36 lines
2.0 KiB
Markdown
36 lines
2.0 KiB
Markdown
## Adding new building attribute fields
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This document is a checklist for adding a new building attribute to the system. It's split into two sections - actions that apply when adding any field, and additional steps to add a field that will be visualised on the map.
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The second section would be required when adding a new category or when changing which field should be visualised for a category.
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### Adding any attribute
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#### In database
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1. Add a column to the `buildings` table in the database.
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2. Add any check constraints or foreign key constraints on the column, if necessary (if the foreign key constraint is used to restrict the column to a set of values, the table with the values might need to be created from scratch)
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#### In API
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1. Add field name to `BUILDING_FIELD_WHITELIST` in the building service to allow saving changes to the field
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2. Add any special domain logic for processing updates to the field in the `processBuildingUpdate()` function
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#### In frontend
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1. Add the field description to the `dataFields` object in `data_fields.ts`
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2. Add the data entry React component of the appropriate type (text, numeric etc) to the appropriate category view component in the `building/data-containers` folder. Link to `dataFields` for static string values (field name, description etc)
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#### In data extracts
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1. Add the field to the select list in the COPY query in `maintenance/extract_data/export_attributes.sql`
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2. Add a description of the field to the `README.txt` file
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### Adding an attribute which is used to colour the map
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All steps from the previous section need to be carried out first.
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#### In tileserver
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1. Add a SQL query for calculating the value to be visualised to `BUILDING_LAYER_DEFINITIONS` in `app/src/tiles/dataDefinition.ts`
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2. Add Mapnik rendering style in `app/map_styles/polygon.xml`
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#### In frontend
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1. Update the category to field name mapping in the `tilesetByCat` object inside the `ColouringMap` React component (`map.tsx` file)
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2. Add an entry for the field to the `LEGEND_CONFIG` object in `legend.tsx` file
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