system_assignation/hub/city_model_structure/attributes/polygon.py
Guille a33bf0b366 Partial completion of new persistence.
Results are still missing and need to be added to the final commit. including the db table creation that seems to be missing
2023-05-16 18:06:22 -04:00

455 lines
14 KiB
Python

"""
Polygon module
SPDX - License - Identifier: LGPL - 3.0 - or -later
Copyright © 2022 Concordia CERC group
Project Coder Pilar Monsalvete Alvarez de Uribarri pilar.monsalvete@concordia.ca
"""
from __future__ import annotations
import math
import sys
from typing import List
from hub.hub_logger import logger
import numpy as np
from trimesh import Trimesh
import trimesh.intersections
import trimesh.creation
import trimesh.geometry
from shapely.geometry.polygon import Polygon as shapley_polygon
from hub.city_model_structure.attributes.plane import Plane
from hub.city_model_structure.attributes.point import Point
import hub.helpers.constants as cte
class Polygon:
"""
Polygon class
"""
def __init__(self, coordinates):
self._area = None
self._points = None
self._points_list = None
self._normal = None
self._inverse = None
self._edges = None
self._coordinates = coordinates
self._triangles = None
self._vertices = None
self._faces = None
self._plane = None
@property
def points(self) -> List[Point]:
"""
Get the points belonging to the polygon [[x, y, z],...]
:return: [Point]
"""
if self._points is None:
self._points = []
for coordinate in self.coordinates:
self._points.append(Point(coordinate))
return self._points
@property
def plane(self) -> Plane:
"""
Get the polygon plane
:return: Plane
"""
if self._plane is None:
self._plane = Plane(normal=self.normal, origin=self.points[0])
return self._plane
@property
def coordinates(self) -> List[np.ndarray]:
"""
Get the points in the shape of its coordinates belonging to the polygon [[x, y, z],...]
:return: [np.ndarray]
"""
return self._coordinates
def contains_point(self, point):
"""
Determines if the given point is contained by the current polygon
:return: boolean
"""
# fixme: This method doesn't seems to work.
n = len(self.vertices)
angle_sum = 0
for i in range(0, n):
vector_0 = self.vertices[i]
vector_1 = self.vertices[(i+1) % n]
# set to origin
vector_0[0] = vector_0[0] - point.coordinates[0]
vector_0[1] = vector_0[1] - point.coordinates[1]
vector_0[2] = vector_0[2] - point.coordinates[2]
vector_1[0] = vector_1[0] - point.coordinates[0]
vector_1[1] = vector_1[1] - point.coordinates[1]
vector_1[2] = vector_1[2] - point.coordinates[2]
module = np.linalg.norm(vector_0) * np.linalg.norm(vector_1)
scalar_product = np.dot(vector_0, vector_1)
angle = np.pi/2
if module != 0:
angle = abs(np.arcsin(scalar_product / module))
angle_sum += angle
return abs(angle_sum - math.pi*2) < cte.EPSILON
def contains_polygon(self, polygon):
"""
Determines if the given polygon is contained by the current polygon
:return: boolean
"""
for point in polygon.points:
if not self.contains_point(point):
return False
return True
@property
def points_list(self) -> np.ndarray:
"""
Get the solid surface point coordinates list [x, y, z, x, y, z,...]
:return: np.ndarray
"""
if self._points_list is None:
s = self.coordinates
self._points_list = np.reshape(s, len(s) * 3)
return self._points_list
@property
def edges(self) -> List[List[Point]]:
"""
Get polygon edges list
:return: [[Point]]
"""
if self._edges is None:
self._edges = []
for i in range(0, len(self.points) - 1):
point_1 = self.points[i]
point_2 = self.points[i + 1]
self._edges.append([point_1, point_2])
self._edges.append([self.points[len(self.points) - 1], self.points[0]])
return self._edges
@property
def area(self):
"""
Get surface area in square meters
:return: float
"""
if self._area is None:
self._area = 0
for triangle in self.triangles:
ab = np.zeros(3)
ac = np.zeros(3)
for i in range(0, 3):
ab[i] = triangle.coordinates[1][i] - triangle.coordinates[0][i]
ac[i] = triangle.coordinates[2][i] - triangle.coordinates[0][i]
self._area += np.linalg.norm(np.cross(ab, ac)) / 2
return self._area
@area.setter
def area(self, value):
self._area = value
@property
def normal(self) -> np.ndarray:
"""
Get surface normal vector
:return: np.ndarray
"""
if self._normal is None:
points = self.coordinates
# todo: IF THE FIRST ONE IS 0, START WITH THE NEXT
point_origin = points[len(points) - 2]
vector_1 = points[len(points) - 1] - point_origin
vector_2 = points[0] - point_origin
vector_3 = points[1] - point_origin
cross_product = np.cross(vector_1, vector_2)
if np.linalg.norm(cross_product) != 0:
cross_product = cross_product / np.linalg.norm(cross_product)
alpha = self._angle_between_vectors(vector_1, vector_2)
else:
cross_product = [0, 0, 0]
alpha = 0
if len(points) == 3:
return cross_product
if np.linalg.norm(cross_product) == 0:
return cross_product
alpha += self._angle(vector_2, vector_3, cross_product)
for i in range(0, len(points) - 4):
vector_1 = points[i + 1] - point_origin
vector_2 = points[i + 2] - point_origin
alpha += self._angle(vector_1, vector_2, cross_product)
vector_1 = points[len(points) - 1] - point_origin
vector_2 = points[0] - point_origin
if alpha < 0:
cross_product = np.cross(vector_2, vector_1)
else:
cross_product = np.cross(vector_1, vector_2)
self._normal = cross_product / np.linalg.norm(cross_product)
return self._normal
@staticmethod
def _angle(vector_1, vector_2, cross_product):
"""
alpha angle in radians
:param vector_1: [float]
:param vector_2: [float]
:param cross_product: [float]
:return: float
"""
accepted_normal_difference = 0.01
cross_product_next = np.cross(vector_1, vector_2)
if np.linalg.norm(cross_product_next) != 0:
cross_product_next = cross_product_next / np.linalg.norm(cross_product_next)
alpha = Polygon._angle_between_vectors(vector_1, vector_2)
else:
cross_product_next = [0, 0, 0]
alpha = 0
delta_normals = 0
for j in range(0, 3):
delta_normals += cross_product[j] - cross_product_next[j]
if np.abs(delta_normals) < accepted_normal_difference:
return alpha
return -alpha
@staticmethod
def triangle_mesh(vertices, normal):
min_x = 1e16
min_y = 1e16
min_z = 1e16
for vertex in vertices:
if vertex[0] < min_x:
min_x = vertex[0]
if vertex[1] < min_y:
min_y = vertex[1]
if vertex[2] < min_z:
min_z = vertex[2]
new_vertices = []
for vertex in vertices:
vertex = [vertex[0]-min_x, vertex[1]-min_y, vertex[2]-min_z]
new_vertices.append(vertex)
transformation_matrix = trimesh.geometry.plane_transform(origin=new_vertices[0], normal=normal)
coordinates = []
for vertex in vertices:
transformed_vertex = [vertex[0]-min_x, vertex[1]-min_y, vertex[2]-min_z, 1]
transformed_vertex = np.dot(transformation_matrix, transformed_vertex)
coordinate = [transformed_vertex[0], transformed_vertex[1]]
coordinates.append(coordinate)
polygon = shapley_polygon(coordinates)
try:
vertices_2d, faces = trimesh.creation.triangulate_polygon(polygon, engine='triangle')
mesh = Trimesh(vertices=vertices, faces=faces)
# check orientation
normal_sum = 0
for i in range(0, 3):
normal_sum += normal[i] + mesh.face_normals[0][i]
if abs(normal_sum) <= 1E-10:
new_faces = []
for face in faces:
new_face = []
for i in range(0, len(face)):
new_face.append(face[len(face)-i-1])
new_faces.append(new_face)
mesh = Trimesh(vertices=vertices, faces=new_faces)
return mesh
except ValueError:
logger.error(f'Not able to triangulate polygon\n')
sys.stderr.write(f'Not able to triangulate polygon\n')
_vertices = [[0, 0, 0], [0, 0, 1], [0, 1, 0]]
_faces = [[0, 1, 2]]
return Trimesh(vertices=_vertices, faces=_faces)
@property
def triangles(self) -> List[Polygon]:
if self._triangles is None:
self._triangles = []
_mesh = self.triangle_mesh(self.coordinates, self.normal)
for face in _mesh.faces:
points = []
for vertex in face:
points.append(self.coordinates[vertex])
polygon = Polygon(points)
self._triangles.append(polygon)
return self._triangles
@staticmethod
def _angle_between_vectors(vec_1, vec_2):
"""
angle between vectors in radians
:param vec_1: vector
:param vec_2: vector
:return: float
"""
if np.linalg.norm(vec_1) == 0 or np.linalg.norm(vec_2) == 0:
sys.stderr.write("Warning: impossible to calculate angle between planes' normal. Return 0\n")
return 0
cosine = np.dot(vec_1, vec_2) / np.linalg.norm(vec_1) / np.linalg.norm(vec_2)
if cosine > 1 and cosine - 1 < 1e-5:
cosine = 1
elif cosine < -1 and cosine + 1 > -1e-5:
cosine = -1
alpha = math.acos(cosine)
return alpha
@property
def inverse(self):
"""
Get the polygon coordinates in reversed order
:return: [np.ndarray]
"""
if self._inverse is None:
self._inverse = self.coordinates[::-1]
return self._inverse
def divide(self, plane):
"""
Divides the polygon in two by a plane
:param plane: plane that intersects with self to divide it in two parts (Plane)
:return: Polygon, Polygon, [Point]
"""
tri_polygons = Trimesh(vertices=self.vertices, faces=self.faces)
intersection = trimesh.intersections.mesh_plane(tri_polygons, plane.normal, plane.origin.coordinates)
polys_1 = trimesh.intersections.slice_mesh_plane(tri_polygons, plane.opposite_normal, plane.origin.coordinates)
polys_2 = trimesh.intersections.slice_mesh_plane(tri_polygons, plane.normal, plane.origin.coordinates)
triangles_1 = []
for triangle in polys_1.triangles:
triangles_1.append(Polygon(triangle))
polygon_1 = self._reshape(triangles_1)
triangles_2 = []
for triangle in polys_2.triangles:
triangles_2.append(Polygon(triangle))
polygon_2 = self._reshape(triangles_2)
return polygon_1, polygon_2, intersection
def _reshape(self, triangles) -> Polygon:
edges_list = []
for i in range(0, len(triangles)):
for edge in triangles[i].edges:
if not self._edge_in_edges_list(edge, edges_list):
edges_list.append(edge)
else:
edges_list = self._remove_from_list(edge, edges_list)
points = self._order_points(edges_list)
return Polygon(points)
@staticmethod
def _edge_in_edges_list(edge, edges_list):
for edge_element in edges_list:
if (edge_element[0].distance_to_point(edge[0]) == 0 and edge_element[1].distance_to_point(edge[1]) == 0) or \
(edge_element[1].distance_to_point(edge[0]) == 0 and edge_element[0].distance_to_point(
edge[1]) == 0):
return True
return False
@staticmethod
def _order_points(edges_list):
# todo: not sure that this method works for any case -> RECHECK
points = edges_list[0]
for _ in range(0, len(points)):
for i in range(1, len(edges_list)):
point_1 = edges_list[i][0]
point_2 = points[len(points) - 1]
if point_1.distance_to_point(point_2) == 0:
points.append(edges_list[i][1])
points.remove(points[len(points) - 1])
array_points = []
for point in points:
array_points.append(point.coordinates)
return np.array(array_points)
@staticmethod
def _remove_from_list(edge, edges_list):
new_list = []
for edge_element in edges_list:
if not ((edge_element[0].distance_to_point(edge[0]) == 0 and edge_element[1].distance_to_point(
edge[1]) == 0) or
(edge_element[1].distance_to_point(edge[0]) == 0 and edge_element[0].distance_to_point(
edge[1]) == 0)):
new_list.append(edge_element)
return new_list
@property
def vertices(self) -> np.ndarray:
"""
Get polygon vertices
:return: np.ndarray(int)
"""
if self._vertices is None:
vertices, self._vertices = [], []
_ = [vertices.extend(s.coordinates) for s in self.triangles]
for vertex_1 in vertices:
found = False
for vertex_2 in self._vertices:
found = False
power = 0
for dimension in range(0, 3):
power += math.pow(vertex_2[dimension] - vertex_1[dimension], 2)
distance = math.sqrt(power)
if distance == 0:
found = True
break
if not found:
self._vertices.append(vertex_1)
self._vertices = np.asarray(self._vertices)
return self._vertices
@property
def faces(self) -> List[List[int]]:
"""
Get polygon triangular faces
:return: [face]
"""
if self._faces is None:
self._faces = []
for polygon in self.triangles:
face = []
points = polygon.coordinates
if len(points) != 3:
sub_polygons = polygon.triangles
# todo: I modified this! To be checked @Guille
if len(sub_polygons) >= 1:
for sub_polygon in sub_polygons:
face = []
points = sub_polygon.coordinates
for point in points:
face.append(self._position_of(point, face))
self._faces.append(face)
else:
for point in points:
face.append(self._position_of(point, face))
self._faces.append(face)
return self._faces
def _position_of(self, point, face):
"""
position of a specific point in the list of points that define a face
:return: int
"""
vertices = self.vertices
for i in range(len(vertices)):
# ensure not duplicated vertex
power = 0
vertex2 = vertices[i]
for dimension in range(0, 3):
power += math.pow(vertex2[dimension] - point[dimension], 2)
distance = math.sqrt(power)
if i not in face and distance == 0:
return i
return -1