""" Rhino module parses rhino files and import the geometry into the city model structure SPDX - License - Identifier: LGPL - 3.0 - or -later Copyright © 2022 Concordia CERC group Project Coder Guille Gutierrez guillermo.gutierrezmorote@concordia.capip """ import numpy as np from rhino3dm import * from rhino3dm._rhino3dm import Extrusion from rhino3dm._rhino3dm import MeshType from hub.city_model_structure.attributes.point import Point from hub.city_model_structure.attributes.polygon import Polygon from hub.city_model_structure.building import Building from hub.city_model_structure.building_demand.surface import Surface as HubSurface from hub.city_model_structure.city import City from hub.helpers.configuration_helper import ConfigurationHelper from hub.imports.geometry.helpers.geometry_helper import GeometryHelper class Rhino: def __init__(self, path): self._model = File3dm.Read(str(path)) max_float = float(ConfigurationHelper().max_coordinate) min_float = float(ConfigurationHelper().min_coordinate) self._min_x = self._min_y = self._min_z = max_float self._max_x = self._max_y = self._max_z = min_float @staticmethod def _in_perimeter(wall, corner): res = wall.contains_point(Point(corner)) return res @staticmethod def _add_hole(solid_polygon, hole): first = solid_polygon.points[0] points = first + hole.points + solid_polygon.points return Polygon(points) @staticmethod def _solid_points(coordinates) -> np.ndarray: solid_points = np.fromstring(coordinates, dtype=float, sep=' ') solid_points = GeometryHelper.to_points_matrix(solid_points) result = [] found = False for row in solid_points: for row2 in result: if row[0] == row2[0] and row[1] == row2[1] and row[2] == row2[2]: found = True if not found: result.append(row) return solid_points def _corners(self, point): if point.X < self._min_x: self._min_x = point.X if point.Y < self._min_y: self._min_y = point.Y if point.Z < self._min_z: self._min_z = point.Z if point.X > self._max_x: self._max_x = point.X if point.Y > self._max_y: self._max_y = point.Y if point.Z > self._max_z: self._max_z = point.Z def _add_face(self, face): hub_surfaces = [] _mesh = face.GetMesh(MeshType.Default) for i in range(0, len(_mesh.Faces)): mesh_faces = _mesh.Faces[i] _points = '' faces = [] for index in mesh_faces: if index in faces: continue faces.append(index) self._corners(_mesh.Vertices[index]) _points = _points + f'{_mesh.Vertices[index].X} {_mesh.Vertices[index].Y} {_mesh.Vertices[index].Z} ' polygon_points = Rhino._solid_points(_points.strip()) hub_surfaces.append(HubSurface(Polygon(polygon_points), Polygon(polygon_points))) return hub_surfaces @property def city(self) -> City: buildings = [] city_objects = [] # building and "windows" windows = [] _prev_name = '' for obj in self._model.Objects: name = obj.Attributes.Id hub_surfaces = [] if isinstance(obj.Geometry, Extrusion): surface = obj.Geometry hub_surfaces = hub_surfaces + self._add_face(surface) else: for face in obj.Geometry.Faces: if face is None: break hub_surfaces = hub_surfaces + self._add_face(face) building = Building(name, hub_surfaces, 'unknown', 'unknown', []) city_objects.append(building) lower_corner = (self._min_x, self._min_y, self._min_z) upper_corner = (self._max_x, self._max_y, self._max_z) city = City(lower_corner, upper_corner, 'EPSG:26918') for building in city_objects: if len(building.surfaces) <= 2: # is not a building but a window! for surface in building.surfaces: # add to windows the "hole" with the normal inverted windows.append(Polygon(surface.perimeter_polygon.inverse)) else: buildings.append(building) # todo: this method will be pretty inefficient for hole in windows: corner = hole.coordinates[0] for building in buildings: for surface in building.surfaces: plane = surface.perimeter_polygon.plane # todo: this is a hack for dompark project it should not be done this way windows should be correctly modeled # if the distance between the wall plane and the window is less than 2m # and the window Z coordinate it's between the wall Z, it's a window of that wall if plane.distance_to_point(corner) <= 2: # check if the window is in the right high. if surface.upper_corner[2] >= corner[2] >= surface.lower_corner[2]: if surface.holes_polygons is None: surface.holes_polygons = [] surface.holes_polygons.append(hole) for building in buildings: city.add_city_object(building) building.level_of_detail.geometry = 3 city.level_of_detail.geometry = 3 return city