forked from s_ranjbar/city_retrofit
452 lines
16 KiB
Python
452 lines
16 KiB
Python
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import numpy as np
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from .constants import log
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from . import util
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from . import convex
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from . import nsphere
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from . import geometry
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from . import grouping
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from . import triangles
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from . import transformations
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try:
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# scipy is a soft dependency
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from scipy import spatial
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from scipy import optimize
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except BaseException as E:
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# raise the exception when someone tries to use it
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from . import exceptions
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spatial = exceptions.ExceptionModule(E)
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optimize = exceptions.ExceptionModule(E)
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def oriented_bounds_2D(points, qhull_options='QbB'):
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"""
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Find an oriented bounding box for an array of 2D points.
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Parameters
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----------
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points : (n,2) float
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Points in 2D.
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Returns
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----------
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transform : (3,3) float
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Homogeneous 2D transformation matrix to move the
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input points so that the axis aligned bounding box
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is CENTERED AT THE ORIGIN.
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rectangle : (2,) float
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Size of extents once input points are transformed
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by transform
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"""
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# make sure input is a numpy array
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points = np.asanyarray(points, dtype=np.float64)
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# create a convex hull object of our points
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# 'QbB' is a qhull option which has it scale the input to unit
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# box to avoid precision issues with very large/small meshes
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convex = spatial.ConvexHull(
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points, qhull_options=qhull_options)
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# (n,2,3) line segments
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hull_edges = convex.points[convex.simplices]
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# (n,2) points on the convex hull
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hull_points = convex.points[convex.vertices]
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# unit vector direction of the edges of the hull polygon
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# filter out zero- magnitude edges via check_valid
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edge_vectors, _ = util.unitize(np.diff(hull_edges, axis=1).reshape((-1, 2)),
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check_valid=True)
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# create a set of perpendicular vectors
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perp_vectors = np.fliplr(edge_vectors) * [-1.0, 1.0]
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# find the projection of every hull point on every edge vector
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# this does create a potentially gigantic n^2 array in memory,
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# and there is the 'rotating calipers' algorithm which avoids this
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# however, we have reduced n with a convex hull and numpy dot products
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# are extremely fast so in practice this usually ends up being pretty
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# reasonable
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x = np.dot(edge_vectors, hull_points.T)
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y = np.dot(perp_vectors, hull_points.T)
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# reduce the projections to maximum and minimum per edge vector
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bounds = np.column_stack((x.min(axis=1),
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y.min(axis=1),
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x.max(axis=1),
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y.max(axis=1)))
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# calculate the extents and area for each edge vector pair
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extents = np.diff(bounds.reshape((-1, 2, 2)),
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axis=1).reshape((-1, 2))
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area = np.product(extents, axis=1)
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area_min = area.argmin()
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# (2,) float of smallest rectangle size
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rectangle = extents[area_min]
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# find the (3,3) homogeneous transformation which moves the input
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# points to have a bounding box centered at the origin
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offset = -bounds[area_min][:2] - (rectangle * .5)
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theta = np.arctan2(*edge_vectors[area_min][::-1])
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transform = transformations.planar_matrix(offset,
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theta)
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# we would like to consistently return an OBB with
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# the largest dimension along the X axis rather than
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# the long axis being arbitrarily X or Y.
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if np.less(*rectangle):
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# a 90 degree rotation
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flip = transformations.planar_matrix(theta=np.pi / 2)
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# apply the rotation
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transform = np.dot(flip, transform)
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# switch X and Y in the OBB extents
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rectangle = np.roll(rectangle, 1)
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return transform, rectangle
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def oriented_bounds(obj, angle_digits=1, ordered=True, normal=None):
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"""
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Find the oriented bounding box for a Trimesh
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Parameters
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----------
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obj : trimesh.Trimesh, (n, 2) float, or (n, 3) float
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Mesh object or points in 2D or 3D space
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angle_digits : int
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How much angular precision do we want on our result.
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Even with less precision the returned extents will cover
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the mesh albeit with larger than minimal volume, and may
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experience substantial speedups.
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ordered : bool
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Return a consistent order for bounds
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normal : None or (3,) float
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Override search for normal on 3D meshes
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Returns
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----------
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to_origin : (4,4) float
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Transformation matrix which will move the center of the
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bounding box of the input mesh to the origin.
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extents: (3,) float
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The extents of the mesh once transformed with to_origin
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"""
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# extract a set of convex hull vertices and normals from the input
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# we bother to do this to avoid recomputing the full convex hull if
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# possible
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if hasattr(obj, 'convex_hull'):
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# if we have been passed a mesh, use its existing convex hull to pull from
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# cache rather than recomputing. This version of the cached convex hull has
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# normals pointing in arbitrary directions (straight from qhull)
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# using this avoids having to compute the expensive corrected normals
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# that mesh.convex_hull uses since normal directions don't matter here
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vertices = obj.convex_hull.vertices
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hull_normals = obj.convex_hull.face_normals
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elif util.is_sequence(obj):
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# we've been passed a list of points
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points = np.asanyarray(obj)
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if util.is_shape(points, (-1, 2)):
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return oriented_bounds_2D(points)
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elif util.is_shape(points, (-1, 3)):
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hull_obj = spatial.ConvexHull(points)
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vertices = hull_obj.points[hull_obj.vertices]
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hull_normals, valid = triangles.normals(
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hull_obj.points[hull_obj.simplices])
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else:
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raise ValueError('Points are not (n,3) or (n,2)!')
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else:
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raise ValueError(
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'Oriented bounds must be passed a mesh or a set of points!')
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# convert face normals to spherical coordinates on the upper hemisphere
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# the vector_hemisphere call effectivly merges negative but otherwise
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# identical vectors
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spherical_coords = util.vector_to_spherical(
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util.vector_hemisphere(hull_normals))
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# the unique_rows call on merge angles gets unique spherical directions to check
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# we get a substantial speedup in the transformation matrix creation
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# inside the loop by converting to angles ahead of time
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spherical_unique = grouping.unique_rows(spherical_coords,
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digits=angle_digits)[0]
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min_volume = np.inf
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tic = util.now()
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# matrices which will rotate each hull normal to [0,0,1]
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if normal is None:
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matrices = [np.linalg.inv(transformations.spherical_matrix(*s))
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for s in spherical_coords[spherical_unique]]
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else:
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# if explicit normal was passed use it
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matrices = [geometry.align_vectors(normal, [0, 0, 1])]
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for to_2D in matrices:
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# apply the transform here
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projected = np.dot(to_2D, np.column_stack(
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(vertices, np.ones(len(vertices)))).T).T[:, :3]
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height = projected[:, 2].ptp()
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rotation_2D, box = oriented_bounds_2D(projected[:, :2])
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volume = np.product(box) * height
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if volume < min_volume:
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min_volume = volume
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min_extents = np.append(box, height)
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min_2D = to_2D.copy()
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rotation_2D[:2, 2] = 0.0
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rotation_Z = transformations.planar_matrix_to_3D(rotation_2D)
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# combine the 2D OBB transformation with the 2D projection transform
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to_origin = np.dot(rotation_Z, min_2D)
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# transform points using our matrix to find the translation for the
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# transform
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transformed = transformations.transform_points(vertices,
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to_origin)
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box_center = (transformed.min(axis=0) + transformed.ptp(axis=0) * .5)
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to_origin[:3, 3] = -box_center
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# return ordered 3D extents
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if ordered:
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# sort the three extents
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order = min_extents.argsort()
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# generate a matrix which will flip transform
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# to match the new ordering
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flip = np.eye(4)
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flip[:3, :3] = -np.eye(3)[order]
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# make sure transform isn't mangling triangles
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# by reversing windings on triangles
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if np.isclose(np.trace(flip[:3, :3]), 0.0):
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flip[:3, :3] = np.dot(flip[:3, :3], -np.eye(3))
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# apply the flip to the OBB transform
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to_origin = np.dot(flip, to_origin)
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# apply the order to the extents
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min_extents = min_extents[order]
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log.debug('oriented_bounds checked %d vectors in %0.4fs',
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len(spherical_unique),
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util.now() - tic)
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return to_origin, min_extents
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def minimum_cylinder(obj, sample_count=6, angle_tol=.001):
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"""
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Find the approximate minimum volume cylinder which contains
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a mesh or a a list of points.
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Samples a hemisphere then uses scipy.optimize to pick the
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final orientation of the cylinder.
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A nice discussion about better ways to implement this is here:
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https://www.staff.uni-mainz.de/schoemer/publications/ALGO00.pdf
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Parameters
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----------
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obj : trimesh.Trimesh, or (n, 3) float
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Mesh object or points in space
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sample_count : int
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How densely should we sample the hemisphere.
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Angular spacing is 180 degrees / this number
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Returns
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----------
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result : dict
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With keys:
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'radius' : float, radius of cylinder
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'height' : float, height of cylinder
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'transform' : (4,4) float, transform from the origin
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to centered cylinder
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"""
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def volume_from_angles(spherical, return_data=False):
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"""
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Takes spherical coordinates and calculates the volume
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of a cylinder along that vector
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Parameters
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---------
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spherical : (2,) float
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Theta and phi
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return_data : bool
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Flag for returned
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Returns
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--------
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if return_data:
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transform ((4,4) float)
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radius (float)
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height (float)
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else:
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volume (float)
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"""
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to_2D = transformations.spherical_matrix(*spherical,
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axes='rxyz')
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projected = transformations.transform_points(hull,
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matrix=to_2D)
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height = projected[:, 2].ptp()
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try:
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center_2D, radius = nsphere.minimum_nsphere(projected[:, :2])
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except BaseException:
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# in degenerate cases return as infinite volume
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return np.inf
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volume = np.pi * height * (radius ** 2)
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if return_data:
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center_3D = np.append(center_2D, projected[
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:, 2].min() + (height * .5))
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transform = np.dot(np.linalg.inv(to_2D),
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transformations.translation_matrix(center_3D))
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return transform, radius, height
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return volume
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# we've been passed a mesh with radial symmetry
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# use center mass and symmetry axis and go home early
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if hasattr(obj, 'symmetry') and obj.symmetry == 'radial':
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# find our origin
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if obj.is_watertight:
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# set origin to center of mass
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origin = obj.center_mass
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else:
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# convex hull should be watertight
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origin = obj.convex_hull.center_mass
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# will align symmetry axis with Z and move origin to zero
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to_2D = geometry.plane_transform(
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origin=origin,
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normal=obj.symmetry_axis)
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# transform vertices to plane to check
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on_plane = transformations.transform_points(
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obj.vertices, to_2D)
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# cylinder height is overall Z span
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height = on_plane[:, 2].ptp()
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# center mass is correct on plane, but position
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# along symmetry axis may be wrong so slide it
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slide = transformations.translation_matrix(
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[0, 0, (height / 2.0) - on_plane[:, 2].max()])
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to_2D = np.dot(slide, to_2D)
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# radius is maximum radius
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radius = (on_plane[:, :2] ** 2).sum(axis=1).max() ** 0.5
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# save kwargs
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result = {'height': height,
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'radius': radius,
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'transform': np.linalg.inv(to_2D)}
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return result
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# get the points on the convex hull of the result
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hull = convex.hull_points(obj)
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if not util.is_shape(hull, (-1, 3)):
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raise ValueError('Input must be reducable to 3D points!')
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# sample a hemisphere so local hill climbing can do its thing
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samples = util.grid_linspace([[0, 0], [np.pi, np.pi]], sample_count)
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# if it's rotationally symmetric the bounding cylinder
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# is almost certainly along one of the PCI vectors
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if hasattr(obj, 'principal_inertia_vectors'):
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# add the principal inertia vectors if we have a mesh
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samples = np.vstack(
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(samples,
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util.vector_to_spherical(obj.principal_inertia_vectors)))
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tic = [util.now()]
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# the projected volume at each sample
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volumes = np.array([volume_from_angles(i) for i in samples])
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# the best vector in (2,) spherical coordinates
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best = samples[volumes.argmin()]
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tic.append(util.now())
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# since we already explored the global space, set the bounds to be
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# just around the sample that had the lowest volume
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step = 2 * np.pi / sample_count
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bounds = [(best[0] - step, best[0] + step),
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(best[1] - step, best[1] + step)]
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# run the local optimization
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r = optimize.minimize(volume_from_angles,
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best,
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tol=angle_tol,
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method='SLSQP',
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bounds=bounds)
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tic.append(util.now())
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log.info('Performed search in %f and minimize in %f', *np.diff(tic))
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# actually chunk the information about the cylinder
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transform, radius, height = volume_from_angles(r['x'], return_data=True)
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result = {'transform': transform,
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'radius': radius,
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'height': height}
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return result
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def corners(bounds):
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"""
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Given a pair of axis aligned bounds, return all
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8 corners of the bounding box.
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Parameters
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----------
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bounds : (2,3) or (2,2) float
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Axis aligned bounds
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Returns
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----------
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corners : (8,3) float
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Corner vertices of the cube
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"""
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bounds = np.asanyarray(bounds, dtype=np.float64)
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if util.is_shape(bounds, (2, 2)):
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bounds = np.column_stack((bounds, [0, 0]))
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elif not util.is_shape(bounds, (2, 3)):
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raise ValueError('bounds must be (2,2) or (2,3)!')
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minx, miny, minz, maxx, maxy, maxz = np.arange(6)
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corner_index = np.array([minx, miny, minz,
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maxx, miny, minz,
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maxx, maxy, minz,
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minx, maxy, minz,
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minx, miny, maxz,
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maxx, miny, maxz,
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maxx, maxy, maxz,
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minx, maxy, maxz]).reshape((-1, 3))
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corners = bounds.reshape(-1)[corner_index]
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return corners
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def contains(bounds, points):
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"""
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Do an axis aligned bounding box check on a list of points.
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Parameters
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-----------
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bounds : (2, dimension) float
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Axis aligned bounding box
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points : (n, dimension) float
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Points in space
|
||
|
|
||
|
Returns
|
||
|
-----------
|
||
|
points_inside : (n,) bool
|
||
|
True if points are inside the AABB
|
||
|
"""
|
||
|
# make sure we have correct input types
|
||
|
bounds = np.asanyarray(bounds, dtype=np.float64)
|
||
|
points = np.asanyarray(points, dtype=np.float64)
|
||
|
|
||
|
if len(bounds) != 2:
|
||
|
raise ValueError('bounds must be (2,dimension)!')
|
||
|
if not util.is_shape(points, (-1, bounds.shape[1])):
|
||
|
raise ValueError('bounds shape must match points!')
|
||
|
|
||
|
# run the simple check
|
||
|
points_inside = np.logical_and(
|
||
|
(points > bounds[0]).all(axis=1),
|
||
|
(points < bounds[1]).all(axis=1))
|
||
|
|
||
|
return points_inside
|