398a114333
# Conflicts: # city_model_structure/building_demand/thermal_zone.py
444 lines
12 KiB
Python
444 lines
12 KiB
Python
"""
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Building module
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SPDX - License - Identifier: LGPL - 3.0 - or -later
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Copyright © 2020 Project Author Guille Gutierrez guillermo.gutierrezmorote@concordia.ca
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contributors: Pilar Monsalvete Alvarez de Uribarri pilar.monsalvete@concordia.ca
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"""
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import sys
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from typing import List
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import numpy as np
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import math
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from city_model_structure.building_demand.surface import Surface
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from city_model_structure.building_demand.thermal_zone import ThermalZone
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from city_model_structure.building_demand.usage_zone import UsageZone
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from city_model_structure.building_demand.storey import Storey
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from city_model_structure.attributes.polygon import Polygon
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from city_model_structure.attributes.point import Point
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from city_model_structure.city_object import CityObject
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from helpers import constants as cte
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class Building(CityObject):
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"""
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Building(CityObject) class
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"""
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def __init__(self, name, lod, surfaces, year_of_construction, function,
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city_lower_corner, terrains=None):
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super().__init__(name, lod, surfaces, city_lower_corner)
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self._basement_heated = None
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self._attic_heated = None
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self._terrains = terrains
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self._year_of_construction = year_of_construction
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self._function = function
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self._average_storey_height = None
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self._storeys_above_ground = 1
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self._floor_area = None
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self._roof_type = None
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self._thermal_zones = []
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self._usage_zones = []
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self._type = 'building'
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self._heating = dict()
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self._cooling = dict()
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self._eave_height = None
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self._grounds = []
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self._roofs = []
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self._walls = []
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self._internal_walls = []
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for surface_id, surface in enumerate(self.surfaces):
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self._min_x = min(self._min_x, surface.lower_corner[0])
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self._min_y = min(self._min_y, surface.lower_corner[1])
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self._min_z = min(self._min_z, surface.lower_corner[2])
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surface.id = surface_id
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if surface.type == 'Ground':
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self._grounds.append(surface)
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elif surface.type == 'Wall':
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self._walls.append(surface)
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elif surface.type == 'Roof':
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self._roofs.append(surface)
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else:
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self._internal_walls.append(surface)
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self._pv_plus_hp_installation = None
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@property
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def grounds(self) -> [Surface]:
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"""
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Building ground surfaces
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"""
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return self._grounds
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@property
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def is_heated(self):
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"""
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Get building heated flag
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:return: Boolean
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"""
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for thermal_zone in self.thermal_zones:
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if thermal_zone.is_heated:
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return thermal_zone.is_heated
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return False
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@property
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def is_cooled(self):
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"""
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Get building cooled flag
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:return: Boolean
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"""
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for thermal_zone in self.thermal_zones:
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if thermal_zone.is_cooled:
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return thermal_zone.is_cooled
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return False
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@property
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def roofs(self) -> [Surface]:
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"""
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Building roof surfaces
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"""
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return self._roofs
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@property
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def walls(self) -> [Surface]:
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"""
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Building wall surfaces
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"""
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return self._walls
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@property
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def usage_zones(self) -> List[UsageZone]:
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"""
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Get city object usage zones
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:return: [UsageZone]
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"""
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if len(self._usage_zones) == 0:
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for thermal_zone in self.thermal_zones:
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print('thermal zone')
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self._usage_zones.extend(thermal_zone.usage_zones)
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return self._usage_zones
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@property
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def terrains(self) -> List[Surface]:
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"""
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Get city object terrain surfaces
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:return: [Surface]
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"""
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return self._terrains
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@property
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def attic_heated(self):
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"""
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Get if the city object attic is heated
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:return: Boolean
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"""
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return self._attic_heated
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@attic_heated.setter
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def attic_heated(self, value):
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"""
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Set if the city object attic is heated
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:param value: Boolean
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:return: None
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"""
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self._attic_heated = value
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@property
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def basement_heated(self):
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"""
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Get if the city object basement is heated
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:return: Boolean
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"""
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return self._basement_heated
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@basement_heated.setter
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def basement_heated(self, value):
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"""
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Set if the city object basement is heated
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:param value: Boolean
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:return: None
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"""
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self._basement_heated = value
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@property
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def name(self):
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"""
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City object name
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:return: str
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"""
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return self._name
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@property
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def thermal_zones(self) -> List[ThermalZone]:
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"""
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City object thermal zones
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:return: [ThermalZone]
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"""
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if len(self._thermal_zones) == 0:
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for storey in self.storeys:
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self._thermal_zones.append(storey.thermal_zone)
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return self._thermal_zones
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@property
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def heated_volume(self):
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"""
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City object heated volume in cubic meters
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:return: float
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"""
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# ToDo: this need to be calculated based on the basement and attic heated values
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raise NotImplementedError
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@property
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def year_of_construction(self):
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"""
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City object year of construction
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:return: int
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"""
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return self._year_of_construction
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@property
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def function(self):
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"""
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City object function
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:return: str
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"""
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return self._function
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@function.setter
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def function(self, value):
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"""
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Set building function
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:param value: string
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:return: None
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"""
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self._function = value
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@property
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def average_storey_height(self):
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"""
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Get city object average storey height in meters
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:return: float
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"""
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return self._average_storey_height
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@average_storey_height.setter
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def average_storey_height(self, value):
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"""
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Set city object average storey height in meters
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:param value: float
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:return: None
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"""
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self._average_storey_height = value
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@property
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def storeys_above_ground(self):
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"""
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Get city object storeys number above ground
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:return: int
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"""
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return self._storeys_above_ground
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@storeys_above_ground.setter
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def storeys_above_ground(self, value):
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"""
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Set city object storeys number above ground
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:param value: int
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:return:
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"""
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self._storeys_above_ground = value
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@staticmethod
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def _tuple_to_point(xy_tuple):
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return [xy_tuple[0], xy_tuple[1], 0.0]
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@property
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def heating(self) -> dict:
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"""
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heating demand in Wh
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:return: dict{DataFrame(float)}
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"""
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return self._heating
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@heating.setter
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def heating(self, value):
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"""
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heating demand in Wh
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:param value: dict{DataFrame(float)}
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"""
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self._heating = value
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@property
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def cooling(self) -> dict:
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"""
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cooling demand in Wh
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:return: dict{DataFrame(float)}
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"""
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return self._cooling
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@cooling.setter
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def cooling(self, value):
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"""
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cooling demand in Wh
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:param value: dict{DataFrame(float)}
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"""
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self._cooling = value
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@property
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def eave_height(self):
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"""
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building eave height in meters
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:return: float
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"""
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if self._eave_height is None:
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self._eave_height = 0
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for wall in self.walls:
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self._eave_height = max(self._eave_height, wall.upper_corner[2])
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return self._eave_height
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@property
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def storeys(self) -> [Storey]:
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"""
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subsections of building trimesh by storey in case of no interiors defined
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:return: [Storey]
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"""
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number_of_storeys, height = self._calculate_number_storeys_and_height(self.average_storey_height, self.eave_height,
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self.storeys_above_ground)
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if number_of_storeys == 0:
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raise Exception(f'Number of storeys cannot be 0')
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if number_of_storeys == 1:
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return [Storey('storey_0', self.surfaces, [None, None], self.volume)]
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storeys = []
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surfaces_child_last_storey = []
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rest_surfaces = []
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total_volume = 0
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for i in range(0, number_of_storeys-1):
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name = 'storey_' + str(i)
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surfaces_child = []
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if i == 0:
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neighbours = [None, 'storey_1']
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for surface in self.surfaces:
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if surface.type == cte.GROUND:
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surfaces_child.append(surface)
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else:
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rest_surfaces.append(surface)
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else:
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neighbours = ['storey_' + str(i-1), 'storey_' + str(i+1)]
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height_division = self.lower_corner[2] + height*(i+1)
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intersections = []
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for surface in rest_surfaces:
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if surface.type == cte.ROOF:
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if height_division >= surface.upper_corner[2] > height_division-height:
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surfaces_child.append(surface)
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else:
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surfaces_child_last_storey.append(surface)
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else:
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surface_child, rest_surface, intersection = surface.divide(height_division)
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surfaces_child.append(surface_child)
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intersections.extend(intersection)
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if i == number_of_storeys-2:
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surfaces_child_last_storey.append(rest_surface)
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points = []
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for intersection in intersections:
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points.append(intersection[1])
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coordinates = self._intersections_to_coordinates(intersections)
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polygon = Polygon(coordinates)
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ceiling = Surface(polygon, polygon, surface_type=cte.INTERIOR_SLAB)
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surfaces_child.append(ceiling)
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volume = ceiling.area_above_ground * height
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total_volume += volume
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storeys.append(Storey(name, surfaces_child, neighbours, volume))
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name = 'storey_' + str(number_of_storeys-1)
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neighbours = ['storey_' + str(number_of_storeys-2), None]
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volume = self.volume - total_volume
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if volume < 0:
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raise Exception('Error in storeys creation, volume of last storey cannot be lower that 0')
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storeys.append(Storey(name, surfaces_child_last_storey, neighbours, volume))
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return storeys
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@staticmethod
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def _calculate_number_storeys_and_height(average_storey_height, eave_height, storeys_above_ground):
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if average_storey_height is None:
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if storeys_above_ground is None or storeys_above_ground <= 0:
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sys.stderr.write('Warning: not enough information to divide building into storeys, '
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'either number of storeys or average storey height must be provided.\n')
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return 0, 0
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else:
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number_of_storeys = int(storeys_above_ground)
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height = eave_height / number_of_storeys
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else:
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height = average_storey_height
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if storeys_above_ground is not None:
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number_of_storeys = int(storeys_above_ground)
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else:
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number_of_storeys = math.floor(float(eave_height) / height) + 1
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last_storey_height = float(eave_height) - height*(number_of_storeys-1)
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if last_storey_height < 0.3*height:
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number_of_storeys -= 1
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return number_of_storeys, height
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@property
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def roof_type(self):
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"""
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Roof type for the building flat or pitch
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"""
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if self._roof_type is None:
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self._roof_type = 'flat'
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for roof in self.roofs:
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grads = np.rad2deg(roof.inclination)
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if 355 > grads > 5:
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self._roof_type = 'pitch'
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break
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return self._roof_type
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@property
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def floor_area(self):
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"""
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Floor area of the building m2
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:return: float
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"""
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if self._floor_area is None:
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self._floor_area = 0
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for surface in self.surfaces:
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if surface.type == 'Ground':
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self._floor_area += surface.perimeter_polygon.area
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return self._floor_area
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@property
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def pv_plus_hp_installation(self):
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return self._pv_plus_hp_installation
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@pv_plus_hp_installation.setter
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def pv_plus_hp_installation(self, value):
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self._pv_plus_hp_installation = value
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@staticmethod
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def _intersections_to_coordinates(edges_list):
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# todo: this method is horrible, the while loop needs to be improved
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points = [Point(edges_list[0][0]), Point(edges_list[0][1])]
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found_edges = []
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j = 0
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while j < len(points)-1:
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for i in range(1, len(edges_list)):
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if i not in found_edges:
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point_2 = points[len(points) - 1]
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point_1 = Point(edges_list[i][0])
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found = False
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if point_1.distance_to_point(point_2) <= 1e-10:
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points.append(Point(edges_list[i][1]))
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found_edges.append(i)
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found = True
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if not found:
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point_1 = Point(edges_list[i][1])
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if point_1.distance_to_point(point_2) <= 1e-10:
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points.append(Point(edges_list[i][0]))
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found_edges.append(i)
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j += 1
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points.remove(points[len(points)-1])
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array_points = []
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for point in points:
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array_points.append(point.coordinates)
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return np.array(array_points)
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