smarter performance on editing by excluding some unchanged layers
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@ -52,8 +52,8 @@ const tileCache = new TileCache(
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},
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},
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shouldCacheFn,
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shouldCacheFn,
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// don't clear base_light and base_night on bounding box cache clear
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// don't clear on bounding box cache clear tilesets not affected by user-editable data
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(tileset: string) => tileset !== 'base_light' && tileset !== 'base_night' && tileset !== 'base_night_outlines'
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(tileset: string) => tileset !== 'base_light' && tileset !== 'base_night' && tileset !== 'base_night_outlines' && tileset !== 'base_burough' && tileset !== "planning_applications_status_recent" && tileset !== "planning_applications_status_very_recent" && tileset !== "planning_applications_status_all"
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);
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);
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const renderBuildingTile = (t: TileParams, d: any) => renderDataSourceTile(t, d, getDataConfig, getLayerVariables);
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const renderBuildingTile = (t: TileParams, d: any) => renderDataSourceTile(t, d, getDataConfig, getLayerVariables);
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