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imports/construction/helpers/storeys_generation.py
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imports/construction/helpers/storeys_generation.py
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"""
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Storeys generation helper
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SPDX - License - Identifier: LGPL - 3.0 - or -later
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Copyright © 2020 Project Author Pilar Monsalvete Alvarez de Uribarri pilar.monsalvete@concordia.ca
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"""
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import sys
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import math
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import numpy as np
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from helpers import constants as cte
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from city_model_structure.attributes.polygon import Polygon
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from city_model_structure.attributes.point import Point
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from city_model_structure.building_demand.storey import Storey
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from city_model_structure.building_demand.surface import Surface
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class StoreysGeneration:
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"""
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StoreysGeneration
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"""
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def __init__(self, building, divide_in_storeys=False):
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self._building = building
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self._divide_in_storeys = divide_in_storeys
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self._storeys = None
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@property
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def storeys(self) -> [Storey]:
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"""
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subsections of building trimesh by storey in case of no interiors defined
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:return: [Storey]
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"""
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number_of_storeys, height = self._calculate_number_storeys_and_height(self._building.average_storey_height,
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self._building.eave_height,
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self._building.storeys_above_ground)
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number_of_storeys = 1
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if not self._divide_in_storeys or number_of_storeys == 1:
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return [Storey('storey_0', self._building.surfaces, [None, None], self._building.volume)]
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if number_of_storeys == 0:
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raise Exception('Number of storeys cannot be 0')
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storeys = []
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surfaces_child_last_storey = []
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rest_surfaces = []
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total_volume = 0
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for i in range(0, number_of_storeys - 1):
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name = 'storey_' + str(i)
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surfaces_child = []
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if i == 0:
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neighbours = [None, 'storey_1']
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for surface in self._building.surfaces:
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if surface.type == cte.GROUND:
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surfaces_child.append(surface)
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else:
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rest_surfaces.append(surface)
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else:
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neighbours = ['storey_' + str(i - 1), 'storey_' + str(i + 1)]
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height_division = self._building.lower_corner[2] + height * (i + 1)
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intersections = []
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for surface in rest_surfaces:
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if surface.type == cte.ROOF:
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if height_division >= surface.upper_corner[2] > height_division - height:
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surfaces_child.append(surface)
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else:
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surfaces_child_last_storey.append(surface)
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else:
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surface_child, rest_surface, intersection = surface.divide(height_division)
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surfaces_child.append(surface_child)
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intersections.extend(intersection)
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if i == number_of_storeys - 2:
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surfaces_child_last_storey.append(rest_surface)
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points = []
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for intersection in intersections:
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points.append(intersection[1])
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coordinates = self._intersections_to_coordinates(intersections)
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polygon = Polygon(coordinates)
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ceiling = Surface(polygon, polygon, surface_type=cte.INTERIOR_SLAB)
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surfaces_child.append(ceiling)
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volume = ceiling.area_above_ground * height
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total_volume += volume
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storeys.append(Storey(name, surfaces_child, neighbours, volume))
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name = 'storey_' + str(number_of_storeys - 1)
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neighbours = ['storey_' + str(number_of_storeys - 2), None]
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volume = self._building.volume - total_volume
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if volume < 0:
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raise Exception('Error in storeys creation, volume of last storey cannot be lower that 0')
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storeys.append(Storey(name, surfaces_child_last_storey, neighbours, volume))
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return storeys
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@staticmethod
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def _calculate_number_storeys_and_height(average_storey_height, eave_height, storeys_above_ground):
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if average_storey_height is None:
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if storeys_above_ground is None or storeys_above_ground <= 0:
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sys.stderr.write('Warning: not enough information to divide building into storeys, '
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'either number of storeys or average storey height must be provided.\n')
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return 0, 0
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number_of_storeys = int(storeys_above_ground)
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height = eave_height / number_of_storeys
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else:
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height = float(average_storey_height)
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if storeys_above_ground is not None:
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number_of_storeys = int(storeys_above_ground)
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else:
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number_of_storeys = math.floor(float(eave_height) / height) + 1
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last_storey_height = float(eave_height) - height*(number_of_storeys-1)
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if last_storey_height < 0.3*height:
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number_of_storeys -= 1
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return number_of_storeys, height
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@staticmethod
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def _intersections_to_coordinates(edges_list):
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# todo: this method is not robust, the while loop needs to be improved
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points = [Point(edges_list[0][0]), Point(edges_list[0][1])]
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found_edges = []
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j = 0
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while j < len(points)-1:
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for i in range(1, len(edges_list)):
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if i not in found_edges:
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point_2 = points[len(points) - 1]
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point_1 = Point(edges_list[i][0])
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found = False
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if point_1.distance_to_point(point_2) <= 1e-10:
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points.append(Point(edges_list[i][1]))
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found_edges.append(i)
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found = True
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if not found:
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point_1 = Point(edges_list[i][1])
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if point_1.distance_to_point(point_2) <= 1e-10:
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points.append(Point(edges_list[i][0]))
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found_edges.append(i)
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j += 1
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points.remove(points[len(points)-1])
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array_points = []
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for point in points:
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array_points.append(point.coordinates)
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return np.array(array_points)
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def assign_thermal_zones_delimited_by_thermal_boundaries(self):
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"""
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During storeys creation, the thermal boundaries and zones are also created.
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It is afterwards needed to define which zones are delimited by each thermal boundary
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"""
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for storey in self._building.storeys:
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for thermal_boundary in storey.thermal_boundaries:
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if thermal_boundary.surface.type != cte.INTERIOR_WALL or thermal_boundary.surface.type != cte.INTERIOR_SLAB:
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# external thermal boundary -> only one thermal zone
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thermal_zones = [storey.thermal_zone]
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else:
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# internal thermal boundary -> two thermal zones
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grad = np.rad2deg(thermal_boundary.surface.inclination)
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if grad >= 170:
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thermal_zones = [storey.thermal_zone, storey.neighbours[0]]
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else:
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thermal_zones = [storey.neighbours[1], storey.thermal_zone]
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thermal_boundary.thermal_zones = thermal_zones
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