city_retrofit/venv/lib/python3.7/site-packages/trimesh/registration.py

341 lines
10 KiB
Python

"""
registration.py
---------------
Functions for registering (aligning) point clouds with meshes.
"""
import numpy as np
from . import util
from . import bounds
from . import transformations
from .transformations import transform_points
try:
from scipy.spatial import cKDTree
except BaseException as E:
# wrapping just ImportError fails in some cases
# will raise the error when someone tries to use KDtree
from . import exceptions
cKDTree = exceptions.closure(E)
def mesh_other(mesh,
other,
samples=500,
scale=False,
icp_first=10,
icp_final=50):
"""
Align a mesh with another mesh or a PointCloud using
the principal axes of inertia as a starting point which
is refined by iterative closest point.
Parameters
------------
mesh : trimesh.Trimesh object
Mesh to align with other
other : trimesh.Trimesh or (n, 3) float
Mesh or points in space
samples : int
Number of samples from mesh surface to align
scale : bool
Allow scaling in transform
icp_first : int
How many ICP iterations for the 9 possible
combinations of sign flippage
icp_final : int
How many ICP iterations for the closest
candidate from the wider search
Returns
-----------
mesh_to_other : (4, 4) float
Transform to align mesh to the other object
cost : float
Average squared distance per point
"""
def key_points(m, count):
"""
Return a combination of mesh vertices and surface samples
with vertices chosen by likelihood to be important
to registation.
"""
if len(m.vertices) < (count / 2):
return np.vstack((
m.vertices,
m.sample(count - len(m.vertices))))
else:
return m.sample(count)
if not util.is_instance_named(mesh, 'Trimesh'):
raise ValueError('mesh must be Trimesh object!')
inverse = True
search = mesh
# if both are meshes use the smaller one for searching
if util.is_instance_named(other, 'Trimesh'):
if len(mesh.vertices) > len(other.vertices):
# do the expensive tree construction on the
# smaller mesh and query the others points
search = other
inverse = False
points = key_points(m=mesh, count=samples)
points_mesh = mesh
else:
points_mesh = other
points = key_points(m=other, count=samples)
if points_mesh.is_volume:
points_PIT = points_mesh.principal_inertia_transform
else:
points_PIT = points_mesh.bounding_box_oriented.principal_inertia_transform
elif util.is_shape(other, (-1, 3)):
# case where other is just points
points = other
points_PIT = bounds.oriented_bounds(points)[0]
else:
raise ValueError('other must be mesh or (n, 3) points!')
# get the transform that aligns the search mesh principal
# axes of inertia with the XYZ axis at the origin
if search.is_volume:
search_PIT = search.principal_inertia_transform
else:
search_PIT = search.bounding_box_oriented.principal_inertia_transform
# transform that moves the principal axes of inertia
# of the search mesh to be aligned with the best- guess
# principal axes of the points
search_to_points = np.dot(np.linalg.inv(points_PIT),
search_PIT)
# permutations of cube rotations
# the principal inertia transform has arbitrary sign
# along the 3 major axis so try all combinations of
# 180 degree rotations with a quick first ICP pass
cubes = np.array([np.eye(4) * np.append(diag, 1)
for diag in [[1, 1, 1],
[1, 1, -1],
[1, -1, 1],
[-1, 1, 1],
[-1, -1, 1],
[-1, 1, -1],
[1, -1, -1],
[-1, -1, -1]]])
# loop through permutations and run iterative closest point
costs = np.ones(len(cubes)) * np.inf
transforms = [None] * len(cubes)
centroid = search.centroid
for i, flip in enumerate(cubes):
# transform from points to search mesh
# flipped around the centroid of search
a_to_b = np.dot(
transformations.transform_around(flip, centroid),
np.linalg.inv(search_to_points))
# run first pass ICP
matrix, junk, cost = icp(a=points,
b=search,
initial=a_to_b,
max_iterations=int(icp_first),
scale=scale)
# save transform and costs from ICP
transforms[i] = matrix
costs[i] = cost
# run a final ICP refinement step
matrix, junk, cost = icp(a=points,
b=search,
initial=transforms[np.argmin(costs)],
max_iterations=int(icp_final),
scale=scale)
# convert to per- point distance average
cost /= len(points)
# we picked the smaller mesh to construct the tree
# on so we may have calculated a transform backwards
# to save computation, so just invert matrix here
if inverse:
mesh_to_other = np.linalg.inv(matrix)
else:
mesh_to_other = matrix
return mesh_to_other, cost
def procrustes(a,
b,
reflection=True,
translation=True,
scale=True,
return_cost=True):
"""
Perform Procrustes' analysis subject to constraints. Finds the
transformation T mapping a to b which minimizes the square sum
distances between Ta and b, also called the cost.
Parameters
----------
a : (n,3) float
List of points in space
b : (n,3) float
List of points in space
reflection : bool
If the transformation is allowed reflections
translation : bool
If the transformation is allowed translations
scale : bool
If the transformation is allowed scaling
return_cost : bool
Whether to return the cost and transformed a as well
Returns
----------
matrix : (4,4) float
The transformation matrix sending a to b
transformed : (n,3) float
The image of a under the transformation
cost : float
The cost of the transformation
"""
a = np.asanyarray(a, dtype=np.float64)
b = np.asanyarray(b, dtype=np.float64)
if not util.is_shape(a, (-1, 3)) or not util.is_shape(b, (-1, 3)):
raise ValueError('points must be (n,3)!')
if len(a) != len(b):
raise ValueError('a and b must contain same number of points!')
# Remove translation component
if translation:
acenter = a.mean(axis=0)
bcenter = b.mean(axis=0)
else:
acenter = np.zeros(a.shape[1])
bcenter = np.zeros(b.shape[1])
# Remove scale component
if scale:
ascale = np.sqrt(((a - acenter)**2).sum() / len(a))
bscale = np.sqrt(((b - bcenter)**2).sum() / len(b))
else:
ascale = 1
bscale = 1
# Use SVD to find optimal orthogonal matrix R
# constrained to det(R) = 1 if necessary.
u, s, vh = np.linalg.svd(
np.dot(((b - bcenter) / bscale).T, ((a - acenter) / ascale)))
if reflection:
R = np.dot(u, vh)
else:
R = np.dot(np.dot(u, np.diag(
[1, 1, np.linalg.det(np.dot(u, vh))])), vh)
# Compute our 4D transformation matrix encoding
# a -> (R @ (a - acenter)/ascale) * bscale + bcenter
# = (bscale/ascale)R @ a + (bcenter - (bscale/ascale)R @ acenter)
translation = bcenter - (bscale / ascale) * np.dot(R, acenter)
matrix = np.hstack((bscale / ascale * R, translation.reshape(-1, 1)))
matrix = np.vstack(
(matrix, np.array([0.] * (a.shape[1]) + [1.]).reshape(1, -1)))
if return_cost:
transformed = transform_points(a, matrix)
cost = ((b - transformed)**2).mean()
return matrix, transformed, cost
else:
return matrix
def icp(a,
b,
initial=np.identity(4),
threshold=1e-5,
max_iterations=20,
**kwargs):
"""
Apply the iterative closest point algorithm to align a point cloud with
another point cloud or mesh. Will only produce reasonable results if the
initial transformation is roughly correct. Initial transformation can be
found by applying Procrustes' analysis to a suitable set of landmark
points (often picked manually).
Parameters
----------
a : (n,3) float
List of points in space.
b : (m,3) float or Trimesh
List of points in space or mesh.
initial : (4,4) float
Initial transformation.
threshold : float
Stop when change in cost is less than threshold
max_iterations : int
Maximum number of iterations
kwargs : dict
Args to pass to procrustes
Returns
----------
matrix : (4,4) float
The transformation matrix sending a to b
transformed : (n,3) float
The image of a under the transformation
cost : float
The cost of the transformation
"""
a = np.asanyarray(a, dtype=np.float64)
if not util.is_shape(a, (-1, 3)):
raise ValueError('points must be (n,3)!')
is_mesh = util.is_instance_named(b, 'Trimesh')
if not is_mesh:
b = np.asanyarray(b, dtype=np.float64)
if not util.is_shape(b, (-1, 3)):
raise ValueError('points must be (n,3)!')
btree = cKDTree(b)
# transform a under initial_transformation
a = transform_points(a, initial)
total_matrix = initial
# start with infinite cost
old_cost = np.inf
# avoid looping forever by capping iterations
for n_iteration in range(max_iterations):
# Closest point in b to each point in a
if is_mesh:
closest, distance, faces = b.nearest.on_surface(a)
else:
distances, ix = btree.query(a, 1)
closest = b[ix]
# align a with closest points
matrix, transformed, cost = procrustes(a=a,
b=closest,
**kwargs)
# update a with our new transformed points
a = transformed
total_matrix = np.dot(matrix, total_matrix)
if old_cost - cost < threshold:
break
else:
old_cost = cost
return total_matrix, transformed, cost