(), ) def preferred_height(self, width: int, max_available_height: int) -> Dimension: """ Calculate the preferred height for this window. """ def preferred_content_height() -> Optional[int]: """ Content height: is only calculated if no exact height for the window was given. """ if self.ignore_content_height(): return None total_margin_width = self._get_total_margin_width() wrap_lines = self.wrap_lines() return self.content.preferred_height( width - total_margin_width, max_available_height, wrap_lines, self.get_line_prefix, ) return self._merge_dimensions( dimension=to_dimension(self.height), get_preferred=preferred_content_height, dont_extend=self.dont_extend_height(), ) @staticmethod def _merge_dimensions( dimension: Optional[Dimension], get_preferred: Callable[[], Optional[int]], dont_extend: bool = False, ) -> Dimension: """ Take the Dimension from this `Window` class and the received preferred size from the `UIControl` and return a `Dimension` to report to the parent container. """ dimension = dimension or Dimension() # When a preferred dimension was explicitly given to the Window, # ignore the UIControl. preferred: Optional[int] if dimension.preferred_specified: preferred = dimension.preferred else: # Otherwise, calculate the preferred dimension from the UI control # content. preferred = get_preferred() # When a 'preferred' dimension is given by the UIControl, make sure # that it stays within the bounds of the Window. if preferred is not None: if dimension.max_specified: preferred = min(preferred, dimension.max) if dimension.min_specified: preferred = max(preferred, dimension.min) # When a `dont_extend` flag has been given, use the preferred dimension # also as the max dimension. max_: Optional[int] min_: Optional[int] if dont_extend and preferred is not None: max_ = min(dimension.max, preferred) else: max_ = dimension.max if dimension.max_specified else None min_ = dimension.min if dimension.min_specified else None return Dimension( min=min_, max=max_, preferred=preferred, weight=dimension.weight ) def _get_ui_content(self, width: int, height: int) -> UIContent: """ Create a `UIContent` instance. """ def get_content() -> UIContent: return self.content.create_content(width=width, height=height) key = (get_app().render_counter, width, height) return self._ui_content_cache.get(key, get_content) def _get_digraph_char(self) -> Optional[str]: " Return `False`, or the Digraph symbol to be used. " app = get_app() if app.quoted_insert: return "^" if app.vi_state.waiting_for_digraph: if app.vi_state.digraph_symbol1: return app.vi_state.digraph_symbol1 return "?" return None def write_to_screen( self, screen: Screen, mouse_handlers: MouseHandlers, write_position: WritePosition, parent_style: str, erase_bg: bool, z_index: Optional[int], ) -> None: """ Write window to screen. This renders the user control, the margins and copies everything over to the absolute position at the given screen. """ z_index = z_index if self.z_index is None else self.z_index draw_func = partial( self._write_to_screen_at_index, screen, mouse_handlers, write_position, parent_style, erase_bg, ) if z_index is None or z_index <= 0: # When no z_index is given, draw right away. draw_func() else: # Otherwise, postpone. screen.draw_with_z_index(z_index=z_index, draw_func=draw_func) def _write_to_screen_at_index( self, screen: Screen, mouse_handlers: MouseHandlers, write_position: WritePosition, parent_style: str, erase_bg: bool, ) -> None: # Don't bother writing invisible windows. # (We save some time, but also avoid applying last-line styling.) if write_position.height <= 0 or write_position.width <= 0: return # Calculate margin sizes. left_margin_widths = [self._get_margin_width(m) for m in self.left_margins] right_margin_widths = [self._get_margin_width(m) for m in self.right_margins] total_margin_width = sum(left_margin_widths + right_margin_widths) # Render UserControl. ui_content = self.content.create_content( write_position.width - total_margin_width, write_position.height ) assert isinstance(ui_content, UIContent) # Scroll content. wrap_lines = self.wrap_lines() self._scroll( ui_content, write_position.width - total_margin_width, write_position.height ) # Erase background and fill with `char`. self._fill_bg(screen, write_position, erase_bg) # Resolve `align` attribute. align = self.align() if callable(self.align) else self.align # Write body visible_line_to_row_col, rowcol_to_yx = self._copy_body( ui_content, screen, write_position, sum(left_margin_widths), write_position.width - total_margin_width, self.vertical_scroll, self.horizontal_scroll, wrap_lines=wrap_lines, highlight_lines=True, vertical_scroll_2=self.vertical_scroll_2, always_hide_cursor=self.always_hide_cursor(), has_focus=get_app().layout.current_control == self.content, align=align, get_line_prefix=self.get_line_prefix, ) # Remember render info. (Set before generating the margins. They need this.) x_offset = write_position.xpos + sum(left_margin_widths) y_offset = write_position.ypos render_info = WindowRenderInfo( window=self, ui_content=ui_content, horizontal_scroll=self.horizontal_scroll, vertical_scroll=self.vertical_scroll, window_width=write_position.width - total_margin_width, window_height=write_position.height, configured_scroll_offsets=self.scroll_offsets, visible_line_to_row_col=visible_line_to_row_col, rowcol_to_yx=rowcol_to_yx, x_offset=x_offset, y_offset=y_offset, wrap_lines=wrap_lines, ) self.render_info = render_info # Set mouse handlers. def mouse_handler(mouse_event: MouseEvent) -> None: """ Wrapper around the mouse_handler of the `UIControl` that turns screen coordinates into line coordinates. """ # Don't handle mouse events outside of the current modal part of # the UI. if self not in get_app().layout.walk_through_modal_area(): return # Find row/col position first. yx_to_rowcol = {v: k for k, v in rowcol_to_yx.items()} y = mouse_event.position.y x = mouse_event.position.x # If clicked below the content area, look for a position in the # last line instead. max_y = write_position.ypos + len(visible_line_to_row_col) - 1 y = min(max_y, y) result: NotImplementedOrNone while x >= 0: try: row, col = yx_to_rowcol[y, x] except KeyError: # Try again. (When clicking on the right side of double # width characters, or on the right side of the input.) x -= 1 else: # Found position, call handler of UIControl. result = self.content.mouse_handler( MouseEvent( position=Point(x=col, y=row), event_type=mouse_event.event_type, ) ) break else: # nobreak. # (No x/y coordinate found for the content. This happens in # case of a DummyControl, that does not have any content. # Report (0,0) instead.) result = self.content.mouse_handler( MouseEvent( position=Point(x=0, y=0), event_type=mouse_event.event_type ) ) # If it returns NotImplemented, handle it here. if result == NotImplemented: self._mouse_handler(mouse_event) mouse_handlers.set_mouse_handler_for_range( x_min=write_position.xpos + sum(left_margin_widths), x_max=write_position.xpos + write_position.width - total_margin_width, y_min=write_position.ypos, y_max=write_position.ypos + write_position.height, handler=mouse_handler, ) # Render and copy margins. move_x = 0 def render_margin(m: Margin, width: int) -> UIContent: " Render margin. Return `Screen`. " # Retrieve margin fragments. fragments = m.create_margin(render_info, width, write_position.height) # Turn it into a UIContent object. # already rendered those fragments using this size.) return FormattedTextControl(fragments).create_content( width + 1, write_position.height ) for m, width in zip(self.left_margins, left_margin_widths): if width > 0: # (ConditionalMargin returns a zero width. -- Don't render.) # Create screen for margin. margin_content = render_margin(m, width) # Copy and shift X. self._copy_margin(margin_content, screen, write_position, move_x, width) move_x += width move_x = write_position.width - sum(right_margin_widths) for m, width in zip(self.right_margins, right_margin_widths): # Create screen for margin. margin_content = render_margin(m, width) # Copy and shift X. self._copy_margin(margin_content, screen, write_position, move_x, width) move_x += width # Apply 'self.style' self._apply_style(screen, write_position, parent_style) # Tell the screen that this user control has been painted. screen.visible_windows.append(self) def _copy_body( self, ui_content: UIContent, new_screen: Screen, write_position: WritePosition, move_x: int, width: int, vertical_scroll: int = 0, horizontal_scroll: int = 0, wrap_lines: bool = False, highlight_lines: bool = False, vertical_scroll_2: int = 0, always_hide_cursor: bool = False, has_focus: bool = False, align: WindowAlign = WindowAlign.LEFT, get_line_prefix: Optional[Callable[[int, int], AnyFormattedText]] = None, ) -> Tuple[Dict[int, Tuple[int, int]], Dict[Tuple[int, int], Tuple[int, int]]]: """ Copy the UIContent into the output screen. Return (visible_line_to_row_col, rowcol_to_yx) tuple. :param get_line_prefix: None or a callable that takes a line number (int) and a wrap_count (int) and returns formatted text. """ xpos = write_position.xpos + move_x ypos = write_position.ypos line_count = ui_content.line_count new_buffer = new_screen.data_buffer empty_char = _CHAR_CACHE["", ""] # Map visible line number to (row, col) of input. # 'col' will always be zero if line wrapping is off. visible_line_to_row_col: Dict[int, Tuple[int, int]] = {} # Maps (row, col) from the input to (y, x) screen coordinates. rowcol_to_yx: Dict[Tuple[int, int], Tuple[int, int]] = {} def copy_line( line: StyleAndTextTuples, lineno: int, x: int, y: int, is_input: bool = False, ) -> Tuple[int, int]: """ Copy over a single line to the output screen. This can wrap over multiple lines in the output. It will call the prefix (prompt) function before every line. """ if is_input: current_rowcol_to_yx = rowcol_to_yx else: current_rowcol_to_yx = {} # Throwaway dictionary. # Draw line prefix. if is_input and get_line_prefix: prompt = to_formatted_text(get_line_prefix(lineno, 0)) x, y = copy_line(prompt, lineno, x, y, is_input=False) # Scroll horizontally. skipped = 0 # Characters skipped because of horizontal scrolling. if horizontal_scroll and is_input: h_scroll = horizontal_scroll line = explode_text_fragments(line) while h_scroll > 0 and line: h_scroll -= get_cwidth(line[0][1]) skipped += 1 del line[:1] # Remove first character. x -= h_scroll # When scrolling over double width character, # this can end up being negative. # Align this line. (Note that this doesn't work well when we use # get_line_prefix and that function returns variable width prefixes.) if align == WindowAlign.CENTER: line_width = fragment_list_width(line) if line_width < width: x += (width - line_width) // 2 elif align == WindowAlign.RIGHT: line_width = fragment_list_width(line) if line_width < width: x += width - line_width col = 0 wrap_count = 0 for style, text, *_ in line: new_buffer_row = new_buffer[y + ypos] # Remember raw VT escape sequences. (E.g. FinalTerm's # escape sequences.) if "[ZeroWidthEscape]" in style: new_screen.zero_width_escapes[y + ypos][x + xpos] += text continue for c in text: char = _CHAR_CACHE[c, style] char_width = char.width # Wrap when the line width is exceeded. if wrap_lines and x + char_width > width: visible_line_to_row_col[y + 1] = ( lineno, visible_line_to_row_col[y][1] + x, ) y += 1 wrap_count += 1 x = 0 # Insert line prefix (continuation prompt). if is_input and get_line_prefix: prompt = to_formatted_text( get_line_prefix(lineno, wrap_count) ) x, y = copy_line(prompt, lineno, x, y, is_input=False) new_buffer_row = new_buffer[y + ypos] if y >= write_position.height: return x, y # Break out of all for loops. # Set character in screen and shift 'x'. if x >= 0 and y >= 0 and x < write_position.width: new_buffer_row[x + xpos] = char # When we print a multi width character, make sure # to erase the neighbours positions in the screen. # (The empty string if different from everything, # so next redraw this cell will repaint anyway.) if char_width > 1: for i in range(1, char_width): new_buffer_row[x + xpos + i] = empty_char # If this is a zero width characters, then it's # probably part of a decomposed unicode character. # See: https://en.wikipedia.org/wiki/Unicode_equivalence # Merge it in the previous cell. elif char_width == 0: # Handle all character widths. If the previous # character is a multiwidth character, then # merge it two positions back. for pw in [2, 1]: # Previous character width. if ( x - pw >= 0 and new_buffer_row[x + xpos - pw].width == pw ): prev_char = new_buffer_row[x + xpos - pw] char2 = _CHAR_CACHE[ prev_char.char + c, prev_char.style ] new_buffer_row[x + xpos - pw] = char2 # Keep track of write position for each character. current_rowcol_to_yx[lineno, col + skipped] = ( y + ypos, x + xpos, ) col += 1 x += char_width return x, y # Copy content. def copy() -> int: y = -vertical_scroll_2 lineno = vertical_scroll while y < write_position.height and lineno < line_count: # Take the next line and copy it in the real screen. line = ui_content.get_line(lineno) visible_line_to_row_col[y] = (lineno, horizontal_scroll) # Copy margin and actual line. x = 0 x, y = copy_line(line, lineno, x, y, is_input=True) lineno += 1 y += 1 return y copy() def cursor_pos_to_screen_pos(row: int, col: int) -> Point: " Translate row/col from UIContent to real Screen coordinates. " try: y, x = rowcol_to_yx[row, col] except KeyError: # Normally this should never happen. (It is a bug, if it happens.) # But to be sure, return (0, 0) return Point(x=0, y=0) # raise ValueError( # 'Invalid position. row=%r col=%r, vertical_scroll=%r, ' # 'horizontal_scroll=%r, height=%r' % # (row, col, vertical_scroll, horizontal_scroll, write_position.height)) else: return Point(x=x, y=y) # Set cursor and menu positions. if ui_content.cursor_position: screen_cursor_position = cursor_pos_to_screen_pos( ui_content.cursor_position.y, ui_content.cursor_position.x ) if has_focus: new_screen.set_cursor_position(self, screen_cursor_position) if always_hide_cursor: new_screen.show_cursor = False else: new_screen.show_cursor = ui_content.show_cursor self._highlight_digraph(new_screen) if highlight_lines: self._highlight_cursorlines( new_screen, screen_cursor_position, xpos, ypos, width, write_position.height, ) # Draw input characters from the input processor queue. if has_focus and ui_content.cursor_position: self._show_key_processor_key_buffer(new_screen) # Set menu position. if ui_content.menu_position: new_screen.set_menu_position( self, cursor_pos_to_screen_pos( ui_content.menu_position.y, ui_content.menu_position.x ), ) # Update output screen height. new_screen.height = max(new_screen.height, ypos + write_position.height) return visible_line_to_row_col, rowcol_to_yx def _fill_bg( self, screen: Screen, write_position: WritePosition, erase_bg: bool ) -> None: """ Erase/fill the background. (Useful for floats and when a `char` has been given.) """ char: Optional[str] if callable(self.char): char = self.char() else: char = self.char if erase_bg or char: wp = write_position char_obj = _CHAR_CACHE[char or " ", ""] for y in range(wp.ypos, wp.ypos + wp.height): row = screen.data_buffer[y] for x in range(wp.xpos, wp.xpos + wp.width): row[x] = char_obj def _apply_style( self, new_screen: Screen, write_position: WritePosition, parent_style: str ) -> None: # Apply `self.style`. style = parent_style + " " + to_str(self.style) new_screen.fill_area(write_position, style=style, after=False) # Apply the 'last-line' class to the last line of each Window. This can # be used to apply an 'underline' to the user control. wp = WritePosition( write_position.xpos, write_position.ypos + write_position.height - 1, write_position.width, 1, ) new_screen.fill_area(wp, "class:last-line", after=True) def _highlight_digraph(self, new_screen: Screen) -> None: """ When we are in Vi digraph mode, put a question mark underneath the cursor. """ digraph_char = self._get_digraph_char() if digraph_char: cpos = new_screen.get_cursor_position(self) new_screen.data_buffer[cpos.y][cpos.x] = _CHAR_CACHE[ digraph_char, "class:digraph" ] def _show_key_processor_key_buffer(self, new_screen: Screen) -> None: """ When the user is typing a key binding that consists of several keys, display the last pressed key if the user is in insert mode and the key is meaningful to be displayed. E.g. Some people want to bind 'jj' to escape in Vi insert mode. But the first 'j' needs to be displayed in order to get some feedback. """ app = get_app() key_buffer = app.key_processor.key_buffer if key_buffer and _in_insert_mode() and not app.is_done: # The textual data for the given key. (Can be a VT100 escape # sequence.) data = key_buffer[-1].data # Display only if this is a 1 cell width character. if get_cwidth(data) == 1: cpos = new_screen.get_cursor_position(self) new_screen.data_buffer[cpos.y][cpos.x] = _CHAR_CACHE[ data, "class:partial-key-binding" ] def _highlight_cursorlines( self, new_screen: Screen, cpos: Point, x: int, y: int, width: int, height: int ) -> None: """ Highlight cursor row/column. """ cursor_line_style = " class:cursor-line " cursor_column_style = " class:cursor-column " data_buffer = new_screen.data_buffer # Highlight cursor line. if self.cursorline(): row = data_buffer[cpos.y] for x in range(x, x + width): original_char = row[x] row[x] = _CHAR_CACHE[ original_char.char, original_char.style + cursor_line_style ] # Highlight cursor column. if self.cursorcolumn(): for y2 in range(y, y + height): row = data_buffer[y2] original_char = row[cpos.x] row[cpos.x] = _CHAR_CACHE[ original_char.char, original_char.style + cursor_column_style ] # Highlight color columns colorcolumns = self.colorcolumns if callable(colorcolumns): colorcolumns = colorcolumns() for cc in colorcolumns: assert isinstance(cc, ColorColumn) column = cc.position if column < x + width: # Only draw when visible. color_column_style = " " + cc.style for y2 in range(y, y + height): row = data_buffer[y2] original_char = row[column + x] row[column + x] = _CHAR_CACHE[ original_char.char, original_char.style + color_column_style ] def _copy_margin( self, margin_content: UIContent, new_screen: Screen, write_position: WritePosition, move_x: int, width: int, ) -> None: """ Copy characters from the margin screen to the real screen. """ xpos = write_position.xpos + move_x ypos = write_position.ypos margin_write_position = WritePosition(xpos, ypos, width, write_position.height) self._copy_body(margin_content, new_screen, margin_write_position, 0, width) def _scroll(self, ui_content: UIContent, width: int, height: int) -> None: """ Scroll body. Ensure that the cursor is visible. """ if self.wrap_lines(): func = self._scroll_when_linewrapping else: func = self._scroll_without_linewrapping func(ui_content, width, height) def _scroll_when_linewrapping( self, ui_content: UIContent, width: int, height: int ) -> None: """ Scroll to make sure the cursor position is visible and that we maintain the requested scroll offset. Set `self.horizontal_scroll/vertical_scroll`. """ scroll_offsets_bottom = self.scroll_offsets.bottom scroll_offsets_top = self.scroll_offsets.top # We don't have horizontal scrolling. self.horizontal_scroll = 0 def get_line_height(lineno: int) -> int: return ui_content.get_height_for_line(lineno, width, self.get_line_prefix) # When there is no space, reset `vertical_scroll_2` to zero and abort. # This can happen if the margin is bigger than the window width. # Otherwise the text height will become "infinite" (a big number) and # the copy_line will spend a huge amount of iterations trying to render # nothing. if width <= 0: self.vertical_scroll = ui_content.cursor_position.y self.vertical_scroll_2 = 0 return # If the current line consumes more than the whole window height, # then we have to scroll vertically inside this line. (We don't take # the scroll offsets into account for this.) # Also, ignore the scroll offsets in this case. Just set the vertical # scroll to this line. line_height = get_line_height(ui_content.cursor_position.y) if line_height > height - scroll_offsets_top: # Calculate the height of the text before the cursor (including # line prefixes). text_before_height = ui_content.get_height_for_line( ui_content.cursor_position.y, width, self.get_line_prefix, slice_stop=ui_content.cursor_position.x, ) # Adjust scroll offset. self.vertical_scroll = ui_content.cursor_position.y self.vertical_scroll_2 = min( text_before_height - 1, # Keep the cursor visible. line_height - height, # Avoid blank lines at the bottom when scolling up again. self.vertical_scroll_2, ) self.vertical_scroll_2 = max( 0, text_before_height - height, self.vertical_scroll_2 ) return else: self.vertical_scroll_2 = 0 # Current line doesn't consume the whole height. Take scroll offsets into account. def get_min_vertical_scroll() -> int: # Make sure that the cursor line is not below the bottom. # (Calculate how many lines can be shown between the cursor and the .) used_height = 0 prev_lineno = ui_content.cursor_position.y for lineno in range(ui_content.cursor_position.y, -1, -1): used_height += get_line_height(lineno) if used_height > height - scroll_offsets_bottom: return prev_lineno else: prev_lineno = lineno return 0 def get_max_vertical_scroll() -> int: # Make sure that the cursor line is not above the top. prev_lineno = ui_content.cursor_position.y used_height = 0 for lineno in range(ui_content.cursor_position.y - 1, -1, -1): used_height += get_line_height(lineno) if used_height > scroll_offsets_top: return prev_lineno else: prev_lineno = lineno return prev_lineno def get_topmost_visible() -> int: """ Calculate the upper most line that can be visible, while the bottom is still visible. We should not allow scroll more than this if `allow_scroll_beyond_bottom` is false. """ prev_lineno = ui_content.line_count - 1 used_height = 0 for lineno in range(ui_content.line_count - 1, -1, -1): used_height += get_line_height(lineno) if used_height > height: return prev_lineno else: prev_lineno = lineno return prev_lineno # Scroll vertically. (Make sure that the whole line which contains the # cursor is visible. topmost_visible = get_topmost_visible() # Note: the `min(topmost_visible, ...)` is to make sure that we # don't require scrolling up because of the bottom scroll offset, # when we are at the end of the document. self.vertical_scroll = max( self.vertical_scroll, min(topmost_visible, get_min_vertical_scroll()) ) self.vertical_scroll = min(self.vertical_scroll, get_max_vertical_scroll()) # Disallow scrolling beyond bottom? if not self.allow_scroll_beyond_bottom(): self.vertical_scroll = min(self.vertical_scroll, topmost_visible) def _scroll_without_linewrapping( self, ui_content: UIContent, width: int, height: int ) -> None: """ Scroll to make sure the cursor position is visible and that we maintain the requested scroll offset. Set `self.horizontal_scroll/vertical_scroll`. """ cursor_position = ui_content.cursor_position or Point(x=0, y=0) # Without line wrapping, we will never have to scroll vertically inside # a single line. self.vertical_scroll_2 = 0 if ui_content.line_count == 0: self.vertical_scroll = 0 self.horizontal_scroll = 0 return else: current_line_text = fragment_list_to_text( ui_content.get_line(cursor_position.y) ) def do_scroll( current_scroll: int, scroll_offset_start: int, scroll_offset_end: int, cursor_pos: int, window_size: int, content_size: int, ) -> int: " Scrolling algorithm. Used for both horizontal and vertical scrolling. " # Calculate the scroll offset to apply. # This can obviously never be more than have the screen size. Also, when the # cursor appears at the top or bottom, we don't apply the offset. scroll_offset_start = int( min(scroll_offset_start, window_size / 2, cursor_pos) ) scroll_offset_end = int( min(scroll_offset_end, window_size / 2, content_size - 1 - cursor_pos) ) # Prevent negative scroll offsets. if current_scroll < 0: current_scroll = 0 # Scroll back if we scrolled to much and there's still space to show more of the document. if ( not self.allow_scroll_beyond_bottom() and current_scroll > content_size - window_size ): current_scroll = max(0, content_size - window_size) # Scroll up if cursor is before visible part. if current_scroll > cursor_pos - scroll_offset_start: current_scroll = max(0, cursor_pos - scroll_offset_start) # Scroll down if cursor is after visible part. if current_scroll < (cursor_pos + 1) - window_size + scroll_offset_end: current_scroll = (cursor_pos + 1) - window_size + scroll_offset_end return current_scroll # When a preferred scroll is given, take that first into account. if self.get_vertical_scroll: self.vertical_scroll = self.get_vertical_scroll(self) assert isinstance(self.vertical_scroll, int) if self.get_horizontal_scroll: self.horizontal_scroll = self.get_horizontal_scroll(self) assert isinstance(self.horizontal_scroll, int) # Update horizontal/vertical scroll to make sure that the cursor # remains visible. offsets = self.scroll_offsets self.vertical_scroll = do_scroll( current_scroll=self.vertical_scroll, scroll_offset_start=offsets.top, scroll_offset_end=offsets.bottom, cursor_pos=ui_content.cursor_position.y, window_size=height, content_size=ui_content.line_count, ) if self.get_line_prefix: current_line_prefix_width = fragment_list_width( to_formatted_text(self.get_line_prefix(ui_content.cursor_position.y, 0)) ) else: current_line_prefix_width = 0 self.horizontal_scroll = do_scroll( current_scroll=self.horizontal_scroll, scroll_offset_start=offsets.left, scroll_offset_end=offsets.right, cursor_pos=get_cwidth(current_line_text[: ui_content.cursor_position.x]), window_size=width - current_line_prefix_width, # We can only analyse the current line. Calculating the width off # all the lines is too expensive. content_size=max( get_cwidth(current_line_text), self.horizontal_scroll + width ), ) def _mouse_handler(self, mouse_event: MouseEvent) -> None: """ Mouse handler. Called when the UI control doesn't handle this particular event. """ if mouse_event.event_type == MouseEventType.SCROLL_DOWN: self._scroll_down() elif mouse_event.event_type == MouseEventType.SCROLL_UP: self._scroll_up() def _scroll_down(self) -> None: " Scroll window down. " info = self.render_info if info is None: return if self.vertical_scroll < info.content_height - info.window_height: if info.cursor_position.y <= info.configured_scroll_offsets.top: self.content.move_cursor_down() self.vertical_scroll += 1 def _scroll_up(self) -> None: " Scroll window up. " info = self.render_info if info is None: return if info.vertical_scroll > 0: # TODO: not entirely correct yet in case of line wrapping and long lines. if ( info.cursor_position.y >= info.window_height - 1 - info.configured_scroll_offsets.bottom ): self.content.move_cursor_up() self.vertical_scroll -= 1 def get_key_bindings(self) -> Optional[KeyBindingsBase]: return self.content.get_key_bindings() def get_children(self) -> List[Container]: return [] class ConditionalContainer(Container): """ Wrapper around any other container that can change the visibility. The received `filter` determines whether the given container should be displayed or not. :param content: :class:`.Container` instance. :param filter: :class:`.Filter` instance. """ def __init__(self, content: AnyContainer, filter: FilterOrBool) -> None: self.content = to_container(content) self.filter = to_filter(filter) def __repr__(self) -> str: return "ConditionalContainer(%r, filter=%r)" % (self.content, self.filter) def reset(self) -> None: self.content.reset() def preferred_width(self, max_available_width: int) -> Dimension: if self.filter(): return self.content.preferred_width(max_available_width) else: return Dimension.zero() def preferred_height(self, width: int, max_available_height: int) -> Dimension: if self.filter(): return self.content.preferred_height(width, max_available_height) else: return Dimension.zero() def write_to_screen( self, screen: Screen, mouse_handlers: MouseHandlers, write_position: WritePosition, parent_style: str, erase_bg: bool, z_index: Optional[int], ) -> None: if self.filter(): return self.content.write_to_screen( screen, mouse_handlers, write_position, parent_style, erase_bg, z_index ) def get_children(self) -> List[Container]: return [self.content] class DynamicContainer(Container): """ Container class that can dynamically returns any Container. :param get_container: Callable that returns a :class:`.Container` instance or any widget with a ``__pt_container__`` method. """ def __init__(self, get_container: Callable[[], AnyContainer]) -> None: self.get_container = get_container def _get_container(self) -> Container: """ Return the current container object. We call `to_container`, because `get_container` can also return a widget with a ``__pt_container__`` method. """ obj = self.get_container() return to_container(obj) def reset(self) -> None: self._get_container().reset() def preferred_width(self, max_available_width: int) -> Dimension: return self._get_container().preferred_width(max_available_width) def preferred_height(self, width: int, max_available_height: int) -> Dimension: return self._get_container().preferred_height(width, max_available_height) def write_to_screen(self, *a, **kw): self._get_container().write_to_screen(*a, **kw) def is_modal(self) -> bool: return False def get_key_bindings(self) -> Optional[KeyBindingsBase]: # Key bindings will be collected when `layout.walk()` finds the child # container. return None def get_children(self) -> List[Container]: # Here we have to return the current active container itself, not its # children. Otherwise, we run into issues where `layout.walk()` will # never see an object of type `Window` if this contains a window. We # can't/shouldn't proxy the "isinstance" check. return [self._get_container()] def to_container(container: AnyContainer) -> Container: """ Make sure that the given object is a :class:`.Container`. """ if isinstance(container, Container): return container elif hasattr(container, "__pt_container__"): return to_container(cast("MagicContainer", container).__pt_container__()) else: raise ValueError("Not a container object.") def to_window(container: AnyContainer) -> Window: """ Make sure that the given argument is a :class:`.Window`. """ if isinstance(container, Window): return container elif hasattr(container, "__pt_container__"): return to_window(cast("MagicContainer", container).__pt_container__()) else: raise ValueError("Not a Window object: %r." % (container,)) def is_container(value: object) -> bool: """ Checks whether the given value is a container object (for use in assert statements). """ if isinstance(value, Container): return True if hasattr(value, "__pt_container__"): return is_container(cast("MagicContainer", value).__pt_container__()) return False