forked from s_ranjbar/city_retrofit
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@ -131,6 +131,9 @@ class Building(CityObject):
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def attic_heated(self) -> Union[None, int]:
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def attic_heated(self) -> Union[None, int]:
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"""
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"""
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Get if the city object attic is heated
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Get if the city object attic is heated
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0: no attic in the building
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1: attic exists but is not heated
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2: attic exists and is heated
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:return: None or int
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:return: None or int
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"""
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"""
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return self._attic_heated
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return self._attic_heated
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@ -139,6 +142,9 @@ class Building(CityObject):
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def attic_heated(self, value):
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def attic_heated(self, value):
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"""
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"""
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Set if the city object attic is heated
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Set if the city object attic is heated
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0: no attic in the building
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1: attic exists but is not heated
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2: attic exists and is heated
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:param value: int
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:param value: int
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"""
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"""
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if value is not None:
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if value is not None:
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@ -148,6 +154,9 @@ class Building(CityObject):
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def basement_heated(self) -> Union[None, int]:
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def basement_heated(self) -> Union[None, int]:
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"""
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"""
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Get if the city object basement is heated
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Get if the city object basement is heated
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0: no basement in the building
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1: basement exists but is not heated
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2: basement exists and is heated
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:return: None or int
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:return: None or int
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"""
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"""
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return self._basement_heated
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return self._basement_heated
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@ -156,6 +165,9 @@ class Building(CityObject):
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def basement_heated(self, value):
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def basement_heated(self, value):
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"""
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"""
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Set if the city object basement is heated
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Set if the city object basement is heated
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0: no basement in the building
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1: basement exists but is not heated
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2: basement exists and is heated
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:param value: int
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:param value: int
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"""
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"""
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if value is not None:
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if value is not None:
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