CityBEM-CityLayers-SaeedRay.../node_modules/got/source/progress.js

97 lines
2.3 KiB
JavaScript

'use strict';
const {Transform} = require('stream');
module.exports = {
download(response, emitter, downloadBodySize) {
let downloaded = 0;
return new Transform({
transform(chunk, encoding, callback) {
downloaded += chunk.length;
const percent = downloadBodySize ? downloaded / downloadBodySize : 0;
// Let `flush()` be responsible for emitting the last event
if (percent < 1) {
emitter.emit('downloadProgress', {
percent,
transferred: downloaded,
total: downloadBodySize
});
}
callback(null, chunk);
},
flush(callback) {
emitter.emit('downloadProgress', {
percent: 1,
transferred: downloaded,
total: downloadBodySize
});
callback();
}
});
},
upload(request, emitter, uploadBodySize) {
const uploadEventFrequency = 150;
let uploaded = 0;
let progressInterval;
emitter.emit('uploadProgress', {
percent: 0,
transferred: 0,
total: uploadBodySize
});
request.once('error', () => {
clearInterval(progressInterval);
});
request.once('response', () => {
clearInterval(progressInterval);
emitter.emit('uploadProgress', {
percent: 1,
transferred: uploaded,
total: uploadBodySize
});
});
request.once('socket', socket => {
const onSocketConnect = () => {
progressInterval = setInterval(() => {
const lastUploaded = uploaded;
/* istanbul ignore next: see #490 (occurs randomly!) */
const headersSize = request._header ? Buffer.byteLength(request._header) : 0;
uploaded = socket.bytesWritten - headersSize;
// Don't emit events with unchanged progress and
// prevent last event from being emitted, because
// it's emitted when `response` is emitted
if (uploaded === lastUploaded || uploaded === uploadBodySize) {
return;
}
emitter.emit('uploadProgress', {
percent: uploadBodySize ? uploaded / uploadBodySize : 0,
transferred: uploaded,
total: uploadBodySize
});
}, uploadEventFrequency);
};
/* istanbul ignore next: hard to test */
if (socket.connecting) {
socket.once('connect', onSocketConnect);
} else if (socket.writable) {
// The socket is being reused from pool,
// so the connect event will not be emitted
onSocketConnect();
}
});
}
};