city_retrofit/imports/geometry/rhino.py
2022-05-04 05:09:43 -04:00

137 lines
4.9 KiB
Python

"""
Rhino module parses rhino files and import the geometry into the city model structure
SPDX - License - Identifier: LGPL - 3.0 - or -later
Copyright © 2022 Concordia CERC group
Project Coder Guille Gutierrez guillermo.gutierrezmorote@concordia.capip
"""
import numpy as np
from rhino3dm import *
from rhino3dm._rhino3dm import Extrusion
from rhino3dm._rhino3dm import MeshType
from city_model_structure.attributes.point import Point
from city_model_structure.attributes.polygon import Polygon
from city_model_structure.building import Building
from city_model_structure.building_demand.surface import Surface as HubSurface
from city_model_structure.city import City
from helpers.configuration_helper import ConfigurationHelper
from imports.geometry.helpers.geometry_helper import GeometryHelper
class Rhino:
def __init__(self, path):
self._model = File3dm.Read(str(path))
max_float = float(ConfigurationHelper().max_coordinate)
min_float = float(ConfigurationHelper().min_coordinate)
self._min_x = self._min_y = self._min_z = max_float
self._max_x = self._max_y = self._max_z = min_float
@staticmethod
def _in_perimeter(wall, corner):
res = wall.contains_point(Point(corner))
return res
@staticmethod
def _add_hole(solid_polygon, hole):
first = solid_polygon.points[0]
points = first + hole.points + solid_polygon.points
return Polygon(points)
@staticmethod
def _solid_points(coordinates) -> np.ndarray:
solid_points = np.fromstring(coordinates, dtype=float, sep=' ')
solid_points = GeometryHelper.to_points_matrix(solid_points)
result = []
found = False
for row in solid_points:
for row2 in result:
if row[0] == row2[0] and row[1] == row2[1] and row[2] == row2[2]:
found = True
if not found:
result.append(row)
return solid_points
def _corners(self, point):
if point.X < self._min_x:
self._min_x = point.X
if point.Y < self._min_y:
self._min_y = point.Y
if point.Z < self._min_z:
self._min_z = point.Z
if point.X > self._max_x:
self._max_x = point.X
if point.Y > self._max_y:
self._max_y = point.Y
if point.Z > self._max_z:
self._max_z = point.Z
def _add_face(self, face):
hub_surfaces = []
_mesh = face.GetMesh(MeshType.Default)
for i in range(0, len(_mesh.Faces)):
mesh_faces = _mesh.Faces[i]
_points = ''
faces = []
for index in mesh_faces:
if index in faces:
continue
faces.append(index)
self._corners(_mesh.Vertices[index])
_points = _points + f'{_mesh.Vertices[index].X} {_mesh.Vertices[index].Y} {_mesh.Vertices[index].Z} '
polygon_points = Rhino._solid_points(_points.strip())
hub_surfaces.append(HubSurface(Polygon(polygon_points), Polygon(polygon_points)))
return hub_surfaces
@property
def city(self) -> City:
buildings = []
city_objects = [] # building and "windows"
windows = []
_prev_name = ''
for obj in self._model.Objects:
name = obj.Attributes.Id
hub_surfaces = []
if isinstance(obj.Geometry, Extrusion):
surface = obj.Geometry
hub_surfaces = hub_surfaces + self._add_face(surface)
else:
for face in obj.Geometry.Faces:
if face is None:
break
hub_surfaces = hub_surfaces + self._add_face(face)
building = Building(name, 3, hub_surfaces, 'unknown', 'unknown', (self._min_x, self._min_y, self._min_z), [])
city_objects.append(building)
lower_corner = (self._min_x, self._min_y, self._min_z)
upper_corner = (self._max_x, self._max_y, self._max_z)
city = City(lower_corner, upper_corner, 'EPSG:26918')
for building in city_objects:
if len(building.surfaces) <= 2:
# is not a building but a window!
for surface in building.surfaces:
# add to windows the "hole" with the normal inverted
windows.append(Polygon(surface.perimeter_polygon.inverse))
else:
buildings.append(building)
# todo: this method will be pretty inefficient
for hole in windows:
corner = hole.coordinates[0]
for building in buildings:
for surface in building.surfaces:
plane = surface.perimeter_polygon.plane
# todo: this is a hack for dompark project it should not be done this way windows should be correctly modeled
# if the distance between the wall plane and the window is less than 2m
# and the window Z coordinate it's between the wall Z, it's a window of that wall
if plane.distance(corner) <= 2:
# check if the window is in the right high.
if surface.upper_corner[2] >= corner[2] >= surface.lower_corner[2]:
if surface.holes_polygons is None:
surface.holes_polygons = []
surface.holes_polygons.append(hole)
for building in buildings:
city.add_city_object(building)
return city