add update check
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@ -2,7 +2,7 @@
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## Comments:
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## Comments:
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## Is dynamics_has_demolished_buildings = TRUE sufficient to prevent buildings being loaded? - No
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## Is dynamics_has_demolished_buildings = TRUE sufficient to prevent buildings being loaded? - No
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## Lets mark them, then see if there even are any
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## Lets mark them, then see if there even are any - would want to check for entire London
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## Describe these changes in PR and ask for comment if the bool is sufficient
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## Describe these changes in PR and ask for comment if the bool is sufficient
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## Prerequisites:
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## Prerequisites:
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@ -18,6 +18,10 @@
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# if building.TOID not in new release_geometries
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# if building.TOID not in new release_geometries
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# buildings.dynamics_has_demolished_buildings = TRUE
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# buildings.dynamics_has_demolished_buildings = TRUE
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psql -c "UPDATE buildings
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SET dynamics_has_demolished_buildings is true
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WHERE ref_toid NOT IN ( SELECT source_id FROM release_geometries);"
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###############
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###############
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### CHECK 2 ###
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### CHECK 2 ###
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###############
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###############
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@ -27,17 +31,17 @@
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# if geometry.TOID not in builings
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# if geometry.TOID not in builings
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# Add TOID to temp table called new_geometries
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# Add TOID to temp table called new_geometries
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psql -c "CREATE TABLE new_geometries (
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# psql -c "CREATE TABLE new_geometries (
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geometry_id serial PRIMARY KEY,
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# geometry_id serial PRIMARY KEY,
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source_id varchar(30),
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# source_id varchar(30),
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geometry_geom geometry(GEOMETRY, 3857),
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# geometry_geom geometry(GEOMETRY, 3857),
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longitude float,
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# longitude float,
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latitude float
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# latitude float
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);"
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# );"
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psql -c "INSERT INTO new_geometries *
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# psql -c "INSERT INTO new_geometries *
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SELECT *
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# SELECT *
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FROM geometries
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# FROM geometries
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WHERE source_id NOT IN ( SELECT ref_toid FROM buildings);"
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# WHERE source_id NOT IN ( SELECT ref_toid FROM buildings);"
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# secondarily, if building.coordinates <10m away from any new_geometry.coordinates
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# secondarily, if building.coordinates <10m away from any new_geometry.coordinates
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# older_building.dynamics_has_demolished_buildings = TRUE
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# older_building.dynamics_has_demolished_buildings = TRUE
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