import math import numpy as np class Geometry: def __init__(self, delta=0.5): self._delta = delta def almost_equal(self, v1, v2): delta = math.sqrt(pow((v1[0] - v2[0]), 2) + pow((v1[1] - v2[1]), 2) + pow((v1[2] - v2[2]), 2)) return delta <= self._delta def is_almost_same_surface(self, s1, s2): # delta is grads an need to be converted into radians delta = np.rad2deg(self._delta) difference = (s1.inclination - s2.inclination) % math.pi if abs(difference) > delta: return False # s1 and s2 are at least almost parallel surfaces # calculate distance point to plane using all the vertex # select surface1 value for the point (X,Y,Z) where two of the values are 0 minimum_distance = self._delta + 1 parametric = s2.polygon.get_parametric() n2 = s2.normal for point in s1.points: distance = abs( (point[0] * parametric[0]) + (point[1] * parametric[1]) + (point[2] * parametric[2]) + parametric[3]) normal_module = math.sqrt(pow(n2[0], 2) + pow(n2[1], 2) + pow(n2[2], 2)) if normal_module == 0: continue distance = distance / normal_module if distance < minimum_distance: minimum_distance = distance if minimum_distance <= self._delta: break if minimum_distance > self._delta or s1.intersect(s2) is None: return False else: return True @staticmethod def to_points_matrix(points, remove_last=False): rows = points.size // 3 points = points.reshape(rows, 3) if remove_last: points = np.delete(points, rows - 1, 0) return points