system_assignation/hub/city_model_structure/building.py
2023-01-24 10:51:50 -05:00

420 lines
11 KiB
Python

"""
Building module
SPDX - License - Identifier: LGPL - 3.0 - or -later
Copyright © 2022 Concordia CERC group
Project Coder Guille Gutierrez guillermo.gutierrezmorote@concordia.ca
Code contributors: Pilar Monsalvete Alvarez de Uribarri pilar.monsalvete@concordia.ca
"""
from typing import List, Union
import numpy as np
import hub.helpers.constants as cte
from hub.city_model_structure.building_demand.surface import Surface
from hub.city_model_structure.city_object import CityObject
from hub.city_model_structure.building_demand.household import Household
from hub.city_model_structure.building_demand.internal_zone import InternalZone
from hub.city_model_structure.attributes.polyhedron import Polyhedron
class Building(CityObject):
"""
Building(CityObject) class
"""
def __init__(self, name, surfaces, year_of_construction, function, terrains=None):
super().__init__(name, surfaces)
self._households = None
self._basement_heated = None
self._attic_heated = None
self._terrains = terrains
self._year_of_construction = year_of_construction
self._function = function
self._average_storey_height = None
self._storeys_above_ground = None
self._floor_area = None
self._roof_type = None
self._internal_zones = None
self._shell = None
self._human_readable_name = None
self._type = 'building'
self._heating = dict()
self._cooling = dict()
self._lighting_electrical_demand = dict()
self._appliances_electrical_demand = dict()
self._domestic_hot_water_heat_demand = dict()
self._eave_height = None
self._grounds = []
self._roofs = []
self._walls = []
self._internal_walls = []
for surface_id, surface in enumerate(self.surfaces):
self._min_x = min(self._min_x, surface.lower_corner[0])
self._min_y = min(self._min_y, surface.lower_corner[1])
self._min_z = min(self._min_z, surface.lower_corner[2])
surface.id = surface_id
# todo: consider all type of surfaces, not only these four
if surface.type == cte.GROUND:
self._grounds.append(surface)
elif surface.type == cte.WALL:
self._walls.append(surface)
elif surface.type == cte.ROOF:
self._roofs.append(surface)
else:
self._internal_walls.append(surface)
@property
def shell(self) -> Polyhedron:
"""
Get building's external polyhedron
:return: [Polyhedron]
"""
polygons = []
for surface in self.surfaces:
if surface.type is not cte.INTERIOR_WALL:
polygons.append(surface.solid_polygon)
if surface.holes_polygons is not None:
for hole in surface.holes_polygons:
polygons.append(hole)
if self._shell is None:
self._shell = Polyhedron(polygons)
return self._shell
@property
def internal_zones(self) -> List[InternalZone]:
"""
Get building internal zones
For Lod up to 3, there is only one internal zone which corresponds to the building shell.
In LoD 4 there can be more than one. In this case the definition of surfaces and floor area must be redefined.
:return: [InternalZone]
"""
if self._internal_zones is None:
self._internal_zones = [InternalZone(self.surfaces, self.floor_area)]
return self._internal_zones
@property
def grounds(self) -> List[Surface]:
"""
Get building ground surfaces
:return: [Surface]
"""
return self._grounds
@property
def roofs(self) -> List[Surface]:
"""
Get building roof surfaces
:return: [Surface]
"""
return self._roofs
@property
def walls(self) -> List[Surface]:
"""
Get building wall surfaces
:return: [Surface]
"""
return self._walls
@property
def internal_walls(self) -> List[Surface]:
"""
Get building internal wall surfaces
:return: [Surface]
"""
return self._internal_walls
@property
def terrains(self) -> Union[None, List[Surface]]:
"""
Get city object terrain surfaces
:return: [Surface]
"""
return self._terrains
@property
def attic_heated(self) -> Union[None, int]:
"""
Get if the city object attic is heated
0: no attic in the building
1: attic exists but is not heated
2: attic exists and is heated
:return: None or int
"""
return self._attic_heated
@attic_heated.setter
def attic_heated(self, value):
"""
Set if the city object attic is heated
0: no attic in the building
1: attic exists but is not heated
2: attic exists and is heated
:param value: int
"""
if value is not None:
self._attic_heated = int(value)
@property
def basement_heated(self) -> Union[None, int]:
"""
Get if the city object basement is heated
0: no basement in the building
1: basement exists but is not heated
2: basement exists and is heated
:return: None or int
"""
return self._basement_heated
@basement_heated.setter
def basement_heated(self, value):
"""
Set if the city object basement is heated
0: no basement in the building
1: basement exists but is not heated
2: basement exists and is heated
:param value: int
"""
if value is not None:
self._basement_heated = int(value)
@property
def heated_volume(self):
"""
Raises not implemented error
"""
# todo: this need to be calculated based on the basement and attic heated values
raise NotImplementedError
@property
def year_of_construction(self):
"""
Get building year of construction
:return: int
"""
return self._year_of_construction
@year_of_construction.setter
def year_of_construction(self, value):
"""
Set building year of construction
:param value: int
"""
if value is not None:
self._year_of_construction = int(value)
@property
def function(self) -> Union[None, str]:
"""
Get building function
:return: None or str
"""
return self._function
@function.setter
def function(self, value):
"""
Set building function
:param value: str
"""
if value is not None:
self._function = str(value)
@property
def average_storey_height(self) -> Union[None, float]:
"""
Get building average storey height in meters
:return: None or float
"""
return self._average_storey_height
@average_storey_height.setter
def average_storey_height(self, value):
"""
Set building average storey height in meters
:param value: float
"""
if value is not None:
self._average_storey_height = float(value)
@property
def storeys_above_ground(self) -> Union[None, int]:
"""
Get building storeys number above ground
:return: None or int
"""
return self._storeys_above_ground
@storeys_above_ground.setter
def storeys_above_ground(self, value):
"""
Set building storeys number above ground
:param value: int
"""
if value is not None:
self._storeys_above_ground = int(value)
@property
def heating(self) -> dict:
"""
Get heating demand in Wh
:return: dict{DataFrame(float)}
"""
return self._heating
@heating.setter
def heating(self, value):
"""
Set heating demand in Wh
:param value: dict{DataFrame(float)}
"""
self._heating = value
@property
def cooling(self) -> dict:
"""
Get cooling demand in Wh
:return: dict{DataFrame(float)}
"""
return self._cooling
@cooling.setter
def cooling(self, value):
"""
Set cooling demand in Wh
:param value: dict{DataFrame(float)}
"""
self._cooling = value
@property
def lighting_electrical_demand(self) -> dict:
"""
Get lighting electrical demand in Wh
:return: dict{DataFrame(float)}
"""
return self._lighting_electrical_demand
@lighting_electrical_demand.setter
def lighting_electrical_demand(self, value):
"""
Set lighting electrical demand in Wh
:param value: dict{DataFrame(float)}
"""
self._lighting_electrical_demand = value
@property
def appliances_electrical_demand(self) -> dict:
"""
Get appliances electrical demand in Wh
:return: dict{DataFrame(float)}
"""
return self._appliances_electrical_demand
@appliances_electrical_demand.setter
def appliances_electrical_demand(self, value):
"""
Set appliances electrical demand in Wh
:param value: dict{DataFrame(float)}
"""
self._appliances_electrical_demand = value
@property
def domestic_hot_water_heat_demand(self) -> dict:
"""
Get domestic hot water heat demand in Wh
:return: dict{DataFrame(float)}
"""
return self._domestic_hot_water_heat_demand
@domestic_hot_water_heat_demand.setter
def domestic_hot_water_heat_demand(self, value):
"""
Set domestic hot water heat demand in Wh
:param value: dict{DataFrame(float)}
"""
self._domestic_hot_water_heat_demand = value
@property
def eave_height(self):
"""
Get building eave height in meters
:return: float
"""
if self._eave_height is None:
self._eave_height = 0
for wall in self.walls:
self._eave_height = max(self._eave_height, wall.upper_corner[2])
return self._eave_height
@property
def roof_type(self):
"""
Get roof type for the building flat or pitch
:return: str
"""
if self._roof_type is None:
self._roof_type = 'flat'
for roof in self.roofs:
grads = np.rad2deg(roof.inclination)
if 355 > grads > 5:
self._roof_type = 'pitch'
break
return self._roof_type
@roof_type.setter
def roof_type(self, value):
"""
Set roof type for the building flat or pitch
:return: str
"""
self._roof_type = value
@property
def floor_area(self):
"""
Get building floor area in square meters
:return: float
"""
if self._floor_area is None:
self._floor_area = 0
for surface in self.surfaces:
if surface.type == 'Ground':
self._floor_area += surface.perimeter_polygon.area
return self._floor_area
@property
def households(self) -> List[Household]:
"""
Get the list of households inside the building
:return: List[Household]
"""
return self._households
@property
def is_conditioned(self):
"""
Get building heated flag
:return: Boolean
"""
if self.internal_zones is None:
return False
for internal_zone in self.internal_zones:
if internal_zone.usage_zones is not None:
for usage_zone in internal_zone.usage_zones:
if usage_zone.thermal_control is not None:
return True
return False
@property
def human_readable_name(self):
"""
Get the human-readable name for the building
:return: str
"""
return self._human_readable_name
@human_readable_name.setter
def human_readable_name(self, value):
"""
Set the human-readable name for the building
"""
self._human_readable_name = value