721 lines
26 KiB
Python
721 lines
26 KiB
Python
"""
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Polygon module
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SPDX - License - Identifier: LGPL - 3.0 - or -later
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Copyright © 2022 Concordia CERC group
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Project Coder Pilar Monsalvete Alvarez de Uribarri pilar.monsalvete@concordia.ca
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"""
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from __future__ import annotations
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import math
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import sys
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from typing import List
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import numpy as np
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from trimesh import Trimesh
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import trimesh.intersections
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from city_model_structure.attributes.plane import Plane
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from city_model_structure.attributes.point import Point
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import helpers.constants as cte
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class Polygon:
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"""
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Polygon class
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"""
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def __init__(self, coordinates):
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self._area = None
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self._points = None
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self._points_list = None
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self._normal = None
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self._inverse = None
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self._edges = None
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self._coordinates = coordinates
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self._triangles = None
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self._vertices = None
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self._faces = None
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self._plane = None
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@property
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def points(self) -> List[Point]:
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"""
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Get the points belonging to the polygon [[x, y, z],...]
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:return: [Point]
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"""
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if self._points is None:
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self._points = []
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for coordinate in self.coordinates:
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self._points.append(Point(coordinate))
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return self._points
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@property
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def plane(self) -> Plane:
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"""
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Get the polygon plane
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:return: Plane
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"""
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if self._plane is None:
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self._plane = Plane(normal=self.normal, origin=self.points[0])
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return self._plane
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@property
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def coordinates(self) -> List[np.ndarray]:
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"""
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Get the points in the shape of its coordinates belonging to the polygon [[x, y, z],...]
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:return: [np.ndarray]
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"""
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return self._coordinates
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@staticmethod
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def _module(vector):
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x2 = vector[0] ** 2
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y2 = vector[1] ** 2
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z2 = vector[2] ** 2
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return math.sqrt(x2+y2+z2)
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@staticmethod
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def _scalar_product(vector_0, vector_1):
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x = vector_0[0] * vector_1[0]
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y = vector_0[1] * vector_1[1]
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z = vector_0[2] * vector_1[2]
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return x+y+z
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def contains_point(self, point):
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"""
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Determines if the given point is contained by the current polygon
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:return: boolean
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"""
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# fixme: This method doesn't seems to work.
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n = len(self.vertices)
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angle_sum = 0
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for i in range(0, n):
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vector_0 = self.vertices[i]
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vector_1 = self.vertices[(i+1) % n]
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# set to origin
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vector_0[0] = vector_0[0] - point.coordinates[0]
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vector_0[1] = vector_0[1] - point.coordinates[1]
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vector_0[2] = vector_0[2] - point.coordinates[2]
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vector_1[0] = vector_1[0] - point.coordinates[0]
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vector_1[1] = vector_1[1] - point.coordinates[1]
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vector_1[2] = vector_1[2] - point.coordinates[2]
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module = Polygon._module(vector_0) * Polygon._module(vector_1)
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scalar_product = Polygon._scalar_product(vector_0, vector_1)
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angle = np.pi/2
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if module != 0:
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angle = abs(np.arcsin(scalar_product / module))
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angle_sum += angle
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return abs(angle_sum - math.pi*2) < cte.EPSILON
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def contains_polygon(self, polygon):
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"""
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Determines if the given polygon is contained by the current polygon
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:return: boolean
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"""
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for point in polygon.points:
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if not self.contains_point(point):
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return False
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return True
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@property
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def points_list(self) -> np.ndarray:
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"""
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Get the solid surface point coordinates list [x, y, z, x, y, z,...]
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:return: np.ndarray
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"""
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if self._points_list is None:
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s = self.coordinates
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self._points_list = np.reshape(s, len(s) * 3)
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return self._points_list
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@property
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def edges(self) -> List[List[Point]]:
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"""
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Get polygon edges list
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:return: [[Point]]
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"""
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if self._edges is None:
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self._edges = []
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for i in range(0, len(self.points) - 1):
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point_1 = self.points[i]
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point_2 = self.points[i + 1]
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self._edges.append([point_1, point_2])
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self._edges.append([self.points[len(self.points) - 1], self.points[0]])
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return self._edges
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@property
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def area(self):
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"""
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Get surface area in square meters
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:return: float
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"""
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# New method to calculate area
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if self._area is None:
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if len(self.points) < 3:
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sys.stderr.write('Warning: the area of a line or point cannot be calculated 1. Area = 0\n')
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return 0
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alpha = 0
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vec_1 = self.points[1].coordinates - self.points[0].coordinates
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for i in range(2, len(self.points)):
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vec_2 = self.points[i].coordinates - self.points[0].coordinates
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alpha += self._angle_between_vectors(vec_1, vec_2)
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if alpha == 0:
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sys.stderr.write('Warning: the area of a line or point cannot be calculated 2. Area = 0\n')
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return 0
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horizontal_points = self._points_rotated_to_horizontal
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area = 0
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for i in range(0, len(horizontal_points) - 1):
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point = horizontal_points[i]
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next_point = horizontal_points[i + 1]
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area += (next_point[1] + point[1]) / 2 * (next_point[0] - point[0])
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next_point = horizontal_points[0]
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point = horizontal_points[len(horizontal_points) - 1]
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area += (next_point[1] + point[1]) / 2 * (next_point[0] - point[0])
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self._area = abs(area)
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return self._area
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@property
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def _points_rotated_to_horizontal(self):
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"""
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polygon points rotated to horizontal
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:return: [float]
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"""
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z_vector = [0, 0, 1]
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normal_vector = self.normal
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horizontal_points = []
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x = normal_vector[0]
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y = normal_vector[1]
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if x == 0 and y == 0:
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# Already horizontal
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for point in self.points:
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horizontal_points.append([point.coordinates[0], point.coordinates[1], 0])
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else:
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alpha = self._angle_between_vectors(normal_vector, z_vector)
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rotation_line = np.cross(normal_vector, z_vector)
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third_axis = np.cross(normal_vector, rotation_line)
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w_1 = rotation_line / np.linalg.norm(rotation_line)
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w_2 = normal_vector
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w_3 = third_axis / np.linalg.norm(third_axis)
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rotation_matrix = np.array([[1, 0, 0],
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[0, np.cos(alpha), -np.sin(alpha)],
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[0, np.sin(alpha), np.cos(alpha)]])
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base_matrix = np.array([w_1, w_2, w_3])
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rotation_base_matrix = np.matmul(base_matrix.transpose(), rotation_matrix.transpose())
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rotation_base_matrix = np.matmul(rotation_base_matrix, base_matrix)
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if rotation_base_matrix is None:
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sys.stderr.write('Warning: rotation base matrix returned None\n')
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else:
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for point in self.points:
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new_point = np.matmul(rotation_base_matrix, point.coordinates)
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horizontal_points.append(new_point)
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return horizontal_points
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@property
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def normal(self) -> np.ndarray:
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"""
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Get surface normal vector
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:return: np.ndarray
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"""
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if self._normal is None:
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points = self.coordinates
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# todo: IF THE FIRST ONE IS 0, START WITH THE NEXT
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point_origin = points[len(points) - 2]
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vector_1 = points[len(points) - 1] - point_origin
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vector_2 = points[0] - point_origin
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vector_3 = points[1] - point_origin
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cross_product = np.cross(vector_1, vector_2)
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if np.linalg.norm(cross_product) != 0:
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cross_product = cross_product / np.linalg.norm(cross_product)
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alpha = self._angle_between_vectors(vector_1, vector_2)
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else:
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cross_product = [0, 0, 0]
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alpha = 0
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if len(points) == 3:
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return cross_product
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if np.linalg.norm(cross_product) == 0:
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return cross_product
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alpha += self._angle(vector_2, vector_3, cross_product)
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for i in range(0, len(points) - 4):
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vector_1 = points[i + 1] - point_origin
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vector_2 = points[i + 2] - point_origin
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alpha += self._angle(vector_1, vector_2, cross_product)
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vector_1 = points[len(points) - 1] - point_origin
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vector_2 = points[0] - point_origin
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if alpha < 0:
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cross_product = np.cross(vector_2, vector_1)
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else:
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cross_product = np.cross(vector_1, vector_2)
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self._normal = cross_product / np.linalg.norm(cross_product)
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return self._normal
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@staticmethod
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def _angle(vector_1, vector_2, cross_product):
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"""
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alpha angle in radians
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:param vector_1: [float]
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:param vector_2: [float]
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:param cross_product: [float]
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:return: float
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"""
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accepted_normal_difference = 0.01
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cross_product_next = np.cross(vector_1, vector_2)
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if np.linalg.norm(cross_product_next) != 0:
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cross_product_next = cross_product_next / np.linalg.norm(cross_product_next)
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alpha = Polygon._angle_between_vectors(vector_1, vector_2)
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else:
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cross_product_next = [0, 0, 0]
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alpha = 0
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delta_normals = 0
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for j in range(0, 3):
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delta_normals += cross_product[j] - cross_product_next[j]
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if np.abs(delta_normals) < accepted_normal_difference:
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return alpha
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return -alpha
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def triangulate(self) -> List[Polygon]:
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"""
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Triangulates a polygon following the ear clipping methodology
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:return: list[triangles]
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"""
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# todo: review triangulate_polygon in
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# https://github.com/mikedh/trimesh/blob/dad11126742e140ef46ba12f8cb8643c83356467/trimesh/creation.py#L415,
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# it had a problem with a class called 'triangle', but, if solved,
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# it could be a very good substitute of this method
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# this method is very dirty and has an infinite loop solved with a counter!!
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if self._triangles is None:
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points_list = self.points_list
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normal = self.normal
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if np.linalg.norm(normal) == 0:
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sys.stderr.write('Not able to triangulate polygon\n')
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return [self]
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# are points concave or convex?
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total_points_list, concave_points, convex_points = self._starting_lists(points_list, normal)
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# list of ears
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ears = []
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j = 0
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while (len(concave_points) > 3 or len(convex_points) != 0) and j < 100:
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j += 1
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for i in range(0, len(concave_points)):
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ear = self._triangle(points_list, total_points_list, concave_points[i])
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rest_points = []
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for points in total_points_list:
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rest_points.append(list(self.coordinates[points]))
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if self._is_ear(ear, rest_points):
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ears.append(ear)
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point_to_remove = concave_points[i]
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previous_point_in_list, next_point_in_list = self._enveloping_points(point_to_remove,
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total_points_list)
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total_points_list.remove(point_to_remove)
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concave_points.remove(point_to_remove)
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# Was any of the adjacent points convex? -> check if changed status to concave
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for convex_point in convex_points:
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if convex_point == previous_point_in_list:
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concave_points, convex_points, end_loop = self._if_concave_change_status(normal,
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points_list,
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convex_point,
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total_points_list,
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concave_points,
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convex_points,
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previous_point_in_list)
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if end_loop:
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break
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continue
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if convex_point == next_point_in_list:
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concave_points, convex_points, end_loop = self._if_concave_change_status(normal,
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points_list,
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convex_point,
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total_points_list,
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concave_points,
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convex_points,
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next_point_in_list)
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if end_loop:
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break
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continue
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break
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if len(total_points_list) <= 3 and len(convex_points) > 0:
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sys.stderr.write('Not able to triangulate polygon\n')
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return [self]
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if j >= 100:
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sys.stderr.write('Not able to triangulate polygon\n')
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return [self]
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last_ear = self._triangle(points_list, total_points_list, concave_points[1])
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ears.append(last_ear)
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self._triangles = ears
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return self._triangles
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@staticmethod
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def _starting_lists(points_list, normal) -> [List[float], List[float], List[float]]:
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"""
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creates the list of vertices (points) that define the polygon (total_points_list), together with other two lists
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separating points between convex and concave
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:param points_list: points_list
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:param normal: normal
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:return: list[point], list[point], list[point]
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"""
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concave_points = []
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convex_points = []
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# lists of concave and convex points
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# case 1: first point
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point = points_list[0:3]
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previous_point = points_list[len(points_list) - 3:]
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next_point = points_list[3:6]
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index = 0
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total_points_list = [index]
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if Polygon._point_is_concave(normal, point, previous_point, next_point):
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concave_points.append(index)
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else:
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convex_points.append(index)
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# case 2: all points except first and last
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for i in range(0, int((len(points_list) - 6) / 3)):
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point = points_list[(i + 1) * 3:(i + 2) * 3]
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previous_point = points_list[i * 3:(i + 1) * 3]
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next_point = points_list[(i + 2) * 3:(i + 3) * 3]
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index = i + 1
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total_points_list.append(index)
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if Polygon._point_is_concave(normal, point, previous_point, next_point):
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concave_points.append(index)
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else:
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convex_points.append(index)
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# case 3: last point
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point = points_list[len(points_list) - 3:]
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previous_point = points_list[len(points_list) - 6:len(points_list) - 3]
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next_point = points_list[0:3]
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index = int(len(points_list) / 3) - 1
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total_points_list.append(index)
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if Polygon._point_is_concave(normal, point, previous_point, next_point):
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concave_points.append(index)
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else:
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convex_points.append(index)
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return total_points_list, concave_points, convex_points
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@staticmethod
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def _triangle(points_list, total_points_list, point_position) -> Polygon:
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"""
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creates a triangular polygon out of three points
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:param points_list: points_list
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:param total_points_list: [point]
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:param point_position: int
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:return: polygon
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"""
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index = point_position * 3
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previous_point_index, next_point_index = Polygon._enveloping_points_indices(point_position, total_points_list)
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points = points_list[previous_point_index:previous_point_index + 3]
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points = np.append(points, points_list[index:index + 3])
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points = np.append(points, points_list[next_point_index:next_point_index + 3])
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rows = points.size // 3
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points = points.reshape(rows, 3)
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triangle = Polygon(points)
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return triangle
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@staticmethod
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def _enveloping_points_indices(point_position, total_points_list):
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"""
|
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due to the fact that the lists are not circular, a method to find the previous and next points
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of an specific one is needed
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:param point_position: int
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:param total_points_list: [point]
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:return: int, int
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"""
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previous_point_index = None
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next_point_index = None
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if point_position == total_points_list[0]:
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previous_point_index = total_points_list[len(total_points_list) - 1] * 3
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next_point_index = total_points_list[1] * 3
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if point_position == total_points_list[len(total_points_list) - 1]:
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previous_point_index = total_points_list[len(total_points_list) - 2] * 3
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next_point_index = total_points_list[0] * 3
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for i in range(1, len(total_points_list) - 1):
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if point_position == total_points_list[i]:
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previous_point_index = total_points_list[i - 1] * 3
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next_point_index = total_points_list[i + 1] * 3
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return previous_point_index, next_point_index
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@staticmethod
|
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def _enveloping_points(point_to_remove, total_points_list):
|
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"""
|
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due to the fact that the lists are not circular, a method to find the previous and next points
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of an specific one is needed
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:param point_to_remove: point
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:param total_points_list: [point]
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:return: point, point
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"""
|
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index = total_points_list.index(point_to_remove)
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if index == 0:
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previous_point_in_list = total_points_list[len(total_points_list) - 1]
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next_point_in_list = total_points_list[1]
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elif index == len(total_points_list) - 1:
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previous_point_in_list = total_points_list[len(total_points_list) - 2]
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next_point_in_list = total_points_list[0]
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else:
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previous_point_in_list = total_points_list[index - 1]
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next_point_in_list = total_points_list[index + 1]
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return previous_point_in_list, next_point_in_list
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|
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@staticmethod
|
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def _is_ear(ear, points) -> bool:
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"""
|
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finds whether a triangle is an ear of the polygon
|
|
:param ear: polygon
|
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:param points: [point]
|
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:return: boolean
|
|
"""
|
|
area_ear = ear.area
|
|
for point in points:
|
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area_points = 0
|
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point_is_not_vertex = True
|
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for i in range(0, 3):
|
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if abs(np.linalg.norm(point) - np.linalg.norm(ear.coordinates[i])) < 0.0001:
|
|
point_is_not_vertex = False
|
|
break
|
|
if point_is_not_vertex:
|
|
for i in range(0, 3):
|
|
if i != 2:
|
|
new_points = ear.coordinates[i][:]
|
|
new_points = np.append(new_points, ear.coordinates[i + 1][:])
|
|
new_points = np.append(new_points, point[:])
|
|
else:
|
|
new_points = ear.coordinates[i][:]
|
|
new_points = np.append(new_points, point[:])
|
|
new_points = np.append(new_points, ear.coordinates[0][:])
|
|
rows = new_points.size // 3
|
|
new_points = new_points.reshape(rows, 3)
|
|
new_triangle = Polygon(new_points)
|
|
area_points += new_triangle.area
|
|
if abs(area_points - area_ear) < 1e-6:
|
|
# point_inside_ear = True
|
|
return False
|
|
return True
|
|
|
|
@staticmethod
|
|
def _if_concave_change_status(normal, points_list, convex_point, total_points_list,
|
|
concave_points, convex_points, point_in_list) -> [List[float], List[float], bool]:
|
|
"""
|
|
checks whether an convex specific point change its status to concave after removing one ear in the polygon
|
|
returning the new convex and concave points lists together with a flag advising that the list of total points
|
|
already 3 and, therefore, the triangulation must be finished.
|
|
:param normal: normal
|
|
:param points_list: points_list
|
|
:param convex_point: int
|
|
:param total_points_list: [point]
|
|
:param concave_points: [point]
|
|
:param convex_points: [point]
|
|
:param point_in_list: int
|
|
:return: list[points], list[points], boolean
|
|
"""
|
|
end_loop = False
|
|
point = points_list[point_in_list * 3:(point_in_list + 1) * 3]
|
|
pointer = total_points_list.index(point_in_list) - 1
|
|
if pointer < 0:
|
|
pointer = len(total_points_list) - 1
|
|
previous_point = points_list[total_points_list[pointer] * 3:total_points_list[pointer] * 3 + 3]
|
|
pointer = total_points_list.index(point_in_list) + 1
|
|
if pointer >= len(total_points_list):
|
|
pointer = 0
|
|
next_point = points_list[total_points_list[pointer] * 3:total_points_list[pointer] * 3 + 3]
|
|
if Polygon._point_is_concave(normal, point, previous_point, next_point):
|
|
if concave_points[0] > convex_point:
|
|
concave_points.insert(0, convex_point)
|
|
elif concave_points[len(concave_points) - 1] < convex_point:
|
|
concave_points.append(convex_point)
|
|
else:
|
|
for point_index in range(0, len(concave_points) - 1):
|
|
if concave_points[point_index] < convex_point < concave_points[point_index + 1]:
|
|
concave_points.insert(point_index + 1, convex_point)
|
|
convex_points.remove(convex_point)
|
|
end_loop = True
|
|
return concave_points, convex_points, end_loop
|
|
|
|
@staticmethod
|
|
def _point_is_concave(normal, point, previous_point, next_point) -> bool:
|
|
"""
|
|
returns whether a point is concave
|
|
:param normal: normal
|
|
:param point: point
|
|
:param previous_point: point
|
|
:param next_point: point
|
|
:return: boolean
|
|
"""
|
|
is_concave = False
|
|
accepted_error = 0.1
|
|
points = np.append(previous_point, point)
|
|
points = np.append(points, next_point)
|
|
rows = points.size // 3
|
|
points = points.reshape(rows, 3)
|
|
triangle = Polygon(points)
|
|
error_sum = 0
|
|
for i in range(0, len(normal)):
|
|
error_sum += triangle.normal[i] - normal[i]
|
|
if np.abs(error_sum) < accepted_error:
|
|
is_concave = True
|
|
return is_concave
|
|
|
|
@staticmethod
|
|
def _angle_between_vectors(vec_1, vec_2):
|
|
"""
|
|
angle between vectors in radians
|
|
:param vec_1: vector
|
|
:param vec_2: vector
|
|
:return: float
|
|
"""
|
|
if np.linalg.norm(vec_1) == 0 or np.linalg.norm(vec_2) == 0:
|
|
sys.stderr.write("Warning: impossible to calculate angle between planes' normal. Return 0\n")
|
|
return 0
|
|
cosine = np.dot(vec_1, vec_2) / np.linalg.norm(vec_1) / np.linalg.norm(vec_2)
|
|
if cosine > 1 and cosine - 1 < 1e-5:
|
|
cosine = 1
|
|
elif cosine < -1 and cosine + 1 > -1e-5:
|
|
cosine = -1
|
|
alpha = math.acos(cosine)
|
|
return alpha
|
|
|
|
@property
|
|
def inverse(self):
|
|
"""
|
|
Get the polygon coordinates in reversed order
|
|
:return: [np.ndarray]
|
|
"""
|
|
if self._inverse is None:
|
|
self._inverse = self.coordinates[::-1]
|
|
return self._inverse
|
|
|
|
def divide(self, plane):
|
|
"""
|
|
Divides the polygon in two by a plane
|
|
:param plane: plane that intersects with self to divide it in two parts (Plane)
|
|
:return: Polygon, Polygon, [Point]
|
|
"""
|
|
tri_polygons = Trimesh(vertices=self.vertices, faces=self.faces)
|
|
intersection = trimesh.intersections.mesh_plane(tri_polygons, plane.normal, plane.origin.coordinates)
|
|
polys_1 = trimesh.intersections.slice_mesh_plane(tri_polygons, plane.opposite_normal, plane.origin.coordinates)
|
|
polys_2 = trimesh.intersections.slice_mesh_plane(tri_polygons, plane.normal, plane.origin.coordinates)
|
|
triangles_1 = []
|
|
for triangle in polys_1.triangles:
|
|
triangles_1.append(Polygon(triangle))
|
|
polygon_1 = self._reshape(triangles_1)
|
|
triangles_2 = []
|
|
for triangle in polys_2.triangles:
|
|
triangles_2.append(Polygon(triangle))
|
|
polygon_2 = self._reshape(triangles_2)
|
|
return polygon_1, polygon_2, intersection
|
|
|
|
def _reshape(self, triangles) -> Polygon:
|
|
edges_list = []
|
|
for i in range(0, len(triangles)):
|
|
for edge in triangles[i].edges:
|
|
if not self._edge_in_edges_list(edge, edges_list):
|
|
edges_list.append(edge)
|
|
else:
|
|
edges_list = self._remove_from_list(edge, edges_list)
|
|
points = self._order_points(edges_list)
|
|
return Polygon(points)
|
|
|
|
@staticmethod
|
|
def _edge_in_edges_list(edge, edges_list):
|
|
for edge_element in edges_list:
|
|
if (edge_element[0].distance_to_point(edge[0]) == 0 and edge_element[1].distance_to_point(edge[1]) == 0) or \
|
|
(edge_element[1].distance_to_point(edge[0]) == 0 and edge_element[0].distance_to_point(
|
|
edge[1]) == 0):
|
|
return True
|
|
return False
|
|
|
|
@staticmethod
|
|
def _order_points(edges_list):
|
|
# todo: not sure that this method works for any case -> RECHECK
|
|
points = edges_list[0]
|
|
for _ in range(0, len(points)):
|
|
for i in range(1, len(edges_list)):
|
|
point_1 = edges_list[i][0]
|
|
point_2 = points[len(points) - 1]
|
|
if point_1.distance_to_point(point_2) == 0:
|
|
points.append(edges_list[i][1])
|
|
points.remove(points[len(points) - 1])
|
|
array_points = []
|
|
for point in points:
|
|
array_points.append(point.coordinates)
|
|
return np.array(array_points)
|
|
|
|
@staticmethod
|
|
def _remove_from_list(edge, edges_list):
|
|
new_list = []
|
|
for edge_element in edges_list:
|
|
if not ((edge_element[0].distance_to_point(edge[0]) == 0 and edge_element[1].distance_to_point(
|
|
edge[1]) == 0) or
|
|
(edge_element[1].distance_to_point(edge[0]) == 0 and edge_element[0].distance_to_point(
|
|
edge[1]) == 0)):
|
|
new_list.append(edge_element)
|
|
return new_list
|
|
|
|
@property
|
|
def vertices(self) -> np.ndarray:
|
|
"""
|
|
Get polyhedron vertices
|
|
:return: np.ndarray(int)
|
|
"""
|
|
if self._vertices is None:
|
|
vertices, self._vertices = [], []
|
|
_ = [vertices.extend(s.coordinates) for s in self.triangulate()]
|
|
for vertex_1 in vertices:
|
|
found = False
|
|
for vertex_2 in self._vertices:
|
|
found = False
|
|
power = 0
|
|
for dimension in range(0, 3):
|
|
power += math.pow(vertex_2[dimension] - vertex_1[dimension], 2)
|
|
distance = math.sqrt(power)
|
|
if distance == 0:
|
|
found = True
|
|
break
|
|
if not found:
|
|
self._vertices.append(vertex_1)
|
|
self._vertices = np.asarray(self._vertices)
|
|
return self._vertices
|
|
|
|
@property
|
|
def faces(self) -> List[List[int]]:
|
|
"""
|
|
Get polyhedron triangular faces
|
|
:return: [face]
|
|
"""
|
|
if self._faces is None:
|
|
self._faces = []
|
|
|
|
for polygon in self.triangulate():
|
|
face = []
|
|
points = polygon.coordinates
|
|
if len(points) != 3:
|
|
sub_polygons = polygon.triangulate()
|
|
# todo: I modified this! To be checked @Guille
|
|
if len(sub_polygons) >= 1:
|
|
for sub_polygon in sub_polygons:
|
|
face = []
|
|
points = sub_polygon.coordinates
|
|
for point in points:
|
|
face.append(self._position_of(point, face))
|
|
self._faces.append(face)
|
|
else:
|
|
for point in points:
|
|
face.append(self._position_of(point, face))
|
|
self._faces.append(face)
|
|
return self._faces
|
|
|
|
def _position_of(self, point, face):
|
|
"""
|
|
position of a specific point in the list of points that define a face
|
|
:return: int
|
|
"""
|
|
vertices = self.vertices
|
|
for i in range(len(vertices)):
|
|
# ensure not duplicated vertex
|
|
power = 0
|
|
vertex2 = vertices[i]
|
|
for dimension in range(0, 3):
|
|
power += math.pow(vertex2[dimension] - point[dimension], 2)
|
|
distance = math.sqrt(power)
|
|
if i not in face and distance == 0:
|
|
return i
|
|
return -1
|