modified triangulation method
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@ -12,6 +12,9 @@ from typing import List
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import numpy as np
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from trimesh import Trimesh
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import trimesh.intersections
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import trimesh.creation
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import trimesh.geometry
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from shapely.geometry.polygon import Polygon as shapley_polygon
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from hub.city_model_structure.attributes.plane import Plane
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from hub.city_model_structure.attributes.point import Point
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@ -22,6 +25,7 @@ class Polygon:
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"""
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Polygon class
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"""
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# todo: review with @Guille: Points, Coordinates, Vertices, Faces
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def __init__(self, coordinates):
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self._area = None
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@ -66,20 +70,6 @@ class Polygon:
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"""
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return self._coordinates
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@staticmethod
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def _module(vector):
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x2 = vector[0] ** 2
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y2 = vector[1] ** 2
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z2 = vector[2] ** 2
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return math.sqrt(x2+y2+z2)
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@staticmethod
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def _scalar_product(vector_0, vector_1):
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x = vector_0[0] * vector_1[0]
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y = vector_0[1] * vector_1[1]
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z = vector_0[2] * vector_1[2]
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return x+y+z
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def contains_point(self, point):
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"""
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Determines if the given point is contained by the current polygon
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@ -98,9 +88,9 @@ class Polygon:
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vector_1[0] = vector_1[0] - point.coordinates[0]
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vector_1[1] = vector_1[1] - point.coordinates[1]
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vector_1[2] = vector_1[2] - point.coordinates[2]
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module = Polygon._module(vector_0) * Polygon._module(vector_1)
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module = np.linalg.norm(vector_0) * np.linalg.norm(vector_1)
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scalar_product = Polygon._scalar_product(vector_0, vector_1)
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scalar_product = np.dot(vector_0, vector_1)
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angle = np.pi/2
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if module != 0:
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angle = abs(np.arcsin(scalar_product / module))
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@ -150,69 +140,17 @@ class Polygon:
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Get surface area in square meters
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:return: float
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"""
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# New method to calculate area
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if self._area is None:
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if len(self.points) < 3:
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sys.stderr.write('Warning: the area of a line or point cannot be calculated 1. Area = 0\n')
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return 0
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alpha = 0
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vec_1 = self.points[1].coordinates - self.points[0].coordinates
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for i in range(2, len(self.points)):
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vec_2 = self.points[i].coordinates - self.points[0].coordinates
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alpha += self._angle_between_vectors(vec_1, vec_2)
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if alpha == 0:
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sys.stderr.write('Warning: the area of a line or point cannot be calculated 2. Area = 0\n')
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return 0
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horizontal_points = self._points_rotated_to_horizontal
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area = 0
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for i in range(0, len(horizontal_points) - 1):
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point = horizontal_points[i]
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next_point = horizontal_points[i + 1]
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area += (next_point[1] + point[1]) / 2 * (next_point[0] - point[0])
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next_point = horizontal_points[0]
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point = horizontal_points[len(horizontal_points) - 1]
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area += (next_point[1] + point[1]) / 2 * (next_point[0] - point[0])
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self._area = abs(area)
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self._area = 0
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for triangle in self.triangles:
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ab = np.zeros(3)
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ac = np.zeros(3)
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for i in range(0, 3):
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ab[i] = triangle.coordinates[1][i] - triangle.coordinates[0][i]
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ac[i] = triangle.coordinates[2][i] - triangle.coordinates[0][i]
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self._area += np.linalg.norm(np.cross(ab, ac)) / 2
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return self._area
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@property
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def _points_rotated_to_horizontal(self):
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"""
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polygon points rotated to horizontal
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:return: [float]
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"""
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z_vector = [0, 0, 1]
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normal_vector = self.normal
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horizontal_points = []
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x = normal_vector[0]
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y = normal_vector[1]
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if x == 0 and y == 0:
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# Already horizontal
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for point in self.points:
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horizontal_points.append([point.coordinates[0], point.coordinates[1], 0])
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else:
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alpha = self._angle_between_vectors(normal_vector, z_vector)
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rotation_line = np.cross(normal_vector, z_vector)
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third_axis = np.cross(normal_vector, rotation_line)
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w_1 = rotation_line / np.linalg.norm(rotation_line)
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w_2 = normal_vector
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w_3 = third_axis / np.linalg.norm(third_axis)
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rotation_matrix = np.array([[1, 0, 0],
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[0, np.cos(alpha), -np.sin(alpha)],
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[0, np.sin(alpha), np.cos(alpha)]])
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base_matrix = np.array([w_1, w_2, w_3])
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rotation_base_matrix = np.matmul(base_matrix.transpose(), rotation_matrix.transpose())
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rotation_base_matrix = np.matmul(rotation_base_matrix, base_matrix)
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if rotation_base_matrix is None:
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sys.stderr.write('Warning: rotation base matrix returned None\n')
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else:
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for point in self.points:
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new_point = np.matmul(rotation_base_matrix, point.coordinates)
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horizontal_points.append(new_point)
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return horizontal_points
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@property
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def normal(self) -> np.ndarray:
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"""
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@ -275,284 +213,67 @@ class Polygon:
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return alpha
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return -alpha
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def triangulate(self) -> List[Polygon]:
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"""
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Triangulates a polygon following the ear clipping methodology
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:return: list[triangles]
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"""
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# todo: review triangulate_polygon in
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# https://github.com/mikedh/trimesh/blob/dad11126742e140ef46ba12f8cb8643c83356467/trimesh/creation.py#L415,
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# it had a problem with a class called 'triangle', but, if solved,
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# it could be a very good substitute of this method
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# this method is very dirty and has an infinite loop solved with a counter!!
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@staticmethod
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def triangle_mesh(vertices, normal):
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min_x = 1e16
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min_y = 1e16
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min_z = 1e16
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for vertex in vertices:
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if vertex[0] < min_x:
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min_x = vertex[0]
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if vertex[1] < min_y:
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min_y = vertex[1]
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if vertex[2] < min_z:
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min_z = vertex[2]
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new_vertices = []
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for vertex in vertices:
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vertex = [vertex[0]-min_x, vertex[1]-min_y, vertex[2]-min_z]
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new_vertices.append(vertex)
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transformation_matrix = trimesh.geometry.plane_transform(origin=new_vertices[0], normal=normal)
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coordinates = []
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for vertex in vertices:
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transformed_vertex = [vertex[0]-min_x, vertex[1]-min_y, vertex[2]-min_z, 1]
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transformed_vertex = np.dot(transformation_matrix, transformed_vertex)
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coordinate = [transformed_vertex[0], transformed_vertex[1]]
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coordinates.append(coordinate)
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polygon = shapley_polygon(coordinates)
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vertices_2d, faces = trimesh.creation.triangulate_polygon(polygon, engine='triangle')
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mesh = Trimesh(vertices=vertices, faces=faces)
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# check orientation
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normal_sum = 0
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for i in range(0, 3):
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normal_sum += normal[i] + mesh.face_normals[0][i]
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if abs(normal_sum) <= 1E-10:
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new_faces = []
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for face in faces:
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new_face = []
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for i in range(0, len(face)):
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new_face.append(face[len(face)-i-1])
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new_faces.append(new_face)
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mesh = Trimesh(vertices=vertices, faces=new_faces)
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return mesh
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@property
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def triangles(self) -> List[Polygon]:
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if self._triangles is None:
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points_list = self.points_list
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normal = self.normal
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if np.linalg.norm(normal) == 0:
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sys.stderr.write('Not able to triangulate polygon\n')
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return [self]
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# are points concave or convex?
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total_points_list, concave_points, convex_points = self._starting_lists(points_list, normal)
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# list of ears
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ears = []
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j = 0
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while (len(concave_points) > 3 or len(convex_points) != 0) and j < 100:
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j += 1
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for i in range(0, len(concave_points)):
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ear = self._triangle(points_list, total_points_list, concave_points[i])
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rest_points = []
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for points in total_points_list:
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rest_points.append(list(self.coordinates[points]))
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if self._is_ear(ear, rest_points):
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ears.append(ear)
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point_to_remove = concave_points[i]
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previous_point_in_list, next_point_in_list = self._enveloping_points(point_to_remove,
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total_points_list)
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total_points_list.remove(point_to_remove)
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concave_points.remove(point_to_remove)
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# Was any of the adjacent points convex? -> check if changed status to concave
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for convex_point in convex_points:
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if convex_point == previous_point_in_list:
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concave_points, convex_points, end_loop = self._if_concave_change_status(normal,
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points_list,
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convex_point,
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total_points_list,
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concave_points,
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convex_points,
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previous_point_in_list)
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if end_loop:
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break
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continue
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if convex_point == next_point_in_list:
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concave_points, convex_points, end_loop = self._if_concave_change_status(normal,
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points_list,
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convex_point,
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total_points_list,
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concave_points,
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convex_points,
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next_point_in_list)
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if end_loop:
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break
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continue
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break
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if len(total_points_list) <= 3 and len(convex_points) > 0:
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sys.stderr.write('Not able to triangulate polygon\n')
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return [self]
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if j >= 100:
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sys.stderr.write('Not able to triangulate polygon\n')
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return [self]
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last_ear = self._triangle(points_list, total_points_list, concave_points[1])
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ears.append(last_ear)
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self._triangles = ears
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self._triangles = []
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_mesh = self.triangle_mesh(self.coordinates, self.normal)
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for face in _mesh.faces:
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points = []
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for vertex in face:
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points.append(self.coordinates[vertex])
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polygon = Polygon(points)
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self._triangles.append(polygon)
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return self._triangles
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@staticmethod
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def _starting_lists(points_list, normal) -> [List[float], List[float], List[float]]:
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"""
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creates the list of vertices (points) that define the polygon (total_points_list), together with other two lists
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separating points between convex and concave
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:param points_list: points_list
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:param normal: normal
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:return: list[point], list[point], list[point]
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"""
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concave_points = []
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convex_points = []
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# lists of concave and convex points
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# case 1: first point
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point = points_list[0:3]
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previous_point = points_list[len(points_list) - 3:]
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next_point = points_list[3:6]
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index = 0
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total_points_list = [index]
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if Polygon._point_is_concave(normal, point, previous_point, next_point):
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concave_points.append(index)
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else:
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convex_points.append(index)
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# case 2: all points except first and last
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for i in range(0, int((len(points_list) - 6) / 3)):
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point = points_list[(i + 1) * 3:(i + 2) * 3]
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previous_point = points_list[i * 3:(i + 1) * 3]
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next_point = points_list[(i + 2) * 3:(i + 3) * 3]
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index = i + 1
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total_points_list.append(index)
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if Polygon._point_is_concave(normal, point, previous_point, next_point):
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concave_points.append(index)
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else:
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convex_points.append(index)
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# case 3: last point
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point = points_list[len(points_list) - 3:]
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previous_point = points_list[len(points_list) - 6:len(points_list) - 3]
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next_point = points_list[0:3]
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index = int(len(points_list) / 3) - 1
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total_points_list.append(index)
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if Polygon._point_is_concave(normal, point, previous_point, next_point):
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concave_points.append(index)
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else:
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convex_points.append(index)
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return total_points_list, concave_points, convex_points
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@staticmethod
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def _triangle(points_list, total_points_list, point_position) -> Polygon:
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"""
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creates a triangular polygon out of three points
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:param points_list: points_list
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:param total_points_list: [point]
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:param point_position: int
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:return: polygon
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"""
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index = point_position * 3
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previous_point_index, next_point_index = Polygon._enveloping_points_indices(point_position, total_points_list)
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points = points_list[previous_point_index:previous_point_index + 3]
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points = np.append(points, points_list[index:index + 3])
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points = np.append(points, points_list[next_point_index:next_point_index + 3])
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rows = points.size // 3
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points = points.reshape(rows, 3)
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triangle = Polygon(points)
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return triangle
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@staticmethod
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def _enveloping_points_indices(point_position, total_points_list):
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"""
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due to the fact that the lists are not circular, a method to find the previous and next points
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of an specific one is needed
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:param point_position: int
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:param total_points_list: [point]
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:return: int, int
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"""
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previous_point_index = None
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next_point_index = None
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if point_position == total_points_list[0]:
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previous_point_index = total_points_list[len(total_points_list) - 1] * 3
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next_point_index = total_points_list[1] * 3
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if point_position == total_points_list[len(total_points_list) - 1]:
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previous_point_index = total_points_list[len(total_points_list) - 2] * 3
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next_point_index = total_points_list[0] * 3
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for i in range(1, len(total_points_list) - 1):
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if point_position == total_points_list[i]:
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previous_point_index = total_points_list[i - 1] * 3
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next_point_index = total_points_list[i + 1] * 3
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return previous_point_index, next_point_index
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@staticmethod
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def _enveloping_points(point_to_remove, total_points_list):
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"""
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due to the fact that the lists are not circular, a method to find the previous and next points
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of an specific one is needed
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:param point_to_remove: point
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:param total_points_list: [point]
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:return: point, point
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"""
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index = total_points_list.index(point_to_remove)
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if index == 0:
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previous_point_in_list = total_points_list[len(total_points_list) - 1]
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next_point_in_list = total_points_list[1]
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elif index == len(total_points_list) - 1:
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previous_point_in_list = total_points_list[len(total_points_list) - 2]
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next_point_in_list = total_points_list[0]
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else:
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previous_point_in_list = total_points_list[index - 1]
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next_point_in_list = total_points_list[index + 1]
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return previous_point_in_list, next_point_in_list
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@staticmethod
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def _is_ear(ear, points) -> bool:
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"""
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finds whether a triangle is an ear of the polygon
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:param ear: polygon
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:param points: [point]
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:return: boolean
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"""
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area_ear = ear.area
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for point in points:
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area_points = 0
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point_is_not_vertex = True
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for i in range(0, 3):
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if abs(np.linalg.norm(point) - np.linalg.norm(ear.coordinates[i])) < 0.0001:
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point_is_not_vertex = False
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break
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if point_is_not_vertex:
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for i in range(0, 3):
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if i != 2:
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new_points = ear.coordinates[i][:]
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new_points = np.append(new_points, ear.coordinates[i + 1][:])
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new_points = np.append(new_points, point[:])
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else:
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new_points = ear.coordinates[i][:]
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new_points = np.append(new_points, point[:])
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new_points = np.append(new_points, ear.coordinates[0][:])
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rows = new_points.size // 3
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new_points = new_points.reshape(rows, 3)
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new_triangle = Polygon(new_points)
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area_points += new_triangle.area
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if abs(area_points - area_ear) < 1e-6:
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# point_inside_ear = True
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return False
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return True
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@staticmethod
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def _if_concave_change_status(normal, points_list, convex_point, total_points_list,
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concave_points, convex_points, point_in_list) -> [List[float], List[float], bool]:
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"""
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checks whether an convex specific point change its status to concave after removing one ear in the polygon
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returning the new convex and concave points lists together with a flag advising that the list of total points
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already 3 and, therefore, the triangulation must be finished.
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:param normal: normal
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:param points_list: points_list
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:param convex_point: int
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:param total_points_list: [point]
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:param concave_points: [point]
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:param convex_points: [point]
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:param point_in_list: int
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:return: list[points], list[points], boolean
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"""
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end_loop = False
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point = points_list[point_in_list * 3:(point_in_list + 1) * 3]
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pointer = total_points_list.index(point_in_list) - 1
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if pointer < 0:
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||||
pointer = len(total_points_list) - 1
|
||||
previous_point = points_list[total_points_list[pointer] * 3:total_points_list[pointer] * 3 + 3]
|
||||
pointer = total_points_list.index(point_in_list) + 1
|
||||
if pointer >= len(total_points_list):
|
||||
pointer = 0
|
||||
next_point = points_list[total_points_list[pointer] * 3:total_points_list[pointer] * 3 + 3]
|
||||
if Polygon._point_is_concave(normal, point, previous_point, next_point):
|
||||
if concave_points[0] > convex_point:
|
||||
concave_points.insert(0, convex_point)
|
||||
elif concave_points[len(concave_points) - 1] < convex_point:
|
||||
concave_points.append(convex_point)
|
||||
else:
|
||||
for point_index in range(0, len(concave_points) - 1):
|
||||
if concave_points[point_index] < convex_point < concave_points[point_index + 1]:
|
||||
concave_points.insert(point_index + 1, convex_point)
|
||||
convex_points.remove(convex_point)
|
||||
end_loop = True
|
||||
return concave_points, convex_points, end_loop
|
||||
|
||||
@staticmethod
|
||||
def _point_is_concave(normal, point, previous_point, next_point) -> bool:
|
||||
"""
|
||||
returns whether a point is concave
|
||||
:param normal: normal
|
||||
:param point: point
|
||||
:param previous_point: point
|
||||
:param next_point: point
|
||||
:return: boolean
|
||||
"""
|
||||
is_concave = False
|
||||
accepted_error = 0.1
|
||||
points = np.append(previous_point, point)
|
||||
points = np.append(points, next_point)
|
||||
rows = points.size // 3
|
||||
points = points.reshape(rows, 3)
|
||||
triangle = Polygon(points)
|
||||
error_sum = 0
|
||||
for i in range(0, len(normal)):
|
||||
error_sum += triangle.normal[i] - normal[i]
|
||||
if np.abs(error_sum) < accepted_error:
|
||||
is_concave = True
|
||||
return is_concave
|
||||
|
||||
@staticmethod
|
||||
def _angle_between_vectors(vec_1, vec_2):
|
||||
"""
|
||||
|
@ -652,12 +373,12 @@ class Polygon:
|
|||
@property
|
||||
def vertices(self) -> np.ndarray:
|
||||
"""
|
||||
Get polyhedron vertices
|
||||
Get polygon vertices
|
||||
:return: np.ndarray(int)
|
||||
"""
|
||||
if self._vertices is None:
|
||||
vertices, self._vertices = [], []
|
||||
_ = [vertices.extend(s.coordinates) for s in self.triangulate()]
|
||||
_ = [vertices.extend(s.coordinates) for s in self.triangles]
|
||||
for vertex_1 in vertices:
|
||||
found = False
|
||||
for vertex_2 in self._vertices:
|
||||
|
@ -677,17 +398,17 @@ class Polygon:
|
|||
@property
|
||||
def faces(self) -> List[List[int]]:
|
||||
"""
|
||||
Get polyhedron triangular faces
|
||||
Get polygon triangular faces
|
||||
:return: [face]
|
||||
"""
|
||||
if self._faces is None:
|
||||
self._faces = []
|
||||
|
||||
for polygon in self.triangulate():
|
||||
for polygon in self.triangles:
|
||||
face = []
|
||||
points = polygon.coordinates
|
||||
if len(points) != 3:
|
||||
sub_polygons = polygon.triangulate()
|
||||
sub_polygons = polygon.triangles
|
||||
# todo: I modified this! To be checked @Guille
|
||||
if len(sub_polygons) >= 1:
|
||||
for sub_polygon in sub_polygons:
|
||||
|
|
|
@ -39,59 +39,12 @@ class GeometryHelper:
|
|||
max_distance = ConfigurationHelper().max_location_distance_for_shared_walls
|
||||
return GeometryHelper.distance_between_points(location1, location2) < max_distance
|
||||
|
||||
def almost_same_area(self, area_1, area_2):
|
||||
"""
|
||||
Compare two areas and decides if they are almost equal (absolute error under delta)
|
||||
:param area_1
|
||||
:param area_2
|
||||
:return: Boolean
|
||||
"""
|
||||
if area_1 == 0 or area_2 == 0:
|
||||
return False
|
||||
delta = math.fabs(area_1 - area_2)
|
||||
return delta <= self._area_delta
|
||||
|
||||
def is_almost_same_surface(self, surface_1, surface_2):
|
||||
"""
|
||||
Compare two surfaces and decides if they are almost equal (quadratic error under delta)
|
||||
:param surface_1: Surface
|
||||
:param surface_2: Surface
|
||||
:return: Boolean
|
||||
"""
|
||||
|
||||
# delta is grads an need to be converted into radians
|
||||
delta = np.rad2deg(self._delta)
|
||||
difference = (surface_1.inclination - surface_2.inclination) % math.pi
|
||||
if abs(difference) > delta:
|
||||
return False
|
||||
# s1 and s2 are at least almost parallel surfaces
|
||||
# calculate distance point to plane using all the vertex
|
||||
# select surface1 value for the point (X,Y,Z) where two of the values are 0
|
||||
minimum_distance = self._delta + 1
|
||||
parametric = surface_2.polygon.get_parametric()
|
||||
normal_2 = surface_2.normal
|
||||
for point in surface_1.points:
|
||||
distance = abs(
|
||||
(point[0] * parametric[0]) + (point[1] * parametric[1]) + (point[2] * parametric[2]) + parametric[3])
|
||||
normal_module = math.sqrt(pow(normal_2[0], 2) + pow(normal_2[1], 2) + pow(normal_2[2], 2))
|
||||
|
||||
if normal_module == 0:
|
||||
continue
|
||||
distance = distance / normal_module
|
||||
if distance < minimum_distance:
|
||||
minimum_distance = distance
|
||||
if minimum_distance <= self._delta:
|
||||
break
|
||||
|
||||
if minimum_distance > self._delta or surface_1.intersect(surface_2) is None:
|
||||
return False
|
||||
return True
|
||||
|
||||
@staticmethod
|
||||
def segment_list_to_trimesh(lines) -> Trimesh:
|
||||
"""
|
||||
Transform a list of segments into a Trimesh
|
||||
"""
|
||||
# todo: trimesh has a method for this
|
||||
line_points = [lines[0][0], lines[0][1]]
|
||||
lines.remove(lines[0])
|
||||
while len(lines) > 1:
|
||||
|
@ -106,7 +59,7 @@ class GeometryHelper:
|
|||
line_points.append(line[0])
|
||||
lines.pop(i - 1)
|
||||
break
|
||||
polyhedron = Polyhedron(Polygon(line_points).triangulate())
|
||||
polyhedron = Polyhedron(Polygon(line_points).triangles)
|
||||
trimesh = Trimesh(polyhedron.vertices, polyhedron.faces)
|
||||
return trimesh
|
||||
|
||||
|
|
|
@ -9,7 +9,6 @@ import geopandas
|
|||
from hub.city_model_structure.city import City
|
||||
from hub.imports.geometry.citygml import CityGml
|
||||
from hub.imports.geometry.obj import Obj
|
||||
from hub.imports.geometry.osm_subway import OsmSubway
|
||||
from hub.imports.geometry.rhino import Rhino
|
||||
from hub.imports.geometry.gpandas import GPandas
|
||||
from hub.imports.geometry.geojson import Geojson
|
||||
|
@ -83,14 +82,6 @@ class GeometryFactory:
|
|||
self._function_field,
|
||||
self._function_to_hub).city
|
||||
|
||||
@property
|
||||
def _osm_subway(self) -> City:
|
||||
"""
|
||||
Enrich the city by using OpenStreetMap information as data source
|
||||
:return: City
|
||||
"""
|
||||
return OsmSubway(self._path).city
|
||||
|
||||
@property
|
||||
def _rhino(self) -> City:
|
||||
"""
|
||||
|
|
Loading…
Reference in New Issue
Block a user