203 lines
6.7 KiB
Python
203 lines
6.7 KiB
Python
"""
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Geometry helper
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SPDX - License - Identifier: LGPL - 3.0 - or -later
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Copyright © 2020 Project Author Guille Gutierrez guillermo.gutierrezmorote@concordia.ca
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"""
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import math
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import numpy as np
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import open3d as o3d
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import requests
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from trimesh import Trimesh
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from trimesh import intersections
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from helpers.configuration_helper import ConfigurationHelper
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class GeometryHelper:
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"""
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Geometry helper class
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"""
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def __init__(self, delta=0.5):
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self._delta = delta
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@staticmethod
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def adjacent_locations(location1, location2):
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"""
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Determine when two buildings may be adjacent or not based in the dis
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:param location1:
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:param location2:
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:return: Boolean
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"""
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max_distance = ConfigurationHelper().max_location_distance_for_shared_walls
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x = location1[0] - location2[0]
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y = location1[1] - location2[1]
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return math.sqrt(math.pow(x, 2) + math.pow(y, 2)) < max_distance
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def almost_equal(self, v1, v2):
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"""
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Compare two points and decides if they are almost equal (quadratic error under delta)
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:param v1: [x,y,z]
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:param v2: [x,y,z]
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:return: Boolean
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"""
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delta = math.sqrt(pow((v1[0] - v2[0]), 2) + pow((v1[1] - v2[1]), 2) + pow((v1[2] - v2[2]), 2))
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return delta <= self._delta
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def is_almost_same_surface(self, s1, s2):
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"""
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Compare two surfaces and decides if they are almost equal (quadratic error under delta)
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:param s1: Surface
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:param s2: Surface
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:return: Boolean
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"""
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# delta is grads an need to be converted into radians
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delta = np.rad2deg(self._delta)
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difference = (s1.inclination - s2.inclination) % math.pi
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if abs(difference) > delta:
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return False
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# s1 and s2 are at least almost parallel surfaces
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# calculate distance point to plane using all the vertex
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# select surface1 value for the point (X,Y,Z) where two of the values are 0
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minimum_distance = self._delta + 1
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parametric = s2.polygon.get_parametric()
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n2 = s2.normal
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for point in s1.points:
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distance = abs(
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(point[0] * parametric[0]) + (point[1] * parametric[1]) + (point[2] * parametric[2]) + parametric[3])
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normal_module = math.sqrt(pow(n2[0], 2) + pow(n2[1], 2) + pow(n2[2], 2))
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if normal_module == 0:
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continue
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distance = distance / normal_module
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if distance < minimum_distance:
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minimum_distance = distance
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if minimum_distance <= self._delta:
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break
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if minimum_distance > self._delta or s1.intersect(s2) is None:
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return False
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else:
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return True
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@staticmethod
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def to_points_matrix(points, remove_last=False):
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"""
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Transform a point vector into a point matrix
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:param points: [x, y, z, x, y, z ...]
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:param remove_last: Boolean
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:return: [[x,y,z],[x,y,z]...]
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"""
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rows = points.size // 3
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points = points.reshape(rows, 3)
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if remove_last:
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points = np.delete(points, rows - 1, 0)
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return points
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@staticmethod
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def _segment_list_to_point_cloud(segment_list):
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point_list = np.asarray(segment_list[0])
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for segment in segment_list:
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for new_point in segment:
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found = False
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for point in point_list:
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same_point = np.allclose(new_point, point)
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if same_point:
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found = True
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break
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if not found:
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point_list = np.concatenate((point_list, [new_point]))
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return point_list
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@staticmethod
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def _point_cloud_to_mesh(point_list, normal_list):
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# Return a mesh composed only by triangles
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pcd = o3d.geometry.PointCloud()
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pcd.points = o3d.utility.Vector3dVector(point_list)
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pcd.normals = o3d.utility.Vector3dVector(normal_list)
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distances = pcd.compute_nearest_neighbor_distance()
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avg_dist = np.mean(distances)
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radius = 3 * avg_dist
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bpa_mesh = o3d.geometry.TriangleMesh().create_from_point_cloud_ball_pivoting(
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pcd, o3d.utility.DoubleVector([radius, radius * 2]))
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mesh_result = Trimesh(vertices=np.asarray(bpa_mesh.vertices), faces=np.asarray(bpa_mesh.triangles))
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return mesh_result
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@staticmethod
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def _merge_meshes(mesh1, mesh2):
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v_1 = mesh1.vertices
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f_1 = mesh1.faces
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v_2 = mesh2.vertices
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f_2 = mesh2.faces
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length = len(v_1)
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v_merge = np.concatenate((v_1, v_2))
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f_merge = np.asarray(f_1)
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for item in f_2:
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point1 = item.item(0) + length
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point2 = item.item(1) + length
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point3 = item.item(2) + length
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surface = np.asarray([point1, point2, point3])
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f_merge = np.concatenate((f_merge, [surface]))
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mesh_merge = Trimesh(vertices=v_merge, faces=f_merge)
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return mesh_merge
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@staticmethod
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def divide_mesh_by_plane(mesh, normal_plane, point_plane):
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"""
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Divide a mesh by a plane
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:param mesh: Trimesh
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:param normal_plane: [x, y, z]
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:param point_plane: [x, y, z]
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:return: [Trimesh]
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"""
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# The first mesh returns the positive side of the plane and the second the negative side.
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# If the plane does not divide the mesh (i.e. it does not touch it or it is coplanar with one or more faces),
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# then it returns only the original mesh.
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normal_plane_opp = [None] * len(normal_plane)
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for i in range(0, len(normal_plane)):
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normal_plane_opp[i] = - normal_plane[i]
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normal = [normal_plane, normal_plane_opp]
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normal_opp = [normal_plane_opp, normal_plane]
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mesh_final = []
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for i in range(0, 2):
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mesh_1 = intersections.slice_mesh_plane(mesh, normal[i], point_plane)
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mesh_1_segments = intersections.mesh_plane(mesh, normal[i], point_plane)
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mesh.difference(mesh_1, engine='blender')
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quit()
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if len(mesh_1_segments) <= 0 or len(mesh_1.faces) == len(mesh.faces):
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mesh_final.append(mesh)
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break
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else:
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points = GeometryHelper._segment_list_to_point_cloud(mesh_1_segments)
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points_normals = [[None] * 3] * len(points)
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for j in range(0, len(points_normals)):
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points_normals[j] = normal_opp[i]
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mesh_2 = GeometryHelper._point_cloud_to_mesh(points, points_normals)
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mesh_final.append(GeometryHelper._merge_meshes(mesh_1, mesh_2))
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return mesh_final
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@staticmethod
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def gml_surface_to_libs(surface):
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if surface == 'WallSurface':
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return 'Wall'
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elif surface == 'GroundSurface':
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return 'Ground'
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else:
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return 'Roof'
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@staticmethod
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def get_location(latitude, longitude):
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url = 'https://nominatim.openstreetmap.org/reverse?lat={latitude}&lon={longitude}&format=json'
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resp = requests.get(url.format(latitude=latitude, longitude=longitude))
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if resp.status_code != 200:
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# This means something went wrong.
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raise Exception('GET /tasks/ {}'.format(resp.status_code))
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else:
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response = resp.json()
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return [response['address']['country_code'], response['address']['city']]
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