CityBEM-CityLayers-SaeedRay.../node_modules/node-addon-api/doc/object.md

203 lines
5.3 KiB
Markdown
Raw Normal View History

# Object
The `Napi::Object` class corresponds to a JavaScript object. It is extended by the following node-addon-api classes that you may use when working with more specific types:
- [`Napi::Value`](value.md) and extends [`Napi::Array`](array.md)
- [`Napi::ArrayBuffer`](array_buffer.md)
- [`Napi::Buffer<T>`](buffer.md)
- [`Napi::Function`](function.md)
- [`Napi::TypedArray`](typed_array.md).
This class provides a number of convenience methods, most of which are used to set or get properties on a JavaScript object. For example, Set() and Get().
## Example
```cpp
#include <napi.h>
using namespace Napi;
Void Init(Env env) {
// Create a new instance
Object obj = Object::New(env);
// Assign values to properties
obj.Set("hello", "world");
obj.Set(uint32_t(42), "The Answer to Life, the Universe, and Everything");
obj.Set("Douglas Adams", true);
// Get properties
Value val1 = obj.Get("hello");
Value val2 = obj.Get(uint32_t(42));
Value val3 = obj.Get("Douglas Adams");
// Test if objects have properties.
bool obj1 = obj.Has("hello"); // true
bool obj2 = obj.Has("world"); // false
}
```
## Methods
### Empty Constructor
```cpp
Napi::Object::Object();
```
Creates a new empty Object instance.
### Constructor
```cpp
Napi::Object::Object(napi_env env, napi_value value);
```
- `[in] env`: The `napi_env` environment in which to construct the Value object.
- `[in] value`: The C++ primitive from which to instantiate the Value. `value` may be any of:
- bool
- Any integer type
- Any floating point type
- const char* (encoded using UTF-8, null-terminated)
- const char16_t* (encoded using UTF-16-LE, null-terminated)
- std::string (encoded using UTF-8)
- std::u16string
- Napi::Value
- napi_value
Creates a non-empty `Napi::Object` instance.
### New()
```cpp
Napi::Object Napi::Object::New(napi_env env);
```
- `[in] env`: The `napi_env` environment in which to construct the `Napi::Value` object.
Creates a new `Napi::Object` value.
### Set()
```cpp
void Napi::Object::Set (____ key, ____ value);
```
- `[in] key`: The name for the property being assigned.
- `[in] value`: The value being assigned to the property.
Add a property with the specified key with the specified value to the object.
The key can be any of the following types:
- `napi_value`
- [`Napi::Value`](value.md)
- `const char*`
- `const std::string&`
- `uint32_t`
While the value must be any of the following types:
- `napi_value`
- [`Napi::Value`](value.md)
- `const char*`
- `std::string&`
- `bool`
- `double`
### Get()
```cpp
Napi::Value Napi::Object::Get(____ key);
```
- `[in] key`: The name of the property to return the value for.
Returns the [`Napi::Value`](value.md) associated with the key property. Returns the value *undefined* if the key does not exist.
The `key` can be any of the following types:
- `napi_value`
- [`Napi::Value`](value.md)
- `const char *`
- `const std::string &`
- `uint32_t`
### Has()
```cpp
bool Napi::Object::Has (____ key) const;
```
- `[in] key`: The name of the property to check.
Returns a `bool` that is *true* if the object has a property named `key` and *false* otherwise.
### InstanceOf()
```cpp
bool Napi::Object::InstanceOf (const Function& constructor) const
```
- `[in] constructor`: The constructor [`Napi::Function`](function.md) of the value that is being compared with the object.
Returns a `bool` that is true if the `Napi::Object` is an instance created by the `constructor` and false otherwise.
Note: This is equivalent to the JavaScript instanceof operator.
### DefineProperty()
```cpp
void Napi::Object::DefineProperty (const Napi::PropertyDescriptor& property);
```
- `[in] property`: A [`Napi::PropertyDescriptor`](property_descriptor.md).
Define a property on the object.
### DefineProperties()
```cpp
void Napi::Object::DefineProperties (____ properties)
```
- `[in] properties`: A list of [`Napi::PropertyDescriptor`](property_descriptor.md). Can be one of the following types:
- const std::initializer_list<Napi::PropertyDescriptor>&
- const std::vector<Napi::PropertyDescriptor>&
Defines properties on the object.
### Operator[]()
```cpp
Napi::PropertyLValue<std::string> Napi::Object::operator[] (const char* utf8name);
```
- `[in] utf8name`: UTF-8 encoded null-terminated property name.
Returns a [`Napi::PropertyLValue`](propertylvalue.md) as the named property or sets the named property.
```cpp
Napi::PropertyLValue<std::string> Napi::Object::operator[] (const std::string& utf8name);
```
- `[in] utf8name`: UTF-8 encoded property name.
Returns a [`Napi::PropertyLValue`](propertylvalue.md) as the named property or sets the named property.
```cpp
Napi::PropertyLValue<uint32_t> Napi::Object::operator[] (uint32_t index);
```
- `[in] index`: Element index.
Returns a [`Napi::PropertyLValue`](propertylvalue.md) or sets an indexed property or array element.
```cpp
Napi::Value Napi::Object::operator[] (const char* utf8name) const;
```
- `[in] utf8name`: UTF-8 encoded null-terminated property name.
Returns the named property as a [`Napi::Value`](value.md).
```cpp
Napi::Value Napi::Object::operator[] (const std::string& utf8name) const;
```
- `[in] utf8name`: UTF-8 encoded property name.
Returns the named property as a [`Napi::Value`](value.md).
```cpp
Napi::Value Napi::Object::operator[] (uint32_t index) const;
```
- `[in] index`: Element index.
Returns an indexed property or array element as a [`Napi::Value`](value.md).