forked from s_ranjbar/city_retrofit
139 lines
5.0 KiB
Python
139 lines
5.0 KiB
Python
"""
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Rhino module parses rhino files and import the geometry into the city model structure
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SPDX - License - Identifier: LGPL - 3.0 - or -later
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Copyright © 2022 Concordia CERC group
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Project Coder Guille Gutierrez guillermo.gutierrezmorote@concordia.capip
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"""
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import numpy as np
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from rhino3dm import *
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from rhino3dm._rhino3dm import Extrusion
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from rhino3dm._rhino3dm import MeshType
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from hub.city_model_structure.attributes.point import Point
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from hub.city_model_structure.attributes.polygon import Polygon
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from hub.city_model_structure.building import Building
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from hub.city_model_structure.building_demand.surface import Surface as HubSurface
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from hub.city_model_structure.city import City
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from hub.helpers.configuration_helper import ConfigurationHelper
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from hub.imports.geometry.helpers.geometry_helper import GeometryHelper
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class Rhino:
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def __init__(self, path):
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self._model = File3dm.Read(str(path))
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max_float = float(ConfigurationHelper().max_coordinate)
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min_float = float(ConfigurationHelper().min_coordinate)
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self._min_x = self._min_y = self._min_z = max_float
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self._max_x = self._max_y = self._max_z = min_float
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@staticmethod
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def _in_perimeter(wall, corner):
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res = wall.contains_point(Point(corner))
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return res
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@staticmethod
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def _add_hole(solid_polygon, hole):
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first = solid_polygon.points[0]
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points = first + hole.points + solid_polygon.points
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return Polygon(points)
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@staticmethod
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def _solid_points(coordinates) -> np.ndarray:
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solid_points = np.fromstring(coordinates, dtype=float, sep=' ')
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solid_points = GeometryHelper.to_points_matrix(solid_points)
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result = []
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found = False
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for row in solid_points:
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for row2 in result:
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if row[0] == row2[0] and row[1] == row2[1] and row[2] == row2[2]:
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found = True
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if not found:
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result.append(row)
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return solid_points
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def _corners(self, point):
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if point.X < self._min_x:
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self._min_x = point.X
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if point.Y < self._min_y:
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self._min_y = point.Y
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if point.Z < self._min_z:
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self._min_z = point.Z
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if point.X > self._max_x:
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self._max_x = point.X
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if point.Y > self._max_y:
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self._max_y = point.Y
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if point.Z > self._max_z:
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self._max_z = point.Z
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def _add_face(self, face):
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hub_surfaces = []
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_mesh = face.GetMesh(MeshType.Default)
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for i in range(0, len(_mesh.Faces)):
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mesh_faces = _mesh.Faces[i]
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_points = ''
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faces = []
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for index in mesh_faces:
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if index in faces:
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continue
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faces.append(index)
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self._corners(_mesh.Vertices[index])
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_points = _points + f'{_mesh.Vertices[index].X} {_mesh.Vertices[index].Y} {_mesh.Vertices[index].Z} '
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polygon_points = Rhino._solid_points(_points.strip())
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hub_surfaces.append(HubSurface(Polygon(polygon_points), Polygon(polygon_points)))
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return hub_surfaces
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@property
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def city(self) -> City:
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buildings = []
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city_objects = [] # building and "windows"
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windows = []
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_prev_name = ''
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for obj in self._model.Objects:
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name = obj.Attributes.Id
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hub_surfaces = []
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if isinstance(obj.Geometry, Extrusion):
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surface = obj.Geometry
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hub_surfaces = hub_surfaces + self._add_face(surface)
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else:
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for face in obj.Geometry.Faces:
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if face is None:
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break
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hub_surfaces = hub_surfaces + self._add_face(face)
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building = Building(name, hub_surfaces, 'unknown', 'unknown', [])
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city_objects.append(building)
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lower_corner = (self._min_x, self._min_y, self._min_z)
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upper_corner = (self._max_x, self._max_y, self._max_z)
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city = City(lower_corner, upper_corner, 'EPSG:26918')
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for building in city_objects:
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if len(building.surfaces) <= 2:
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# is not a building but a window!
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for surface in building.surfaces:
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# add to windows the "hole" with the normal inverted
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windows.append(Polygon(surface.perimeter_polygon.inverse))
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else:
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buildings.append(building)
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# todo: this method will be pretty inefficient
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for hole in windows:
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corner = hole.coordinates[0]
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for building in buildings:
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for surface in building.surfaces:
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plane = surface.perimeter_polygon.plane
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# todo: this is a hack for dompark project it should not be done this way windows should be correctly modeled
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# if the distance between the wall plane and the window is less than 2m
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# and the window Z coordinate it's between the wall Z, it's a window of that wall
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if plane.distance_to_point(corner) <= 2:
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# check if the window is in the right high.
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if surface.upper_corner[2] >= corner[2] >= surface.lower_corner[2]:
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if surface.holes_polygons is None:
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surface.holes_polygons = []
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surface.holes_polygons.append(hole)
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for building in buildings:
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city.add_city_object(building)
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building.level_of_detail.geometry = 3
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city.level_of_detail.geometry = 3
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return city
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