dynamic_building_simulation/populate.py

70 lines
2.7 KiB
Python

"""
Populate city
SPDX - License - Identifier: LGPL - 3.0 - or -later
Copyright © 2020 Project Author Pilar Monsalvete pilar_monsalvete@yahoo.es
"""
from imports.construction_factory import ConstructionFactory
from imports.usage_factory import UsageFactory
from imports.schedules_factory import SchedulesFactory
class Populate:
def __init__(self, city):
self._city = city
self._populated_city = None
self._errors = []
@property
def errors(self):
return self._errors
def populated_city(self, construction_format, usage_format, schedules_format):
if self._populated_city is None:
self._errors = []
print('original:', len(self._city.buildings))
# Step 2.1: Thermal parameters
ConstructionFactory(construction_format, self._city).enrich()
for building in self._city.buildings:
# infiltration_rate_system_off is a mandatory parameter.
# If it is not returned, extract the building from the calculation list
if building.thermal_zones[0].infiltration_rate_system_off is None:
self._city.remove_city_object(building)
if self._city.buildings is None:
self._errors.append('no archetype found per construction')
self._populated_city = self._city
return self._populated_city
print('enriched with construction:', len(self._city.buildings))
# Step 2.2: Usage parameters
UsageFactory(usage_format, self._city).enrich()
for building in self._city.buildings:
# At least one thermal zone must be created.
# If it is not created, extract the building from the calculation list
if len(building.usage_zones) <= 0:
self._city.remove_city_object(building)
if self._city.buildings is None:
self._errors.append('no archetype found per usage')
self._populated_city = self._city
return self._populated_city
print('enriched with usage:', len(self._city.buildings))
# Step 2.3: Schedules parameters
SchedulesFactory(schedules_format, self._city).enrich()
for building in self._city.buildings:
counter_schedules = 0
for usage_zone in building.usage_zones:
# At least one schedule must be created at each thermal zone.
# If it is not created, extract the building from the calculation list
if len(usage_zone.schedules) > 0:
counter_schedules += 1
if counter_schedules < len(building.usage_zones):
self._city.remove_city_object(building)
if self._city.buildings is None:
self._errors.append('no archetype found per usage')
self._populated_city = self._city
print('enriched with occupancy:', len(self._city.buildings))
return self._populated_city