hub/venv/lib/python3.7/site-packages/trimesh/bounds.py

452 lines
16 KiB
Python

import numpy as np
from .constants import log
from . import util
from . import convex
from . import nsphere
from . import geometry
from . import grouping
from . import triangles
from . import transformations
try:
# scipy is a soft dependency
from scipy import spatial
from scipy import optimize
except BaseException as E:
# raise the exception when someone tries to use it
from . import exceptions
spatial = exceptions.ExceptionModule(E)
optimize = exceptions.ExceptionModule(E)
def oriented_bounds_2D(points, qhull_options='QbB'):
"""
Find an oriented bounding box for an array of 2D points.
Parameters
----------
points : (n,2) float
Points in 2D.
Returns
----------
transform : (3,3) float
Homogeneous 2D transformation matrix to move the
input points so that the axis aligned bounding box
is CENTERED AT THE ORIGIN.
rectangle : (2,) float
Size of extents once input points are transformed
by transform
"""
# make sure input is a numpy array
points = np.asanyarray(points, dtype=np.float64)
# create a convex hull object of our points
# 'QbB' is a qhull option which has it scale the input to unit
# box to avoid precision issues with very large/small meshes
convex = spatial.ConvexHull(
points, qhull_options=qhull_options)
# (n,2,3) line segments
hull_edges = convex.points[convex.simplices]
# (n,2) points on the convex hull
hull_points = convex.points[convex.vertices]
# unit vector direction of the edges of the hull polygon
# filter out zero- magnitude edges via check_valid
edge_vectors, _ = util.unitize(np.diff(hull_edges, axis=1).reshape((-1, 2)),
check_valid=True)
# create a set of perpendicular vectors
perp_vectors = np.fliplr(edge_vectors) * [-1.0, 1.0]
# find the projection of every hull point on every edge vector
# this does create a potentially gigantic n^2 array in memory,
# and there is the 'rotating calipers' algorithm which avoids this
# however, we have reduced n with a convex hull and numpy dot products
# are extremely fast so in practice this usually ends up being pretty
# reasonable
x = np.dot(edge_vectors, hull_points.T)
y = np.dot(perp_vectors, hull_points.T)
# reduce the projections to maximum and minimum per edge vector
bounds = np.column_stack((x.min(axis=1),
y.min(axis=1),
x.max(axis=1),
y.max(axis=1)))
# calculate the extents and area for each edge vector pair
extents = np.diff(bounds.reshape((-1, 2, 2)),
axis=1).reshape((-1, 2))
area = np.product(extents, axis=1)
area_min = area.argmin()
# (2,) float of smallest rectangle size
rectangle = extents[area_min]
# find the (3,3) homogeneous transformation which moves the input
# points to have a bounding box centered at the origin
offset = -bounds[area_min][:2] - (rectangle * .5)
theta = np.arctan2(*edge_vectors[area_min][::-1])
transform = transformations.planar_matrix(offset,
theta)
# we would like to consistently return an OBB with
# the largest dimension along the X axis rather than
# the long axis being arbitrarily X or Y.
if np.less(*rectangle):
# a 90 degree rotation
flip = transformations.planar_matrix(theta=np.pi / 2)
# apply the rotation
transform = np.dot(flip, transform)
# switch X and Y in the OBB extents
rectangle = np.roll(rectangle, 1)
return transform, rectangle
def oriented_bounds(obj, angle_digits=1, ordered=True, normal=None):
"""
Find the oriented bounding box for a Trimesh
Parameters
----------
obj : trimesh.Trimesh, (n, 2) float, or (n, 3) float
Mesh object or points in 2D or 3D space
angle_digits : int
How much angular precision do we want on our result.
Even with less precision the returned extents will cover
the mesh albeit with larger than minimal volume, and may
experience substantial speedups.
ordered : bool
Return a consistent order for bounds
normal : None or (3,) float
Override search for normal on 3D meshes
Returns
----------
to_origin : (4,4) float
Transformation matrix which will move the center of the
bounding box of the input mesh to the origin.
extents: (3,) float
The extents of the mesh once transformed with to_origin
"""
# extract a set of convex hull vertices and normals from the input
# we bother to do this to avoid recomputing the full convex hull if
# possible
if hasattr(obj, 'convex_hull'):
# if we have been passed a mesh, use its existing convex hull to pull from
# cache rather than recomputing. This version of the cached convex hull has
# normals pointing in arbitrary directions (straight from qhull)
# using this avoids having to compute the expensive corrected normals
# that mesh.convex_hull uses since normal directions don't matter here
vertices = obj.convex_hull.vertices
hull_normals = obj.convex_hull.face_normals
elif util.is_sequence(obj):
# we've been passed a list of points
points = np.asanyarray(obj)
if util.is_shape(points, (-1, 2)):
return oriented_bounds_2D(points)
elif util.is_shape(points, (-1, 3)):
hull_obj = spatial.ConvexHull(points)
vertices = hull_obj.points[hull_obj.vertices]
hull_normals, valid = triangles.normals(
hull_obj.points[hull_obj.simplices])
else:
raise ValueError('Points are not (n,3) or (n,2)!')
else:
raise ValueError(
'Oriented bounds must be passed a mesh or a set of points!')
# convert face normals to spherical coordinates on the upper hemisphere
# the vector_hemisphere call effectivly merges negative but otherwise
# identical vectors
spherical_coords = util.vector_to_spherical(
util.vector_hemisphere(hull_normals))
# the unique_rows call on merge angles gets unique spherical directions to check
# we get a substantial speedup in the transformation matrix creation
# inside the loop by converting to angles ahead of time
spherical_unique = grouping.unique_rows(spherical_coords,
digits=angle_digits)[0]
min_volume = np.inf
tic = util.now()
# matrices which will rotate each hull normal to [0,0,1]
if normal is None:
matrices = [np.linalg.inv(transformations.spherical_matrix(*s))
for s in spherical_coords[spherical_unique]]
else:
# if explicit normal was passed use it
matrices = [geometry.align_vectors(normal, [0, 0, 1])]
for to_2D in matrices:
# apply the transform here
projected = np.dot(to_2D, np.column_stack(
(vertices, np.ones(len(vertices)))).T).T[:, :3]
height = projected[:, 2].ptp()
rotation_2D, box = oriented_bounds_2D(projected[:, :2])
volume = np.product(box) * height
if volume < min_volume:
min_volume = volume
min_extents = np.append(box, height)
min_2D = to_2D.copy()
rotation_2D[:2, 2] = 0.0
rotation_Z = transformations.planar_matrix_to_3D(rotation_2D)
# combine the 2D OBB transformation with the 2D projection transform
to_origin = np.dot(rotation_Z, min_2D)
# transform points using our matrix to find the translation for the
# transform
transformed = transformations.transform_points(vertices,
to_origin)
box_center = (transformed.min(axis=0) + transformed.ptp(axis=0) * .5)
to_origin[:3, 3] = -box_center
# return ordered 3D extents
if ordered:
# sort the three extents
order = min_extents.argsort()
# generate a matrix which will flip transform
# to match the new ordering
flip = np.eye(4)
flip[:3, :3] = -np.eye(3)[order]
# make sure transform isn't mangling triangles
# by reversing windings on triangles
if np.isclose(np.trace(flip[:3, :3]), 0.0):
flip[:3, :3] = np.dot(flip[:3, :3], -np.eye(3))
# apply the flip to the OBB transform
to_origin = np.dot(flip, to_origin)
# apply the order to the extents
min_extents = min_extents[order]
log.debug('oriented_bounds checked %d vectors in %0.4fs',
len(spherical_unique),
util.now() - tic)
return to_origin, min_extents
def minimum_cylinder(obj, sample_count=6, angle_tol=.001):
"""
Find the approximate minimum volume cylinder which contains
a mesh or a a list of points.
Samples a hemisphere then uses scipy.optimize to pick the
final orientation of the cylinder.
A nice discussion about better ways to implement this is here:
https://www.staff.uni-mainz.de/schoemer/publications/ALGO00.pdf
Parameters
----------
obj : trimesh.Trimesh, or (n, 3) float
Mesh object or points in space
sample_count : int
How densely should we sample the hemisphere.
Angular spacing is 180 degrees / this number
Returns
----------
result : dict
With keys:
'radius' : float, radius of cylinder
'height' : float, height of cylinder
'transform' : (4,4) float, transform from the origin
to centered cylinder
"""
def volume_from_angles(spherical, return_data=False):
"""
Takes spherical coordinates and calculates the volume
of a cylinder along that vector
Parameters
---------
spherical : (2,) float
Theta and phi
return_data : bool
Flag for returned
Returns
--------
if return_data:
transform ((4,4) float)
radius (float)
height (float)
else:
volume (float)
"""
to_2D = transformations.spherical_matrix(*spherical,
axes='rxyz')
projected = transformations.transform_points(hull,
matrix=to_2D)
height = projected[:, 2].ptp()
try:
center_2D, radius = nsphere.minimum_nsphere(projected[:, :2])
except BaseException:
# in degenerate cases return as infinite volume
return np.inf
volume = np.pi * height * (radius ** 2)
if return_data:
center_3D = np.append(center_2D, projected[
:, 2].min() + (height * .5))
transform = np.dot(np.linalg.inv(to_2D),
transformations.translation_matrix(center_3D))
return transform, radius, height
return volume
# we've been passed a mesh with radial symmetry
# use center mass and symmetry axis and go home early
if hasattr(obj, 'symmetry') and obj.symmetry == 'radial':
# find our origin
if obj.is_watertight:
# set origin to center of mass
origin = obj.center_mass
else:
# convex hull should be watertight
origin = obj.convex_hull.center_mass
# will align symmetry axis with Z and move origin to zero
to_2D = geometry.plane_transform(
origin=origin,
normal=obj.symmetry_axis)
# transform vertices to plane to check
on_plane = transformations.transform_points(
obj.vertices, to_2D)
# cylinder height is overall Z span
height = on_plane[:, 2].ptp()
# center mass is correct on plane, but position
# along symmetry axis may be wrong so slide it
slide = transformations.translation_matrix(
[0, 0, (height / 2.0) - on_plane[:, 2].max()])
to_2D = np.dot(slide, to_2D)
# radius is maximum radius
radius = (on_plane[:, :2] ** 2).sum(axis=1).max() ** 0.5
# save kwargs
result = {'height': height,
'radius': radius,
'transform': np.linalg.inv(to_2D)}
return result
# get the points on the convex hull of the result
hull = convex.hull_points(obj)
if not util.is_shape(hull, (-1, 3)):
raise ValueError('Input must be reducable to 3D points!')
# sample a hemisphere so local hill climbing can do its thing
samples = util.grid_linspace([[0, 0], [np.pi, np.pi]], sample_count)
# if it's rotationally symmetric the bounding cylinder
# is almost certainly along one of the PCI vectors
if hasattr(obj, 'principal_inertia_vectors'):
# add the principal inertia vectors if we have a mesh
samples = np.vstack(
(samples,
util.vector_to_spherical(obj.principal_inertia_vectors)))
tic = [util.now()]
# the projected volume at each sample
volumes = np.array([volume_from_angles(i) for i in samples])
# the best vector in (2,) spherical coordinates
best = samples[volumes.argmin()]
tic.append(util.now())
# since we already explored the global space, set the bounds to be
# just around the sample that had the lowest volume
step = 2 * np.pi / sample_count
bounds = [(best[0] - step, best[0] + step),
(best[1] - step, best[1] + step)]
# run the local optimization
r = optimize.minimize(volume_from_angles,
best,
tol=angle_tol,
method='SLSQP',
bounds=bounds)
tic.append(util.now())
log.info('Performed search in %f and minimize in %f', *np.diff(tic))
# actually chunk the information about the cylinder
transform, radius, height = volume_from_angles(r['x'], return_data=True)
result = {'transform': transform,
'radius': radius,
'height': height}
return result
def corners(bounds):
"""
Given a pair of axis aligned bounds, return all
8 corners of the bounding box.
Parameters
----------
bounds : (2,3) or (2,2) float
Axis aligned bounds
Returns
----------
corners : (8,3) float
Corner vertices of the cube
"""
bounds = np.asanyarray(bounds, dtype=np.float64)
if util.is_shape(bounds, (2, 2)):
bounds = np.column_stack((bounds, [0, 0]))
elif not util.is_shape(bounds, (2, 3)):
raise ValueError('bounds must be (2,2) or (2,3)!')
minx, miny, minz, maxx, maxy, maxz = np.arange(6)
corner_index = np.array([minx, miny, minz,
maxx, miny, minz,
maxx, maxy, minz,
minx, maxy, minz,
minx, miny, maxz,
maxx, miny, maxz,
maxx, maxy, maxz,
minx, maxy, maxz]).reshape((-1, 3))
corners = bounds.reshape(-1)[corner_index]
return corners
def contains(bounds, points):
"""
Do an axis aligned bounding box check on a list of points.
Parameters
-----------
bounds : (2, dimension) float
Axis aligned bounding box
points : (n, dimension) float
Points in space
Returns
-----------
points_inside : (n,) bool
True if points are inside the AABB
"""
# make sure we have correct input types
bounds = np.asanyarray(bounds, dtype=np.float64)
points = np.asanyarray(points, dtype=np.float64)
if len(bounds) != 2:
raise ValueError('bounds must be (2,dimension)!')
if not util.is_shape(points, (-1, bounds.shape[1])):
raise ValueError('bounds shape must match points!')
# run the simple check
points_inside = np.logical_and(
(points > bounds[0]).all(axis=1),
(points < bounds[1]).all(axis=1))
return points_inside