forked from s_ranjbar/city_retrofit
untested neighbours detection implemented.
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@ -16,14 +16,35 @@ from hub.helpers.location import Location
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from PIL import Image
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from PIL import Image
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class MapPoint:
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class MapPoint:
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def __init__(self, x, y):
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def __init__(self, x, y):
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self.x = int(x)
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self._x = int(x)
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self.y = int(y)
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self._y = int(y)
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@property
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def x(self):
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return self._x
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@property
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def y(self):
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return self._y
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def __str__(self):
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def __str__(self):
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return f'({self.x}, {self.y})'
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return f'({self.x}, {self.y})'
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def __len__(self):
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return 1
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def __getitem__(self, index):
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if index == 0:
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return self._x
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elif index == 1:
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return self._y
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else:
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raise IndexError('Index error')
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class GeometryHelper:
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class GeometryHelper:
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"""
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"""
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Geometry helper class
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Geometry helper class
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@ -38,41 +59,38 @@ class GeometryHelper:
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@staticmethod
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@staticmethod
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def coordinate_to_map_point(coordinate, city):
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def coordinate_to_map_point(coordinate, city):
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return MapPoint((city.upper_corner[0] - coordinate[0])*2, (city.upper_corner[1] - coordinate[1])*2)
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return MapPoint((city.upper_corner[0] - coordinate[0] / 1), (city.upper_corner[1] - coordinate[1] / 1))
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@staticmethod
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def point_between_point(point_1, point_2, x):
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m = (point_1.y - point_2.y)/(point_1.x - point_2.x)
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c = point_2.y - (m*point_2.x)
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y = (m*x)+c
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return MapPoint(x,y)
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@staticmethod
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@staticmethod
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def city_mapping(city, building_names=None):
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def city_mapping(city, building_names=None):
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if building_names is None:
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if building_names is None:
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building_names = [b.name for b in city.buildings]
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building_names = [b.name for b in city.buildings]
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x = int((city.upper_corner[0] - city.lower_corner[0]) * 2)
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x = int((city.upper_corner[0] - city.lower_corner[0]) / 1)
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y = int((city.upper_corner[1] - city.lower_corner[1]) * 2)
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y = int((city.upper_corner[1] - city.lower_corner[1]) / 1)
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city_map = [['' for _ in range(y+1)] for _ in range(x+1)]
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city_map = [['' for _ in range(y + 1)] for _ in range(x + 1)]
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img = Image.new('RGB', (x+1, y+1), "black") # create a new black image
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img = Image.new('RGB', (x + 1, y + 1), "black") # create a new black image
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city_image = img.load() # create the pixel map
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city_image = img.load() # create the pixel map
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for building_name in building_names:
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for building_name in building_names:
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building = city.city_object(building_name)
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building = city.city_object(building_name)
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for ground in building.grounds:
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for ground in building.grounds:
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length = len(ground.perimeter_polygon.coordinates) - 1
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length = len(ground.perimeter_polygon.coordinates) - 1
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for i, coordinate in enumerate(ground.perimeter_polygon.coordinates):
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for i, coordinate in enumerate(ground.perimeter_polygon.coordinates):
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j = i+1
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j = i + 1
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if i == length:
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if i == length:
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j = 0
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j = 0
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next_coordinate = ground.perimeter_polygon.coordinates[j]
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next_coordinate = ground.perimeter_polygon.coordinates[j]
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point_1 = GeometryHelper.coordinate_to_map_point(coordinate, city)
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point = GeometryHelper.coordinate_to_map_point(coordinate, city)
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point_2 = GeometryHelper.coordinate_to_map_point(next_coordinate, city)
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distance = GeometryHelper.distance_between_points(coordinate, next_coordinate)
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for x in range(point_1.x, point_2.x):
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if distance == 0:
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y = GeometryHelper.point_between_point(point_1, point_2, x).y
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continue
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delta_x = (coordinate[0] - next_coordinate[0]) / distance
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delta_y = (coordinate[1] - next_coordinate[1]) / distance
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for i in range(0, int(distance)):
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x = MapPoint(point.x + (delta_x * i), point.y + (delta_y * i)).x
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y = MapPoint(point.x + (delta_x * i), point.y + (delta_y * i)).y
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if city_map[x][y] == '':
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if city_map[x][y] == '':
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city_map[x][y] = building.name
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city_map[x][y] = building.name
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city_image[x, y] = (90, 90, 90)
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city_image[x, y] = (100, 0, 0)
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elif city_map[x][y] != building.name:
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elif city_map[x][y] != building.name:
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neighbour = city.city_object(city_map[x][y])
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neighbour = city.city_object(city_map[x][y])
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if building.neighbours is None:
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if building.neighbours is None:
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@ -194,6 +212,6 @@ class GeometryHelper:
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"""
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"""
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power = 0
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power = 0
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for dimension in range(0, len(vertex1)):
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for dimension in range(0, len(vertex1)):
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power += math.pow(vertex2[dimension]-vertex1[dimension], 2)
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power += math.pow(vertex2[dimension] - vertex1[dimension], 2)
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distance = math.sqrt(power)
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distance = math.sqrt(power)
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return distance
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return distance
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