420 lines
11 KiB
Python
420 lines
11 KiB
Python
"""
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Building module
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SPDX - License - Identifier: LGPL - 3.0 - or -later
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Copyright © 2022 Concordia CERC group
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Project Coder Guille Gutierrez guillermo.gutierrezmorote@concordia.ca
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Code contributors: Pilar Monsalvete Alvarez de Uribarri pilar.monsalvete@concordia.ca
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"""
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from typing import List, Union
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import numpy as np
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import helpers.constants as cte
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from city_model_structure.building_demand.surface import Surface
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from city_model_structure.city_object import CityObject
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from city_model_structure.building_demand.household import Household
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from city_model_structure.building_demand.internal_zone import InternalZone
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from city_model_structure.attributes.polyhedron import Polyhedron
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class Building(CityObject):
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"""
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Building(CityObject) class
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"""
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def __init__(self, name, surfaces, year_of_construction, function, terrains=None):
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super().__init__(name, surfaces)
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self._households = None
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self._basement_heated = None
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self._attic_heated = None
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self._terrains = terrains
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self._year_of_construction = year_of_construction
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self._function = function
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self._average_storey_height = None
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self._storeys_above_ground = None
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self._floor_area = None
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self._roof_type = None
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self._internal_zones = None
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self._shell = None
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self._human_readable_name = None
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self._type = 'building'
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self._heating = dict()
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self._cooling = dict()
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self._lighting_electrical_demand = dict()
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self._appliances_electrical_demand = dict()
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self._domestic_hot_water_heat_demand = dict()
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self._eave_height = None
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self._grounds = []
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self._roofs = []
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self._walls = []
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self._internal_walls = []
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for surface_id, surface in enumerate(self.surfaces):
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self._min_x = min(self._min_x, surface.lower_corner[0])
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self._min_y = min(self._min_y, surface.lower_corner[1])
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self._min_z = min(self._min_z, surface.lower_corner[2])
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surface.id = surface_id
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# todo: consider all type of surfaces, not only these four
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if surface.type == cte.GROUND:
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self._grounds.append(surface)
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elif surface.type == cte.WALL:
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self._walls.append(surface)
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elif surface.type == cte.ROOF:
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self._roofs.append(surface)
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else:
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self._internal_walls.append(surface)
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@property
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def shell(self) -> Polyhedron:
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"""
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Get building's external polyhedron
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:return: [Polyhedron]
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"""
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polygons = []
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for surface in self.surfaces:
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if surface.type is not cte.INTERIOR_WALL:
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polygons.append(surface.solid_polygon)
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if surface.holes_polygons is not None:
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for hole in surface.holes_polygons:
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polygons.append(hole)
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if self._shell is None:
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self._shell = Polyhedron(polygons)
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return self._shell
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@property
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def internal_zones(self) -> List[InternalZone]:
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"""
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Get building internal zones
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For Lod up to 3, there is only one internal zone which corresponds to the building shell.
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In LoD 4 there can be more than one. In this case the definition of surfaces and floor area must be redefined.
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:return: [InternalZone]
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"""
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if self._internal_zones is None:
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self._internal_zones = [InternalZone(self.surfaces, self.floor_area)]
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return self._internal_zones
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@property
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def grounds(self) -> List[Surface]:
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"""
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Get building ground surfaces
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:return: [Surface]
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"""
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return self._grounds
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@property
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def roofs(self) -> List[Surface]:
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"""
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Get building roof surfaces
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:return: [Surface]
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"""
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return self._roofs
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@property
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def walls(self) -> List[Surface]:
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"""
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Get building wall surfaces
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:return: [Surface]
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"""
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return self._walls
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@property
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def internal_walls(self) -> List[Surface]:
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"""
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Get building internal wall surfaces
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:return: [Surface]
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"""
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return self._internal_walls
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@property
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def terrains(self) -> Union[None, List[Surface]]:
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"""
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Get city object terrain surfaces
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:return: [Surface]
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"""
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return self._terrains
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@property
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def attic_heated(self) -> Union[None, int]:
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"""
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Get if the city object attic is heated
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0: no attic in the building
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1: attic exists but is not heated
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2: attic exists and is heated
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:return: None or int
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"""
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return self._attic_heated
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@attic_heated.setter
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def attic_heated(self, value):
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"""
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Set if the city object attic is heated
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0: no attic in the building
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1: attic exists but is not heated
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2: attic exists and is heated
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:param value: int
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"""
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if value is not None:
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self._attic_heated = int(value)
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@property
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def basement_heated(self) -> Union[None, int]:
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"""
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Get if the city object basement is heated
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0: no basement in the building
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1: basement exists but is not heated
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2: basement exists and is heated
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:return: None or int
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"""
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return self._basement_heated
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@basement_heated.setter
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def basement_heated(self, value):
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"""
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Set if the city object basement is heated
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0: no basement in the building
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1: basement exists but is not heated
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2: basement exists and is heated
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:param value: int
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"""
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if value is not None:
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self._basement_heated = int(value)
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@property
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def heated_volume(self):
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"""
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Raises not implemented error
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"""
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# todo: this need to be calculated based on the basement and attic heated values
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raise NotImplementedError
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@property
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def year_of_construction(self):
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"""
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Get building year of construction
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:return: int
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"""
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return self._year_of_construction
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@year_of_construction.setter
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def year_of_construction(self, value):
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"""
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Set building year of construction
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:param value: int
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"""
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if value is not None:
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self._year_of_construction = int(value)
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@property
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def function(self) -> Union[None, str]:
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"""
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Get building function
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:return: None or str
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"""
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return self._function
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@function.setter
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def function(self, value):
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"""
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Set building function
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:param value: str
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"""
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if value is not None:
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self._function = str(value)
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@property
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def average_storey_height(self) -> Union[None, float]:
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"""
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Get building average storey height in meters
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:return: None or float
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"""
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return self._average_storey_height
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@average_storey_height.setter
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def average_storey_height(self, value):
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"""
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Set building average storey height in meters
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:param value: float
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"""
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if value is not None:
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self._average_storey_height = float(value)
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@property
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def storeys_above_ground(self) -> Union[None, int]:
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"""
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Get building storeys number above ground
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:return: None or int
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"""
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return self._storeys_above_ground
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@storeys_above_ground.setter
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def storeys_above_ground(self, value):
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"""
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Set building storeys number above ground
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:param value: int
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"""
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if value is not None:
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self._storeys_above_ground = int(value)
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@property
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def heating(self) -> dict:
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"""
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Get heating demand in Wh
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:return: dict{DataFrame(float)}
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"""
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return self._heating
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@heating.setter
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def heating(self, value):
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"""
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Set heating demand in Wh
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:param value: dict{DataFrame(float)}
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"""
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self._heating = value
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@property
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def cooling(self) -> dict:
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"""
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Get cooling demand in Wh
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:return: dict{DataFrame(float)}
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"""
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return self._cooling
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@cooling.setter
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def cooling(self, value):
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"""
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Set cooling demand in Wh
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:param value: dict{DataFrame(float)}
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"""
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self._cooling = value
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@property
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def lighting_electrical_demand(self) -> dict:
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"""
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Get lighting electrical demand in Wh
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:return: dict{DataFrame(float)}
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"""
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return self._lighting_electrical_demand
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@lighting_electrical_demand.setter
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def lighting_electrical_demand(self, value):
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"""
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Set lighting electrical demand in Wh
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:param value: dict{DataFrame(float)}
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"""
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self._lighting_electrical_demand = value
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@property
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def appliances_electrical_demand(self) -> dict:
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"""
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Get appliances electrical demand in Wh
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:return: dict{DataFrame(float)}
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"""
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return self._appliances_electrical_demand
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@appliances_electrical_demand.setter
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def appliances_electrical_demand(self, value):
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"""
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Set appliances electrical demand in Wh
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:param value: dict{DataFrame(float)}
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"""
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self._appliances_electrical_demand = value
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@property
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def domestic_hot_water_heat_demand(self) -> dict:
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"""
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Get domestic hot water heat demand in Wh
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:return: dict{DataFrame(float)}
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"""
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return self._domestic_hot_water_heat_demand
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@domestic_hot_water_heat_demand.setter
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def domestic_hot_water_heat_demand(self, value):
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"""
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Set domestic hot water heat demand in Wh
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:param value: dict{DataFrame(float)}
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"""
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self._domestic_hot_water_heat_demand = value
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@property
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def eave_height(self):
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"""
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Get building eave height in meters
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:return: float
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"""
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if self._eave_height is None:
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self._eave_height = 0
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for wall in self.walls:
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self._eave_height = max(self._eave_height, wall.upper_corner[2])
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return self._eave_height
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@property
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def roof_type(self):
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"""
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Get roof type for the building flat or pitch
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:return: str
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"""
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if self._roof_type is None:
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self._roof_type = 'flat'
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for roof in self.roofs:
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grads = np.rad2deg(roof.inclination)
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if 355 > grads > 5:
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self._roof_type = 'pitch'
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break
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return self._roof_type
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@roof_type.setter
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def roof_type(self, value):
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"""
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Set roof type for the building flat or pitch
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:return: str
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"""
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self._roof_type = value
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@property
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def floor_area(self):
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"""
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Get building floor area in square meters
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:return: float
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"""
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if self._floor_area is None:
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self._floor_area = 0
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for surface in self.surfaces:
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if surface.type == 'Ground':
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self._floor_area += surface.perimeter_polygon.area
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return self._floor_area
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@property
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def households(self) -> List[Household]:
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"""
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Get the list of households inside the building
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:return: List[Household]
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"""
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return self._households
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@property
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def is_conditioned(self):
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"""
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Get building heated flag
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:return: Boolean
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"""
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if self.internal_zones is None:
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return False
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for internal_zone in self.internal_zones:
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if internal_zone.usage_zones is not None:
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for usage_zone in internal_zone.usage_zones:
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if usage_zone.thermal_control is not None:
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return True
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return False
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@property
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def human_readable_name(self):
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"""
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Get the human-readable name for the building
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:return: str
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"""
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return self._human_readable_name
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@human_readable_name.setter
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def human_readable_name(self, value):
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"""
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Set the human-readable name for the building
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"""
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self._human_readable_name = value
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