""" Rhino module parses rhino files and import the geometry into the city model structure SPDX - License - Identifier: LGPL - 3.0 - or -later Copyright © 2022 Concordia CERC group Project Coder Guille Gutierrez guillermo.gutierrezmorote@concordia.ca """ from numpy import inf from rhino3dm import * from rhino3dm._rhino3dm import MeshType from city_model_structure.attributes.point import Point import numpy as np from helpers.configuration_helper import ConfigurationHelper from city_model_structure.attributes.polygon import Polygon from city_model_structure.building import Building from city_model_structure.city import City from city_model_structure.building_demand.surface import Surface as LibsSurface from imports.geometry.helpers.geometry_helper import GeometryHelper class Rhino: def __init__(self, path): self._model = File3dm.Read(str(path)) max_float = float(ConfigurationHelper().max_coordinate) min_float = float(ConfigurationHelper().min_coordinate) self._min_x = self._min_y = self._min_z = max_float self._max_x = self._max_y = self._max_z = min_float @staticmethod def _in_perimeter(wall, corner): res = wall.contains_point(Point(corner)) return res @staticmethod def _add_hole(solid_polygon, hole): first = solid_polygon.points[0] points = first + hole.points + solid_polygon.points return Polygon(points) @staticmethod def _solid_points(coordinates) -> np.ndarray: solid_points = np.fromstring(coordinates, dtype=float, sep=' ') solid_points = GeometryHelper.to_points_matrix(solid_points) return solid_points def _lower_corner(self, x, y, z): if x < self._min_x: self._min_x = x if y < self._min_y: self._min_y = y if z < self._min_z: self._min_z = z if x > self._max_x: self._max_x = x if y > self._max_y: self._max_y = y if z > self._max_z: self._max_z = z @property def city(self) -> City: rhino_objects = [] buildings = [] windows = [] holes = [] for obj in self._model.Objects: name = obj.Attributes.Id surfaces = [] try: for face in obj.Geometry.Faces: if face is None: break _mesh = face.GetMesh(MeshType.Default) polygon_points = None for i in range(0, len(_mesh.Faces)): faces = _mesh.Faces[i] _points = '' for index in faces: self._lower_corner(_mesh.Vertices[index].X, _mesh.Vertices[index].Y, _mesh.Vertices[index].Z) _points = _points + f'{_mesh.Vertices[index].X} {_mesh.Vertices[index].Y} {_mesh.Vertices[index].Z} ' polygon_points = Rhino._solid_points(_points.strip()) surfaces.append(LibsSurface(Polygon(polygon_points), Polygon(polygon_points))) except AttributeError: continue rhino_objects.append(Building(name, 3, surfaces, 'unknown', 'unknown', (self._min_x, self._min_y, self._min_z), [])) lower_corner = (self._min_x, self._min_y, self._min_z) upper_corner = (self._max_x, self._max_y, self._max_z) city = City(lower_corner, upper_corner, 'EPSG:26918') for rhino_object in rhino_objects: if rhino_object.volume is inf: # is not a building but a window! for surface in rhino_object.surfaces: # add to windows the "hole" with the normal inverted windows.append(Polygon(surface.perimeter_polygon.inverse)) else: buildings.append(rhino_object) # todo: this method will be pretty inefficient for hole in windows: corner = hole.coordinates[0] for building in buildings: for surface in building.surfaces: plane = surface.perimeter_polygon.plane # todo: this is a hack for dompark project it should not be done this way windows should be correctly modeled # if the distance between the wall plane and the window is less than 2m # and the window Z coordinate it's between the wall Z, it's a window of that wall if plane.distance(corner) <= 2: # check if the window is in the right high. if surface.upper_corner[2] >= corner[2] >= surface.lower_corner[2]: if surface.holes_polygons is None: surface.holes_polygons = [] surface.holes_polygons.append(hole) for building in buildings: city.add_city_object(building) return city