!- =========== BUI-Template for TRNSYS 18 ========== !-T18_Template_Start !-********************************************************************************* !-* TRNBuild 2.0.266 !-********************************************************************************* !-* BUILDING DESCRIPTIONS FILE TRNSYS !-* FOR BUILDING: !-* GET BY WORKING WITH TRNBuild 1.0 for Windows !-********************************************************************************* !-* !-*-------------------------------------------------------------------------------- !-* C o m m e n t s !-*-------------------------------------------------------------------------------- !-* !-*-------------------------------------------------------------------------------- !-* P r o j e c t !-*-------------------------------------------------------------------------------- !-*+++ PROJECT !-*+++ TITLE=UNDEFINED !-*+++ DESCRIPTION=UNDEFINED !-*+++ CREATED=UNDEFINED !-*+++ ADDRESS=UNDEFINED !-*+++ CITY=UNDEFINED !-*+++ SWITCH=UNDEFINED !-*-------------------------------------------------------------------------------- !-* P r o p e r t i e s !-*-------------------------------------------------------------------------------- !-PROPERTIES !- DENSITY=1.204 : CAPACITY=1.012 : PRESSURE=101325.000 : HVAPOR=2454.0 : SIGMA=2.041e-007 : RTEMP=293.15 !-*--- convective heat transfer coefficient calculation --------------------- !- KFLOORUP=7.2 : EFLOORUP=0.31 : KFLOORDOWN=3.888 : EFLOORDOWN=0.31 !- KCEILUP=7.2 : ECEILUP=0.31 : KCEILDOWN=3.888 : ECEILDOWN=0.31 !- KVERTICAL=5.76 : EVERTICAL=0.3 !-*--- radiance parameters ------------------- !- SCENE_ROTATION_ANGLE=0 : GROUND_IDS= : GROUND_REFLECTANCE=0.2 : SHADER_REFLECTANCE=0 !- CALC_MODE=RAD : LATITUDE=48 : LONGITUDE=-9.2 : TIME_ZONE=-15 : SITE_ELEVATION=200 !- AB=5 : AD=1000 : AS=20 : AR=300 : AA=0.1 !- LR=6 : ST=0.15 : SJ=1 : LW=0.004 : DJ=0 : DS=0.2 : DR=2 : DP=512 !-*--- comfort parameters ------------------- !- DIAM-SENSOR=0.07 : EPS-SENSOR=0.82 : REFL-SENSOR=0.47 : ELV_AIRSPEED1=0.3 : ELV_AIRSPEED2=0.7 : ELV_AIRSPEED3=1.2 !-*--- other ------------------- !- FSCAL_TREGENZA=MEDIUM : SHM_MODE=0 : SURFGRID=0.2 !-*--- daylight ------------------- !- UDIMIN=100 : UDIMAX=2000 : DAMIN=300 !-* !-*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ !-TYPES !-*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ !-* !-*-------------------------------------------------------------------------------- !-* L a y e r s !-*-------------------------------------------------------------------------------- !-*-------------------------------------------------------------------------------- !-* I n p u t s !-*-------------------------------------------------------------------------------- !-INPUTS TGROUND TBOUNDARY SHADE_CLOSE SHADE_OPEN MAX_ISHADE MAX_ESHADE !-INPUTS_DESCRIPTION !- TBOUNDARY : C : Boundary Temperature (boundary temperature used for boundary floors, walls, ceilings) !- SHADE_CLOSE : kJ/hr.m^2 : threshold of total radiation on facade where shading device is activated !- SHADE_OPEN : kJ/hr.m^2 : threshold of total radiation on facade where shading device is deactivated !- MAX_ISHADE : any : max shading factor of internal shading !- MAX_ESHADE : any : max shading factor of external shading !-*-------------------------------------------------------------------------------- !-* S c h e d u l e s !-*-------------------------------------------------------------------------------- !-*-------------------------------------------------------------------------------- !-* C O N S T R U C T I O N (Wall, Floor, Ceiling,..) !-*-------------------------------------------------------------------------------- !-*-------------------------------------------------------------------------------- !-* W i n d o w s !-*-------------------------------------------------------------------------------- !-*-------------------------------------------------------------------------------- !-* G a i n s !-*-------------------------------------------------------------------------------- !-*-------------------------------------------------------------------------------- !-* C o m f o r t !-*-------------------------------------------------------------------------------- !-*-------------------------------------------------------------------------------- !-* I n f i l t r a t i o n !-*-------------------------------------------------------------------------------- !-*-------------------------------------------------------------------------------- !-* V e n t i l a t i o n !-*-------------------------------------------------------------------------------- !-*-------------------------------------------------------------------------------- !-* C o o l i n g !-*-------------------------------------------------------------------------------- !-*-------------------------------------------------------------------------------- !-* H e a t i n g !-*-------------------------------------------------------------------------------- !-*-------------------------------------------------------------------------------- !-* D a y l i g h t C o n t r o l !-*-------------------------------------------------------------------------------- !-* !-*-------------------------------------------------------------------------------- !-* Z o n e s !-*-------------------------------------------------------------------------------- !-ZONES !-*-------------------------------------------------------------------------------- !-* O r i e n t a t i o n s !-*-------------------------------------------------------------------------------- !-HEMISPHERE NORTHERN !-ORIENTATIONS H_0_0 !-INTERNAL_CALCULATION H_0_0 !-* !-*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ !-BUILDING !-*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ !-*-------------------------------------------------------------------------------- !-* O u t p u t s !-*-------------------------------------------------------------------------------- !-OUTPUTS !- TRANSFER : TIMEBASE=1.000 !- DEFAULT !-* !-*-------------------------------------------------------------------------------- !-* E n d !-*-------------------------------------------------------------------------------- !-END !- !-_EXTENSION_WINPOOL_START_ !-*** END OF LIBRARY *** !-******************************************************************************************************************************** !-*WinID Description Design U-Value g-value T-sol Rf-sol T-vis_daylight Lay Width(mm) !-******************************************************************************************************************************** !-_EXTENSION_WINPOOL_END_ !- !-_EXTENSION_BuildingGeometry_START_ !- !-_EXTENSION_BuildingGeometry_END_ !- !- !-_EXTENSION_VirtualSurfaceGeometry_START_ !-_EXTENSION_VirtualSurfaceGeometry_END_ !- !- !-_EXTENSION_ExternalShadingGeometry_START_ !- !-_EXTENSION_ExternalShadingGeometry_END_ !- !- !-_EXTENSION_GeoPositionGeometry_START_ !-_EXTENSION_GeoPositionGeometry_END_ !- !- !-_EXTENSION_DaylightSensorPoints_START_ !-_EXTENSION_DaylightSensorPoints_END_ !- !-T18_Template_Stop !- =========== ALL OBJECTS IN CLASS: VERSION =========== !- =========== ALL OBJECTS IN CLASS: BUILDING =========== !- =========== ALL OBJECTS IN CLASS: LOCATION =========== !- =========== ALL OBJECTS IN CLASS: CONSTRUCTION =========== Construction, EXT_WINDOW1; !- Name !- =========== ALL OBJECTS IN CLASS: SurfaceProperty:OtherSideCoefficients =========== SurfaceProperty:OtherSideCoefficients, BOUNDARY=IDENTICAL; SurfaceProperty:OtherSideCoefficients, BOUNDARY=INPUT 1*TBOUNDARY; SurfaceProperty:OtherSideCoefficients, BOUNDARY=INPUT 1*TBOUNDARY_2; SurfaceProperty:OtherSideCoefficients, BOUNDARY=INPUT 1*TBOUNDARY_3; SurfaceProperty:OtherSideCoefficients, BOUNDARY=INPUT 1*TGROUND; SurfaceProperty:OtherSideCoefficients, BOUNDARY=20; SurfaceProperty:OtherSideCoefficients, BOUNDARY=15; !- =========== ALL OBJECTS IN CLASS: WindowProperty:ShadingControl =========== WindowProperty:ShadingControl, ESHADE=0; ISHADE=0 !- Name WindowProperty:ShadingControl, ESHADE=INPUT 1*MAX_ESHADE : SHADECNTRL=ESHADE_INTERNAL; !- Name WindowProperty:ShadingControl, ISHADE=INPUT 1*MAX_ISHADE : SHADECNTRL=ISHADE_INTERNAL; !- Name !- =========== ALL OBJECTS IN CLASS: ZONE_TYPE =========== ZoneType, 00_NOT_SELECTED; !- Name !- =========== ALL OBJECTS IN CLASS: OUTPUT:VARIABLEDICTIONARY =========== Output:VariableDictionary,IDF;