CityBEM-CityLayers-SaeedRay.../node_modules/proto-list/test/basic.js

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var tap = require("tap")
, test = tap.test
, ProtoList = require("../proto-list.js")
tap.plan(1)
tap.test("protoList tests", function (t) {
var p = new ProtoList
p.push({foo:"bar"})
p.push({})
p.set("foo", "baz")
t.equal(p.get("foo"), "baz")
var p = new ProtoList
p.push({foo:"bar"})
p.set("foo", "baz")
t.equal(p.get("foo"), "baz")
t.equal(p.length, 1)
p.pop()
t.equal(p.length, 0)
p.set("foo", "asdf")
t.equal(p.length, 1)
t.equal(p.get("foo"), "asdf")
p.push({bar:"baz"})
t.equal(p.length, 2)
t.equal(p.get("foo"), "asdf")
p.shift()
t.equal(p.length, 1)
t.equal(p.get("foo"), undefined)
p.unshift({foo:"blo", bar:"rab"})
p.unshift({foo:"boo"})
t.equal(p.length, 3)
t.equal(p.get("foo"), "boo")
t.equal(p.get("bar"), "rab")
var ret = p.splice(1, 1, {bar:"bar"})
t.same(ret, [{foo:"blo", bar:"rab"}])
t.equal(p.get("bar"), "bar")
// should not inherit default object properties
t.equal(p.get('hasOwnProperty'), undefined)
// unless we give it those.
p.root = {}
t.equal(p.get('hasOwnProperty'), {}.hasOwnProperty)
p.root = {default:'monkey'}
t.equal(p.get('default'), 'monkey')
p.push({red:'blue'})
p.push({red:'blue'})
p.push({red:'blue'})
while (p.length) {
t.equal(p.get('default'), 'monkey')
p.shift()
}
t.end()
})