CityBEM-CityLayers-SaeedRay.../hub/city_model_structure/attributes/polygon.py

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"""
Polygon module
SPDX - License - Identifier: LGPL - 3.0 - or -later
Copyright © 2022 Concordia CERC group
Project Coder Pilar Monsalvete Alvarez de Uribarri pilar.monsalvete@concordia.ca
"""
from __future__ import annotations
import logging
import math
import sys
from typing import List
import numpy as np
import trimesh.creation
import trimesh.geometry
import trimesh.intersections
from shapely.geometry.polygon import Polygon as shapley_polygon
from trimesh import Trimesh
from hub.city_model_structure.attributes.plane import Plane
from hub.city_model_structure.attributes.point import Point
class Polygon:
"""
Polygon class
"""
def __init__(self, coordinates):
self._area = None
self._points = None
self._points_list = None
self._normal = None
self._inverse = None
self._edges = None
self._coordinates = coordinates
self._triangles = None
self._vertices = None
self._faces = None
self._plane = None
@property
def points(self) -> List[Point]:
"""
Get the points belonging to the polygon [[x, y, z],...]
:return: [Point]
"""
if self._points is None:
self._points = []
for coordinate in self.coordinates:
self._points.append(Point(coordinate))
return self._points
@property
def plane(self) -> Plane:
"""
Get the polygon plane
:return: Plane
"""
if self._plane is None:
self._plane = Plane(normal=self.normal, origin=self.points[0])
return self._plane
@property
def coordinates(self) -> List[np.ndarray]:
"""
Get the points in the shape of its coordinates belonging to the polygon [[x, y, z],...]
:return: [np.ndarray]
"""
return self._coordinates
@property
def points_list(self) -> np.ndarray:
"""
Get the solid surface point coordinates list [x, y, z, x, y, z,...]
:return: np.ndarray
"""
if self._points_list is None:
s = self.coordinates
self._points_list = np.reshape(s, len(s) * 3)
return self._points_list
@property
def edges(self) -> List[List[Point]]:
"""
Get polygon edges list
:return: [[Point]]
"""
if self._edges is None:
self._edges = []
for i in range(0, len(self.points) - 1):
point_1 = self.points[i]
point_2 = self.points[i + 1]
self._edges.append([point_1, point_2])
self._edges.append([self.points[len(self.points) - 1], self.points[0]])
return self._edges
@property
def area(self):
"""
Get surface area in square meters
:return: float
"""
if self._area is None:
self._area = 0
for triangle in self.triangles:
a_b = np.zeros(3)
a_c = np.zeros(3)
for i in range(0, 3):
a_b[i] = triangle.coordinates[1][i] - triangle.coordinates[0][i]
a_c[i] = triangle.coordinates[2][i] - triangle.coordinates[0][i]
self._area += np.linalg.norm(np.cross(a_b, a_c)) / 2
return self._area
@area.setter
def area(self, value):
self._area = value
@property
def normal(self) -> np.ndarray:
"""
Get surface normal vector
:return: np.ndarray
"""
if self._normal is None:
points = self.coordinates
# todo: IF THE FIRST ONE IS 0, START WITH THE NEXT
point_origin = points[len(points) - 2]
vector_1 = points[len(points) - 1] - point_origin
vector_2 = points[0] - point_origin
vector_3 = points[1] - point_origin
cross_product = np.cross(vector_1, vector_2)
if np.linalg.norm(cross_product) != 0:
cross_product = cross_product / np.linalg.norm(cross_product)
alpha = self._angle_between_vectors(vector_1, vector_2)
else:
cross_product = [0, 0, 0]
alpha = 0
if len(points) == 3:
return cross_product
if np.linalg.norm(cross_product) == 0:
return cross_product
alpha += self._angle(vector_2, vector_3, cross_product)
for i in range(0, len(points) - 4):
vector_1 = points[i + 1] - point_origin
vector_2 = points[i + 2] - point_origin
alpha += self._angle(vector_1, vector_2, cross_product)
vector_1 = points[len(points) - 1] - point_origin
vector_2 = points[0] - point_origin
if alpha < 0:
cross_product = np.cross(vector_2, vector_1)
else:
cross_product = np.cross(vector_1, vector_2)
self._normal = cross_product / np.linalg.norm(cross_product)
return self._normal
@staticmethod
def _angle(vector_1, vector_2, cross_product):
"""
alpha angle in radians
:param vector_1: [float]
:param vector_2: [float]
:param cross_product: [float]
:return: float
"""
accepted_normal_difference = 0.01
cross_product_next = np.cross(vector_1, vector_2)
if np.linalg.norm(cross_product_next) != 0:
cross_product_next = cross_product_next / np.linalg.norm(cross_product_next)
alpha = Polygon._angle_between_vectors(vector_1, vector_2)
else:
cross_product_next = [0, 0, 0]
alpha = 0
delta_normals = 0
for j in range(0, 3):
delta_normals += cross_product[j] - cross_product_next[j]
if np.abs(delta_normals) < accepted_normal_difference:
return alpha
return -alpha
@staticmethod
def triangle_mesh(vertices, normal) -> Trimesh:
"""
Get the triangulated mesh for the polygon
:return: Trimesh
"""
min_x = 1e16
min_y = 1e16
min_z = 1e16
for vertex in vertices:
if vertex[0] < min_x:
min_x = vertex[0]
if vertex[1] < min_y:
min_y = vertex[1]
if vertex[2] < min_z:
min_z = vertex[2]
new_vertices = []
for vertex in vertices:
vertex = [vertex[0]-min_x, vertex[1]-min_y, vertex[2]-min_z]
new_vertices.append(vertex)
transformation_matrix = trimesh.geometry.plane_transform(origin=new_vertices[0], normal=normal)
coordinates = []
for vertex in vertices:
transformed_vertex = [vertex[0]-min_x, vertex[1]-min_y, vertex[2]-min_z, 1]
transformed_vertex = np.dot(transformation_matrix, transformed_vertex)
coordinate = [transformed_vertex[0], transformed_vertex[1]]
coordinates.append(coordinate)
polygon = shapley_polygon(coordinates)
try:
_, faces = trimesh.creation.triangulate_polygon(polygon, engine='triangle')
mesh = Trimesh(vertices=vertices, faces=faces)
# check orientation
normal_sum = 0
for i in range(0, 3):
normal_sum += normal[i] + mesh.face_normals[0][i]
if abs(normal_sum) <= 1E-10:
new_faces = []
for face in faces:
new_face = []
for i in range(0, len(face)):
new_face.append(face[len(face)-i-1])
new_faces.append(new_face)
mesh = Trimesh(vertices=vertices, faces=new_faces)
return mesh
except ValueError:
logging.error('Not able to triangulate polygon\n')
_vertices = [[0, 0, 0], [0, 0, 1], [0, 1, 0]]
_faces = [[0, 1, 2]]
return Trimesh(vertices=_vertices, faces=_faces)
@property
def triangles(self) -> List[Polygon]:
"""
Triangulate the polygon and return a list of triangular polygons
:return: [Polygon]
"""
if self._triangles is None:
self._triangles = []
_mesh = self.triangle_mesh(self.coordinates, self.normal)
for face in _mesh.faces:
points = []
for vertex in face:
points.append(self.coordinates[vertex])
polygon = Polygon(points)
self._triangles.append(polygon)
return self._triangles
@staticmethod
def _angle_between_vectors(vec_1, vec_2):
"""
angle between vectors in radians
:param vec_1: vector
:param vec_2: vector
:return: float
"""
if np.linalg.norm(vec_1) == 0 or np.linalg.norm(vec_2) == 0:
sys.stderr.write("Warning: impossible to calculate angle between planes' normal. Return 0\n")
return 0
cosine = np.dot(vec_1, vec_2) / np.linalg.norm(vec_1) / np.linalg.norm(vec_2)
if cosine > 1 and cosine - 1 < 1e-5:
cosine = 1
elif cosine < -1 and cosine + 1 > -1e-5:
cosine = -1
alpha = math.acos(cosine)
return alpha
@property
def inverse(self):
"""
Get the polygon coordinates in reversed order
:return: [np.ndarray]
"""
if self._inverse is None:
self._inverse = self.coordinates[::-1]
return self._inverse
def divide(self, plane):
"""
Divides the polygon in two by a plane
:param plane: plane that intersects with self to divide it in two parts (Plane)
:return: Polygon, Polygon, [Point]
"""
tri_polygons = Trimesh(vertices=self.vertices, faces=self.faces)
intersection = trimesh.intersections.mesh_plane(tri_polygons, plane.normal, plane.origin.coordinates)
polys_1 = trimesh.intersections.slice_mesh_plane(tri_polygons, plane.opposite_normal, plane.origin.coordinates)
polys_2 = trimesh.intersections.slice_mesh_plane(tri_polygons, plane.normal, plane.origin.coordinates)
triangles_1 = []
for triangle in polys_1.triangles:
triangles_1.append(Polygon(triangle))
polygon_1 = self._reshape(triangles_1)
triangles_2 = []
for triangle in polys_2.triangles:
triangles_2.append(Polygon(triangle))
polygon_2 = self._reshape(triangles_2)
return polygon_1, polygon_2, intersection
def _reshape(self, triangles) -> Polygon:
edges_list = []
for i in enumerate(triangles):
for edge in triangles[i].edges:
if not self._edge_in_edges_list(edge, edges_list):
edges_list.append(edge)
else:
edges_list = self._remove_from_list(edge, edges_list)
points = self._order_points(edges_list)
return Polygon(points)
@staticmethod
def _edge_in_edges_list(edge, edges_list):
for edge_element in edges_list:
if (edge_element[0].distance_to_point(edge[0]) == 0 and edge_element[1].distance_to_point(edge[1]) == 0) or \
(edge_element[1].distance_to_point(edge[0]) == 0 and edge_element[0].distance_to_point(
edge[1]) == 0):
return True
return False
@staticmethod
def _order_points(edges_list):
# todo: not sure that this method works for any case -> RECHECK
points = edges_list[0]
for _ in range(0, len(points)):
for i in range(1, len(edges_list)):
point_1 = edges_list[i][0]
point_2 = points[len(points) - 1]
if point_1.distance_to_point(point_2) == 0:
points.append(edges_list[i][1])
points.remove(points[len(points) - 1])
array_points = []
for point in points:
array_points.append(point.coordinates)
return np.array(array_points)
@staticmethod
def _remove_from_list(edge, edges_list):
new_list = []
for edge_element in edges_list:
if not ((edge_element[0].distance_to_point(edge[0]) == 0 and edge_element[1].distance_to_point(
edge[1]) == 0) or
(edge_element[1].distance_to_point(edge[0]) == 0 and edge_element[0].distance_to_point(
edge[1]) == 0)):
new_list.append(edge_element)
return new_list
@property
def vertices(self) -> np.ndarray:
"""
Get polygon vertices
:return: np.ndarray(int)
"""
if self._vertices is None:
vertices, self._vertices = [], []
_ = [vertices.extend(s.coordinates) for s in self.triangles]
for vertex_1 in vertices:
found = False
for vertex_2 in self._vertices:
found = False
power = 0
for dimension in range(0, 3):
power += math.pow(vertex_2[dimension] - vertex_1[dimension], 2)
distance = math.sqrt(power)
if distance == 0:
found = True
break
if not found:
self._vertices.append(vertex_1)
self._vertices = np.asarray(self._vertices)
return self._vertices
@property
def faces(self) -> List[List[int]]:
"""
Get polygon triangular faces
:return: [face]
"""
if self._faces is None:
self._faces = []
for polygon in self.triangles:
face = []
points = polygon.coordinates
if len(points) != 3:
sub_polygons = polygon.triangles
# todo: I modified this! To be checked @Guille
if len(sub_polygons) < 1:
continue
for sub_polygon in sub_polygons:
face = []
points = sub_polygon.coordinates
for point in points:
face.append(self._position_of(point, face))
self._faces.append(face)
else:
for point in points:
face.append(self._position_of(point, face))
self._faces.append(face)
return self._faces
def _position_of(self, point, face):
"""
position of a specific point in the list of points that define a face
:return: int
"""
vertices = self.vertices
for i in enumerate(vertices):
# ensure not duplicated vertex
power = 0
vertex2 = vertices[i]
for dimension in range(0, 3):
power += math.pow(vertex2[dimension] - point[dimension], 2)
distance = math.sqrt(power)
if i not in face and distance == 0:
return i
return -1