forked from s_ranjbar/city_retrofit
actualizing dynamic workflow
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@ -219,40 +219,17 @@ class Surface:
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"""
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"""
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# New method to calculate area
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# New method to calculate area
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if self._area is None:
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if self._area is None:
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if len(self.points) < 3:
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alpha = 0
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vec_1 = self.points[1] - self.points[0]
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for i in range(2, len(self.points)):
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vec_2 = self.points[i] - self.points[0]
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alpha += self.angle_between_vectors(vec_1, vec_2)
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if len(self.points) < 3 or alpha == 0:
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area = 0
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area = 0
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print('Warning: the area of a line or point cannot be calculated. Area = 0')
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else:
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else:
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z_vector = [0, 0, 1]
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# todo: Guilleeeee!!!!
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normal_vector = self.normal
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points_2d = self.rotate_surface_to_horizontal(self)
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points_2d = []
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x = normal_vector[0]
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y = normal_vector[1]
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if x != 0 or y != 0:
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alpha = math.acos(np.dot(normal_vector, z_vector) / np.linalg.norm(normal_vector) / np.linalg.norm(z_vector))
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turning_line = np.cross(normal_vector, z_vector)
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third_axis = np.cross(normal_vector, turning_line)
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w_1 = turning_line / np.linalg.norm(turning_line)
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w_2 = normal_vector
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w_3 = third_axis / np.linalg.norm(third_axis)
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# turning_base_matrix
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turning_matrix = np.array([[1, 0, 0],
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[0, math.cos(alpha), -math.sin(alpha)],
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[0, math.sin(alpha), math.cos(alpha)]])
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base_matrix = np.array([w_1, w_2, w_3])
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turning_base_matrix = np.matmul(base_matrix.transpose(), turning_matrix.transpose())
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turning_base_matrix = np.matmul(turning_base_matrix, base_matrix)
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if turning_base_matrix is None:
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print('Error processing turning base matrix')
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else:
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for point in self.points:
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new_point = np.matmul(turning_base_matrix, point)
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points_2d.append(new_point)
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else:
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for point in self.points:
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points_2d.append([point[0], point[1], 0])
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polygon_2d = pn.Polygon(np.array(points_2d))
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polygon_2d = pn.Polygon(np.array(points_2d))
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area = 0
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area = 0
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for i in range(0, len(polygon_2d.points)-1):
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for i in range(0, len(polygon_2d.points)-1):
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@ -265,6 +242,48 @@ class Surface:
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self._area = abs(area)
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self._area = abs(area)
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return self._area
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return self._area
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@staticmethod
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def rotate_surface_to_horizontal(surface):
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z_vector = [0, 0, 1]
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normal_vector = surface.normal
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points_2d = []
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x = normal_vector[0]
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y = normal_vector[1]
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if x == 0 and y == 0:
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# Already horizontal
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for point in surface.points:
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points_2d.append([point[0], point[1], 0])
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else:
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alpha = surface.angle_between_vectors(normal_vector, z_vector)
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rotation_line = np.cross(normal_vector, z_vector)
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third_axis = np.cross(normal_vector, rotation_line)
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w_1 = rotation_line / np.linalg.norm(rotation_line)
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w_2 = normal_vector
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w_3 = third_axis / np.linalg.norm(third_axis)
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rotation_matrix = np.array([[1, 0, 0],
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[0, math.cos(alpha), -math.sin(alpha)],
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[0, math.sin(alpha), math.cos(alpha)]])
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base_matrix = np.array([w_1, w_2, w_3])
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rotation_base_matrix = np.matmul(base_matrix.transpose(), rotation_matrix.transpose())
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rotation_base_matrix = np.matmul(rotation_base_matrix, base_matrix)
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if rotation_base_matrix is None:
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print('Error processing rotation base matrix')
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else:
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for point in surface.points:
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new_point = np.matmul(rotation_base_matrix, point)
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points_2d.append(new_point)
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return points_2d
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@staticmethod
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def angle_between_vectors(vec_1, vec_2):
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alpha = math.acos(np.dot(vec_1, vec_2) / np.linalg.norm(vec_1) / np.linalg.norm(vec_2))
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if np.linalg.norm(vec_1) == 0 or np.linalg.norm(vec_2) == 0:
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print('ERROR')
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# todo: rise error
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return alpha
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def _is_almost_same_terrain(self, terrain_points, ground_points):
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def _is_almost_same_terrain(self, terrain_points, ground_points):
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equal = 0
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equal = 0
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for terrain_point in terrain_points:
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for terrain_point in terrain_points:
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