mirror of
https://github.com/louisleroy5/trnslator.git
synced 2024-12-23 16:15:56 -05:00
192 lines
8.5 KiB
Plaintext
192 lines
8.5 KiB
Plaintext
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!- =========== BUI-Template for TRNSYS 18 ==========
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!-T18_Template_Start
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!-*********************************************************************************
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!-* TRNBuild 2.0.266
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!-*********************************************************************************
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!-* BUILDING DESCRIPTIONS FILE TRNSYS
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!-* FOR BUILDING:
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!-* GET BY WORKING WITH TRNBuild 1.0 for Windows
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!-*********************************************************************************
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!-*
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!-*--------------------------------------------------------------------------------
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!-* C o m m e n t s
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!-*--------------------------------------------------------------------------------
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!-*
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!-*--------------------------------------------------------------------------------
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!-* P r o j e c t
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!-*--------------------------------------------------------------------------------
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!-*+++ PROJECT
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!-*+++ TITLE=UNDEFINED
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!-*+++ DESCRIPTION=UNDEFINED
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!-*+++ CREATED=UNDEFINED
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!-*+++ ADDRESS=UNDEFINED
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!-*+++ CITY=UNDEFINED
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!-*+++ SWITCH=UNDEFINED
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!-*--------------------------------------------------------------------------------
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!-* P r o p e r t i e s
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!-*--------------------------------------------------------------------------------
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!-PROPERTIES
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!- DENSITY=1.204 : CAPACITY=1.012 : PRESSURE=101325.000 : HVAPOR=2454.0 : SIGMA=2.041e-007 : RTEMP=293.15
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!-*--- convective heat transfer coefficient calculation ---------------------
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!- KFLOORUP=7.2 : EFLOORUP=0.31 : KFLOORDOWN=3.888 : EFLOORDOWN=0.31
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!- KCEILUP=7.2 : ECEILUP=0.31 : KCEILDOWN=3.888 : ECEILDOWN=0.31
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!- KVERTICAL=5.76 : EVERTICAL=0.3
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!-*--- radiance parameters -------------------
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!- SCENE_ROTATION_ANGLE=0 : GROUND_IDS= : GROUND_REFLECTANCE=0.2 : SHADER_REFLECTANCE=0
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!- CALC_MODE=RAD : LATITUDE=48 : LONGITUDE=-9.2 : TIME_ZONE=-15 : SITE_ELEVATION=200
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!- AB=5 : AD=1000 : AS=20 : AR=300 : AA=0.1
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!- LR=6 : ST=0.15 : SJ=1 : LW=0.004 : DJ=0 : DS=0.2 : DR=2 : DP=512
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!-*--- comfort parameters -------------------
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!- DIAM-SENSOR=0.07 : EPS-SENSOR=0.82 : REFL-SENSOR=0.47 : ELV_AIRSPEED1=0.3 : ELV_AIRSPEED2=0.7 : ELV_AIRSPEED3=1.2
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!-*--- other -------------------
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!- FSCAL_TREGENZA=MEDIUM : SHM_MODE=0 : SURFGRID=0.2
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!-*--- daylight -------------------
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!- UDIMIN=100 : UDIMAX=2000 : DAMIN=300
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!-*
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!-*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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!-TYPES
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!-*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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!-*
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!-*--------------------------------------------------------------------------------
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!-* L a y e r s
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!-*--------------------------------------------------------------------------------
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!-*--------------------------------------------------------------------------------
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!-* I n p u t s
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!-*--------------------------------------------------------------------------------
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!-INPUTS TGROUND TBOUNDARY SHADE_CLOSE SHADE_OPEN MAX_ISHADE MAX_ESHADE
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!-INPUTS_DESCRIPTION
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!- TBOUNDARY : C : Boundary Temperature (boundary temperature used for boundary floors, walls, ceilings)
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!- SHADE_CLOSE : kJ/hr.m^2 : threshold of total radiation on facade where shading device is activated
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!- SHADE_OPEN : kJ/hr.m^2 : threshold of total radiation on facade where shading device is deactivated
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!- MAX_ISHADE : any : max shading factor of internal shading
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!- MAX_ESHADE : any : max shading factor of external shading
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!-*--------------------------------------------------------------------------------
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!-* S c h e d u l e s
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!-*--------------------------------------------------------------------------------
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!-*--------------------------------------------------------------------------------
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!-* C O N S T R U C T I O N (Wall, Floor, Ceiling,..)
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!-*--------------------------------------------------------------------------------
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!-*--------------------------------------------------------------------------------
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!-* W i n d o w s
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!-*--------------------------------------------------------------------------------
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!-*--------------------------------------------------------------------------------
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!-* G a i n s
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!-*--------------------------------------------------------------------------------
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!-*--------------------------------------------------------------------------------
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!-* C o m f o r t
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!-*--------------------------------------------------------------------------------
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!-*--------------------------------------------------------------------------------
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!-* I n f i l t r a t i o n
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!-*--------------------------------------------------------------------------------
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!-*--------------------------------------------------------------------------------
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!-* V e n t i l a t i o n
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!-*--------------------------------------------------------------------------------
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!-*--------------------------------------------------------------------------------
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!-* C o o l i n g
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!-*--------------------------------------------------------------------------------
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!-*--------------------------------------------------------------------------------
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!-* H e a t i n g
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!-*--------------------------------------------------------------------------------
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!-*--------------------------------------------------------------------------------
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!-* D a y l i g h t C o n t r o l
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!-*--------------------------------------------------------------------------------
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!-*
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!-*--------------------------------------------------------------------------------
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!-* Z o n e s
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!-*--------------------------------------------------------------------------------
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!-ZONES
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!-*--------------------------------------------------------------------------------
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!-* O r i e n t a t i o n s
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!-*--------------------------------------------------------------------------------
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!-HEMISPHERE NORTHERN
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!-ORIENTATIONS H_0_0
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!-INTERNAL_CALCULATION H_0_0
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!-*
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!-*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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!-BUILDING
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!-*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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!-*--------------------------------------------------------------------------------
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!-* O u t p u t s
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!-*--------------------------------------------------------------------------------
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!-OUTPUTS
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!- TRANSFER : TIMEBASE=1.000
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!- DEFAULT
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!-*
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!-*--------------------------------------------------------------------------------
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!-* E n d
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!-*--------------------------------------------------------------------------------
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!-END
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!-
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!-_EXTENSION_WINPOOL_START_
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!-*** END OF LIBRARY ***
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!-********************************************************************************************************************************
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!-*WinID Description Design U-Value g-value T-sol Rf-sol T-vis_daylight Lay Width(mm)
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!-********************************************************************************************************************************
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!-_EXTENSION_WINPOOL_END_
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!-
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!-_EXTENSION_BuildingGeometry_START_
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!-
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!-_EXTENSION_BuildingGeometry_END_
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!-
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!-
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!-_EXTENSION_VirtualSurfaceGeometry_START_
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!-_EXTENSION_VirtualSurfaceGeometry_END_
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!-
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!-
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!-_EXTENSION_ExternalShadingGeometry_START_
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!-
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!-_EXTENSION_ExternalShadingGeometry_END_
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!-
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!-
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!-_EXTENSION_GeoPositionGeometry_START_
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!-_EXTENSION_GeoPositionGeometry_END_
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!-
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!-
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!-_EXTENSION_DaylightSensorPoints_START_
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!-_EXTENSION_DaylightSensorPoints_END_
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!-
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!-T18_Template_Stop
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!- =========== ALL OBJECTS IN CLASS: VERSION ===========
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!- =========== ALL OBJECTS IN CLASS: BUILDING ===========
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!- =========== ALL OBJECTS IN CLASS: LOCATION ===========
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!- =========== ALL OBJECTS IN CLASS: CONSTRUCTION ===========
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Construction,
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EXT_WINDOW1; !- Name
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!- =========== ALL OBJECTS IN CLASS: SurfaceProperty:OtherSideCoefficients ===========
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SurfaceProperty:OtherSideCoefficients,
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BOUNDARY=IDENTICAL;
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SurfaceProperty:OtherSideCoefficients,
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BOUNDARY=INPUT 1*TBOUNDARY;
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SurfaceProperty:OtherSideCoefficients,
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BOUNDARY=INPUT 1*TBOUNDARY_2;
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SurfaceProperty:OtherSideCoefficients,
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BOUNDARY=INPUT 1*TBOUNDARY_3;
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SurfaceProperty:OtherSideCoefficients,
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BOUNDARY=INPUT 1*TGROUND;
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SurfaceProperty:OtherSideCoefficients,
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BOUNDARY=20;
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SurfaceProperty:OtherSideCoefficients,
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BOUNDARY=15;
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!- =========== ALL OBJECTS IN CLASS: WindowProperty:ShadingControl ===========
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WindowProperty:ShadingControl,
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ESHADE=0; ISHADE=0 !- Name
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WindowProperty:ShadingControl,
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ESHADE=INPUT 1*MAX_ESHADE : SHADECNTRL=ESHADE_INTERNAL; !- Name
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WindowProperty:ShadingControl,
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ISHADE=INPUT 1*MAX_ISHADE : SHADECNTRL=ISHADE_INTERNAL; !- Name
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!- =========== ALL OBJECTS IN CLASS: ZONE_TYPE ===========
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ZoneType,
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00_NOT_SELECTED; !- Name
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!- =========== ALL OBJECTS IN CLASS: OUTPUT:VARIABLEDICTIONARY ===========
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Output:VariableDictionary,IDF;
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