city_retrofit/venv/lib/python3.7/site-packages/trimesh/inertia.py

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"""
inertia.py
-------------
Functions for dealing with inertia tensors.
Results validated against known geometries and checked for
internal consistency.
"""
import numpy as np
from trimesh import util
# a matrix where all non- diagonal terms are -1.0
# and all diagonal terms are 1.0
negate_nondiagonal = (np.eye(3, dtype=np.float64) * 2) - 1
def cylinder_inertia(mass, radius, height, transform=None):
"""
Return the inertia tensor of a cylinder.
Parameters
------------
mass : float
Mass of cylinder
radius : float
Radius of cylinder
height : float
Height of cylinder
transform : (4, 4) float
Transformation of cylinder
Returns
------------
inertia : (3, 3) float
Inertia tensor
"""
h2, r2 = height ** 2, radius ** 2
diagonal = np.array([((mass * h2) / 12) + ((mass * r2) / 4),
((mass * h2) / 12) + ((mass * r2) / 4),
(mass * r2) / 2])
inertia = diagonal * np.eye(3)
if transform is not None:
inertia = transform_inertia(transform, inertia)
return inertia
def sphere_inertia(mass, radius):
"""
Return the inertia tensor of a sphere.
Parameters
------------
mass : float
Mass of sphere
radius : float
Radius of sphere
Returns
------------
inertia : (3, 3) float
Inertia tensor
"""
inertia = (2.0 / 5.0) * (radius ** 2) * mass * np.eye(3)
return inertia
def principal_axis(inertia):
"""
Find the principal components and principal axis
of inertia from the inertia tensor.
Parameters
------------
inertia : (3, 3) float
Inertia tensor
Returns
------------
components : (3,) float
Principal components of inertia
vectors : (3, 3) float
Row vectors pointing along the
principal axes of inertia
"""
inertia = np.asanyarray(inertia, dtype=np.float64)
if inertia.shape != (3, 3):
raise ValueError('inertia tensor must be (3, 3)!')
# you could any of the following to calculate this:
# np.linalg.svd, np.linalg.eig, np.linalg.eigh
# moment of inertia is square symmetric matrix
# eigh has the best numeric precision in tests
components, vectors = np.linalg.eigh(inertia * negate_nondiagonal)
# eigh returns them as column vectors, change them to row vectors
vectors = vectors.T
return components, vectors
def transform_inertia(transform, inertia_tensor):
"""
Transform an inertia tensor to a new frame.
More details in OCW PDF:
MIT16_07F09_Lec26.pdf
Parameters
------------
transform : (3, 3) or (4, 4) float
Transformation matrix
inertia_tensor : (3, 3) float
Inertia tensor
Returns
------------
transformed : (3, 3) float
Inertia tensor in new frame
"""
# check inputs and extract rotation
transform = np.asanyarray(transform, dtype=np.float64)
if transform.shape == (4, 4):
rotation = transform[:3, :3]
elif transform.shape == (3, 3):
rotation = transform
else:
raise ValueError('transform must be (3, 3) or (4, 4)!')
inertia_tensor = np.asanyarray(inertia_tensor, dtype=np.float64)
if inertia_tensor.shape != (3, 3):
raise ValueError('inertia_tensor must be (3, 3)!')
transformed = util.multi_dot([rotation,
inertia_tensor * negate_nondiagonal,
rotation.T])
transformed *= negate_nondiagonal
return transformed
def radial_symmetry(mesh):
"""
Check whether a mesh has radial symmetry.
Returns
-----------
symmetry : None or str
None No rotational symmetry
'radial' Symmetric around an axis
'spherical' Symmetric around a point
axis : None or (3,) float
Rotation axis or point
section : None or (3, 2) float
If radial symmetry provide vectors
to get cross section
"""
# shortcuts to avoid typing and hitting cache
scalar = mesh.principal_inertia_components
vector = mesh.principal_inertia_vectors
# the sorted order of the principal components
order = scalar.argsort()
# we are checking if a geometry has radial symmetry
# if 2 of the PCI are equal, it is a revolved 2D profile
# if 3 of the PCI (all of them) are equal it is a sphere
# thus we take the diff of the sorted PCI, scale it as a ratio
# of the largest PCI, and then scale to the tolerance we care about
# if tol is 1e-3, that means that 2 components are identical if they
# are within .1% of the maximum PCI.
diff = np.abs(np.diff(scalar[order]))
diff /= np.abs(scalar).max()
# diffs that are within tol of zero
diff_zero = (diff / 1e-3).astype(int) == 0
if diff_zero.all():
# this is the case where all 3 PCI are identical
# this means that the geometry is symmetric about a point
# examples of this are a sphere, icosahedron, etc
axis = vector[0]
section = vector[1:]
return 'spherical', axis, section
elif diff_zero.any():
# this is the case for 2/3 PCI are identical
# this means the geometry is symmetric about an axis
# probably a revolved 2D profile
# we know that only 1/2 of the diff values are True
# if the first diff is 0, it means if we take the first element
# in the ordered PCI we will have one of the non- revolve axis
# if the second diff is 0, we take the last element of
# the ordered PCI for the section axis
# if we wanted the revolve axis we would just switch [0,-1] to
# [-1,0]
# since two vectors are the same, we know the middle
# one is one of those two
section_index = order[np.array([[0, 1],
[1, -1]])[diff_zero]].flatten()
section = vector[section_index]
# we know the rotation axis is the sole unique value
# and is either first or last of the sorted values
axis_index = order[np.array([-1, 0])[diff_zero]][0]
axis = vector[axis_index]
return 'radial', axis, section
return None, None, None