forked from s_ranjbar/city_retrofit
Partial implementation neighbours detection.
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8a4fdc0397
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@ -14,6 +14,8 @@ from hub.city_model_structure.attributes.polygon import Polygon
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from hub.city_model_structure.attributes.polyhedron import Polyhedron
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from hub.helpers.location import Location
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from PIL import Image
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class MapPoint:
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def __init__(self, x, y):
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self.x = int(x)
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@ -36,7 +38,7 @@ class GeometryHelper:
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@staticmethod
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def coordinate_to_map_point(coordinate, city):
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return MapPoint((city.upper_corner[0] - coordinate[0])/2, (city.upper_corner[1] - coordinate[1])/2)
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return MapPoint((city.upper_corner[0] - coordinate[0])*2, (city.upper_corner[1] - coordinate[1])*2)
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@staticmethod
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def point_between_point(point_1, point_2, x):
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@ -49,10 +51,12 @@ class GeometryHelper:
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def city_mapping(city, building_names=None):
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if building_names is None:
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building_names = [b.name for b in city.buildings]
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x = int((city.upper_corner[0] - city.lower_corner[0]) / 2)
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y = int((city.upper_corner[1] - city.lower_corner[1]) / 2)
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x = int((city.upper_corner[0] - city.lower_corner[0]) * 2)
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y = int((city.upper_corner[1] - city.lower_corner[1]) * 2)
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city_map = [['' for _ in range(y+1)] for _ in range(x+1)]
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city_image = [[0 for _ in range(y+1)] for _ in range(x+1)]
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img = Image.new('RGB', (x+1, y+1), "black") # create a new black image
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city_image = img.load() # create the pixel map
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for building_name in building_names:
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building = city.city_object(building_name)
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for ground in building.grounds:
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@ -68,7 +72,7 @@ class GeometryHelper:
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y = GeometryHelper.point_between_point(point_1, point_2, x).y
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if city_map[x][y] == '':
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city_map[x][y] = building.name
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city_image[x][y] = 1
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city_image[x, y] = (90, 90, 90)
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elif city_map[x][y] != building.name:
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neighbour = city.city_object(city_map[x][y])
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if building.neighbours is None:
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@ -79,32 +83,7 @@ class GeometryHelper:
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neighbour.neighbours = [building]
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elif building not in neighbour.neighbours:
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neighbour.neighbours.append(building)
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"""
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x = int((city.upper_corner[0] - coordinate[0]) / 2)
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y = int((city.upper_corner[1] - coordinate[1]) / 2)
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if city_map[x][y] == '':
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city_map[x][y] = building.name
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city_image[x][y] = 1
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elif city_map[x][y] != building.name:
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neighbour = city.city_object(city_map[x][y])
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if building.neighbours is None:
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building.neighbours = [neighbour]
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elif neighbour not in building.neighbours:
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building.neighbours.append(neighbour)
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if neighbour.neighbours is None:
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neighbour.neighbours = [building]
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elif building not in neighbour.neighbours:
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neighbour.neighbours.append(building)
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"""
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img.show()
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@staticmethod
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def segment_list_to_trimesh(lines) -> Trimesh:
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