forked from s_ranjbar/city_retrofit
712 lines
21 KiB
Python
712 lines
21 KiB
Python
import numpy as np
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import collections
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try:
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# pip install python-fcl
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import fcl
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except BaseException:
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fcl = None
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class ContactData(object):
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"""
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Data structure for holding information about a collision contact.
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"""
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def __init__(self, names, contact):
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"""
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Initialize a ContactData.
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Parameters
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----------
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names : list of str
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The names of the two objects in order.
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contact : fcl.Contact
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The contact in question.
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"""
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self.names = set(names)
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self._inds = {
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names[0]: contact.b1,
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names[1]: contact.b2
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}
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self._point = contact.pos
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@property
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def point(self):
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"""
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The 3D point of intersection for this contact.
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Returns
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-------
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point : (3,) float
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The intersection point.
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"""
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return self._point
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def index(self, name):
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"""
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Returns the index of the face in contact for the mesh with
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the given name.
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Parameters
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----------
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name : str
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The name of the target object.
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Returns
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-------
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index : int
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The index of the face in collision
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"""
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return self._inds[name]
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class DistanceData(object):
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"""
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Data structure for holding information about a distance query.
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"""
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def __init__(self, names, result):
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"""
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Initialize a DistanceData.
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Parameters
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----------
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names : list of str
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The names of the two objects in order.
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contact : fcl.DistanceResult
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The distance query result.
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"""
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self.names = set(names)
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self._inds = {
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names[0]: result.b1,
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names[1]: result.b2
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}
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self._points = {
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names[0]: result.nearest_points[0],
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names[1]: result.nearest_points[1]
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}
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self._distance = result.min_distance
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@property
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def distance(self):
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"""
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Returns the distance between the two objects.
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Returns
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-------
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distance : float
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The euclidean distance between the objects.
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"""
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return self._distance
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def index(self, name):
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"""
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Returns the index of the closest face for the mesh with
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the given name.
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Parameters
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----------
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name : str
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The name of the target object.
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Returns
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-------
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index : int
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The index of the face in collisoin.
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"""
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return self._inds[name]
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def point(self, name):
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"""
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The 3D point of closest distance on the mesh with the given name.
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Parameters
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----------
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name : str
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The name of the target object.
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Returns
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-------
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point : (3,) float
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The closest point.
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"""
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return self._points[name]
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class CollisionManager(object):
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"""
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A mesh-mesh collision manager.
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"""
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def __init__(self):
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"""
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Initialize a mesh-mesh collision manager.
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"""
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if fcl is None:
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raise ValueError('No FCL Available!')
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# {name: {geom:, obj}}
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self._objs = {}
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# {id(bvh) : str, name}
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# unpopulated values will return None
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self._names = collections.defaultdict(lambda: None)
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# cache BVH objects
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# {mesh.md5(): fcl.BVHModel object}
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self._bvh = {}
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self._manager = fcl.DynamicAABBTreeCollisionManager()
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self._manager.setup()
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def add_object(self,
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name,
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mesh,
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transform=None):
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"""
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Add an object to the collision manager.
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If an object with the given name is already in the manager,
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replace it.
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Parameters
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----------
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name : str
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An identifier for the object
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mesh : Trimesh object
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The geometry of the collision object
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transform : (4,4) float
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Homogeneous transform matrix for the object
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"""
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# if no transform passed, assume identity transform
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if transform is None:
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transform = np.eye(4)
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transform = np.asanyarray(transform, dtype=np.float32)
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if transform.shape != (4, 4):
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raise ValueError('transform must be (4,4)!')
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# create or recall from cache BVH
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bvh = self._get_BVH(mesh)
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# create the FCL transform from (4,4) matrix
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t = fcl.Transform(transform[:3, :3], transform[:3, 3])
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o = fcl.CollisionObject(bvh, t)
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# Add collision object to set
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if name in self._objs:
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self._manager.unregisterObject(self._objs[name])
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self._objs[name] = {'obj': o,
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'geom': bvh}
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# store the name of the geometry
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self._names[id(bvh)] = name
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self._manager.registerObject(o)
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self._manager.update()
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return o
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def remove_object(self, name):
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"""
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Delete an object from the collision manager.
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Parameters
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----------
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name : str
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The identifier for the object
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"""
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if name in self._objs:
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self._manager.unregisterObject(self._objs[name]['obj'])
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self._manager.update(self._objs[name]['obj'])
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# remove objects from _objs
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geom_id = id(self._objs.pop(name)['geom'])
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# remove names
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self._names.pop(geom_id)
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else:
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raise ValueError('{} not in collision manager!'.format(name))
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def set_transform(self, name, transform):
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"""
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Set the transform for one of the manager's objects.
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This replaces the prior transform.
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Parameters
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----------
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name : str
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An identifier for the object already in the manager
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transform : (4,4) float
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A new homogeneous transform matrix for the object
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"""
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if name in self._objs:
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o = self._objs[name]['obj']
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o.setRotation(transform[:3, :3])
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o.setTranslation(transform[:3, 3])
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self._manager.update(o)
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else:
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raise ValueError('{} not in collision manager!'.format(name))
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def in_collision_single(self,
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mesh,
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transform=None,
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return_names=False,
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return_data=False):
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"""
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Check a single object for collisions against all objects in the
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manager.
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Parameters
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----------
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mesh : Trimesh object
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The geometry of the collision object
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transform : (4,4) float
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Homogeneous transform matrix
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return_names : bool
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If true, a set is returned containing the names
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of all objects in collision with the object
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return_data : bool
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If true, a list of ContactData is returned as well
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Returns
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------------
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is_collision : bool
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True if a collision occurs and False otherwise
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names : set of str
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[OPTIONAL] The set of names of objects that collided with the
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provided one
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contacts : list of ContactData
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[OPTIONAL] All contacts detected
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"""
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if transform is None:
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transform = np.eye(4)
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# Create FCL data
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b = self._get_BVH(mesh)
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t = fcl.Transform(transform[:3, :3], transform[:3, 3])
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o = fcl.CollisionObject(b, t)
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# Collide with manager's objects
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cdata = fcl.CollisionData()
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if return_names or return_data:
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cdata = fcl.CollisionData(request=fcl.CollisionRequest(
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num_max_contacts=100000,
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enable_contact=True))
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self._manager.collide(o, cdata, fcl.defaultCollisionCallback)
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result = cdata.result.is_collision
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# If we want to return the objects that were collision, collect them.
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objs_in_collision = set()
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contact_data = []
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if return_names or return_data:
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for contact in cdata.result.contacts:
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cg = contact.o1
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if cg == b:
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cg = contact.o2
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name = self._extract_name(cg)
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names = (name, '__external')
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if cg == contact.o2:
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names = reversed(names)
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if return_names:
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objs_in_collision.add(name)
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if return_data:
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contact_data.append(ContactData(names, contact))
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if return_names and return_data:
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return result, objs_in_collision, contact_data
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elif return_names:
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return result, objs_in_collision
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elif return_data:
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return result, contact_data
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else:
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return result
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def in_collision_internal(self, return_names=False, return_data=False):
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"""
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Check if any pair of objects in the manager collide with one another.
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Parameters
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----------
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return_names : bool
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If true, a set is returned containing the names
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of all pairs of objects in collision.
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return_data : bool
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If true, a list of ContactData is returned as well
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Returns
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-------
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is_collision : bool
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True if a collision occurred between any pair of objects
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and False otherwise
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names : set of 2-tup
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The set of pairwise collisions. Each tuple
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contains two names in alphabetical order indicating
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that the two corresponding objects are in collision.
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contacts : list of ContactData
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All contacts detected
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"""
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cdata = fcl.CollisionData()
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if return_names or return_data:
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cdata = fcl.CollisionData(request=fcl.CollisionRequest(
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num_max_contacts=100000, enable_contact=True))
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self._manager.collide(cdata, fcl.defaultCollisionCallback)
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result = cdata.result.is_collision
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objs_in_collision = set()
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contact_data = []
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if return_names or return_data:
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for contact in cdata.result.contacts:
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names = (self._extract_name(contact.o1),
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self._extract_name(contact.o2))
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if return_names:
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objs_in_collision.add(tuple(sorted(names)))
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if return_data:
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contact_data.append(ContactData(names, contact))
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if return_names and return_data:
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return result, objs_in_collision, contact_data
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elif return_names:
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return result, objs_in_collision
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elif return_data:
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return result, contact_data
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else:
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return result
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def in_collision_other(self, other_manager,
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return_names=False, return_data=False):
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"""
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Check if any object from this manager collides with any object
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from another manager.
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Parameters
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-------------------
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other_manager : CollisionManager
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Another collision manager object
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return_names : bool
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If true, a set is returned containing the names
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of all pairs of objects in collision.
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return_data : bool
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If true, a list of ContactData is returned as well
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Returns
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-------------
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is_collision : bool
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True if a collision occurred between any pair of objects
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and False otherwise
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names : set of 2-tup
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The set of pairwise collisions. Each tuple
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contains two names (first from this manager,
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second from the other_manager) indicating
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that the two corresponding objects are in collision.
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contacts : list of ContactData
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All contacts detected
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"""
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cdata = fcl.CollisionData()
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if return_names or return_data:
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cdata = fcl.CollisionData(
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request=fcl.CollisionRequest(
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num_max_contacts=100000,
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enable_contact=True))
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self._manager.collide(other_manager._manager,
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cdata,
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fcl.defaultCollisionCallback)
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result = cdata.result.is_collision
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objs_in_collision = set()
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contact_data = []
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if return_names or return_data:
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for contact in cdata.result.contacts:
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reverse = False
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names = (self._extract_name(contact.o1),
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other_manager._extract_name(contact.o2))
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if names[0] is None:
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names = (self._extract_name(contact.o2),
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other_manager._extract_name(contact.o1))
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reverse = True
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if return_names:
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objs_in_collision.add(names)
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if return_data:
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if reverse:
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names = reversed(names)
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contact_data.append(ContactData(names, contact))
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if return_names and return_data:
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return result, objs_in_collision, contact_data
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elif return_names:
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return result, objs_in_collision
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elif return_data:
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return result, contact_data
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else:
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return result
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def min_distance_single(self,
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mesh,
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transform=None,
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return_name=False,
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return_data=False):
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"""
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Get the minimum distance between a single object and any
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object in the manager.
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Parameters
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---------------
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mesh : Trimesh object
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The geometry of the collision object
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transform : (4,4) float
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Homogeneous transform matrix for the object
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return_names : bool
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If true, return name of the closest object
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return_data : bool
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If true, a DistanceData object is returned as well
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Returns
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-------------
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distance : float
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Min distance between mesh and any object in the manager
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name : str
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The name of the object in the manager that was closest
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data : DistanceData
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Extra data about the distance query
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"""
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if transform is None:
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transform = np.eye(4)
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# Create FCL data
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b = self._get_BVH(mesh)
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t = fcl.Transform(transform[:3, :3], transform[:3, 3])
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o = fcl.CollisionObject(b, t)
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# Collide with manager's objects
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ddata = fcl.DistanceData()
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if return_data:
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ddata = fcl.DistanceData(
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fcl.DistanceRequest(enable_nearest_points=True),
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fcl.DistanceResult()
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)
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self._manager.distance(o, ddata, fcl.defaultDistanceCallback)
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distance = ddata.result.min_distance
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# If we want to return the objects that were collision, collect them.
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name, data = None, None
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if return_name or return_data:
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cg = ddata.result.o1
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if cg == b:
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cg = ddata.result.o2
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name = self._extract_name(cg)
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names = (name, '__external')
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if cg == ddata.result.o2:
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names = reversed(names)
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data = DistanceData(names, ddata.result)
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if return_name and return_data:
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return distance, name, data
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elif return_name:
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return distance, name
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elif return_data:
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return distance, data
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else:
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return distance
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def min_distance_internal(self, return_names=False, return_data=False):
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"""
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Get the minimum distance between any pair of objects in the manager.
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Parameters
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-------------
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return_names : bool
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If true, a 2-tuple is returned containing the names
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of the closest objects.
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return_data : bool
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If true, a DistanceData object is returned as well
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Returns
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-----------
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distance : float
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Min distance between any two managed objects
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names : (2,) str
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The names of the closest objects
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data : DistanceData
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Extra data about the distance query
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"""
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ddata = fcl.DistanceData()
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if return_data:
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ddata = fcl.DistanceData(
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fcl.DistanceRequest(enable_nearest_points=True),
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fcl.DistanceResult()
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)
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self._manager.distance(ddata, fcl.defaultDistanceCallback)
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distance = ddata.result.min_distance
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names, data = None, None
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if return_names or return_data:
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names = (self._extract_name(ddata.result.o1),
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self._extract_name(ddata.result.o2))
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data = DistanceData(names, ddata.result)
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names = tuple(sorted(names))
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if return_names and return_data:
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return distance, names, data
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elif return_names:
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return distance, names
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elif return_data:
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return distance, data
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else:
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return distance
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def min_distance_other(self, other_manager,
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return_names=False, return_data=False):
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"""
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Get the minimum distance between any pair of objects,
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one in each manager.
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Parameters
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----------
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other_manager : CollisionManager
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Another collision manager object
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return_names : bool
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If true, a 2-tuple is returned containing
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the names of the closest objects.
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return_data : bool
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If true, a DistanceData object is returned as well
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Returns
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-----------
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distance : float
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The min distance between a pair of objects,
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one from each manager.
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names : 2-tup of str
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A 2-tuple containing two names (first from this manager,
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second from the other_manager) indicating
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the two closest objects.
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data : DistanceData
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Extra data about the distance query
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"""
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ddata = fcl.DistanceData()
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if return_data:
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ddata = fcl.DistanceData(
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fcl.DistanceRequest(enable_nearest_points=True),
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fcl.DistanceResult()
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)
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self._manager.distance(other_manager._manager,
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ddata,
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fcl.defaultDistanceCallback)
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distance = ddata.result.min_distance
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|
|
names, data = None, None
|
|
if return_names or return_data:
|
|
reverse = False
|
|
names = (self._extract_name(ddata.result.o1),
|
|
other_manager._extract_name(ddata.result.o2))
|
|
if names[0] is None:
|
|
reverse = True
|
|
names = (self._extract_name(ddata.result.o2),
|
|
other_manager._extract_name(ddata.result.o1))
|
|
|
|
dnames = tuple(names)
|
|
if reverse:
|
|
dnames = reversed(dnames)
|
|
data = DistanceData(dnames, ddata.result)
|
|
|
|
if return_names and return_data:
|
|
return distance, names, data
|
|
elif return_names:
|
|
return distance, names
|
|
elif return_data:
|
|
return distance, data
|
|
else:
|
|
return distance
|
|
|
|
def _get_BVH(self, mesh):
|
|
"""
|
|
Get a BVH for a mesh.
|
|
|
|
Parameters
|
|
-------------
|
|
mesh : Trimesh
|
|
Mesh to create BVH for
|
|
|
|
Returns
|
|
--------------
|
|
bvh : fcl.BVHModel
|
|
BVH object of source mesh
|
|
"""
|
|
bvh = mesh_to_BVH(mesh)
|
|
return bvh
|
|
|
|
def _extract_name(self, geom):
|
|
"""
|
|
Retrieve the name of an object from the manager by its
|
|
CollisionObject, or return None if not found.
|
|
|
|
Parameters
|
|
-----------
|
|
geom : CollisionObject or BVHModel
|
|
Input model
|
|
|
|
Returns
|
|
------------
|
|
names : hashable
|
|
Name of input geometry
|
|
"""
|
|
return self._names[id(geom)]
|
|
|
|
|
|
def mesh_to_BVH(mesh):
|
|
"""
|
|
Create a BVHModel object from a Trimesh object
|
|
|
|
Parameters
|
|
-----------
|
|
mesh : Trimesh
|
|
Input geometry
|
|
|
|
Returns
|
|
------------
|
|
bvh : fcl.BVHModel
|
|
BVH of input geometry
|
|
"""
|
|
bvh = fcl.BVHModel()
|
|
bvh.beginModel(num_tris_=len(mesh.faces),
|
|
num_vertices_=len(mesh.vertices))
|
|
bvh.addSubModel(verts=mesh.vertices,
|
|
triangles=mesh.faces)
|
|
bvh.endModel()
|
|
return bvh
|
|
|
|
|
|
def scene_to_collision(scene):
|
|
"""
|
|
Create collision objects from a trimesh.Scene object.
|
|
|
|
Parameters
|
|
------------
|
|
scene : trimesh.Scene
|
|
Scene to create collision objects for
|
|
|
|
Returns
|
|
------------
|
|
manager : CollisionManager
|
|
CollisionManager for objects in scene
|
|
objects: {node name: CollisionObject}
|
|
Collision objects for nodes in scene
|
|
"""
|
|
manager = CollisionManager()
|
|
objects = {}
|
|
for node in scene.graph.nodes_geometry:
|
|
T, geometry = scene.graph[node]
|
|
objects[node] = manager.add_object(name=node,
|
|
mesh=scene.geometry[geometry],
|
|
transform=T)
|
|
return manager, objects
|